• Joined on 2023-04-23
bilbo pushed to main at bilbo/dreamcast 2025-05-16 01:51:39 +00:00
0b3cf2ead5 example/aica: G2 AICA DMA
bilbo pushed to main at bilbo/nds 2025-05-16 01:07:11 +00:00
6eda2bba0a examples/cube: unrot
bilbo pushed to main at bilbo/dreamcast 2025-05-15 23:24:26 +00:00
bilbo pushed to main at bilbo/dreamcast 2025-05-15 21:18:56 +00:00
49203a0b0b example/aica/aica_xm: xm offsets
bilbo pushed to main at bilbo/dreamcast 2025-05-15 09:41:42 +00:00
800e3fa254 example/aica: fix aica_xm example
bilbo pushed to main at bilbo/dreamcast 2025-05-13 08:29:38 +00:00
f72e3da6c1 example/md5: add textures
bilbo pushed to main at bilbo/dreamcast 2025-05-13 08:17:50 +00:00
29b7f2b351 example: replace all incorrect store queue address masks
bilbo pushed to main at bilbo/dreamcast 2025-05-13 07:12:32 +00:00
cb79c12e3c example/md5: add animation
bilbo pushed to main at bilbo/dreamcast 2025-05-13 05:54:53 +00:00
1a290c03d2 md5: add md5anim
bilbo pushed to main at bilbo/dreamcast 2025-05-13 02:06:44 +00:00
efe6470afe example/md5: color joints
bilbo pushed to main at bilbo/dreamcast 2025-05-12 11:20:34 +00:00
f14e958ec2 example: add md5
bilbo pushed to main at bilbo/dreamcast 2025-05-12 08:19:17 +00:00
e7d85097b1 model/boblamp: add C representation of md5mesh
bilbo pushed to main at bilbo/dreamcast 2025-05-12 04:53:03 +00:00
92ab8afbbf md5: add md5mesh parser
bilbo pushed to main at bilbo/dreamcast 2025-05-11 21:46:55 +00:00
bilbo pushed to main at bilbo/dreamcast 2025-05-11 08:27:59 +00:00
28e439096a model: add boblamp
bilbo pushed to main at bilbo/dreamcast 2025-05-10 23:24:51 +00:00
1a51eca872 example/gradient: also check dp.z coordinate
bilbo pushed to main at bilbo/dreamcast 2025-05-10 03:55:17 +00:00
dcda73a29c example: add lighting_maps
bilbo pushed to main at bilbo/dreamcast 2025-05-10 02:13:26 +00:00
be3d7cb26e texture: add container2
bilbo pushed to main at bilbo/dreamcast 2025-05-10 01:18:49 +00:00
2aa0cd64d7 lighting: specular
bilbo pushed to main at bilbo/dreamcast 2025-05-09 18:54:35 +00:00
f2e4618431 model: add grid