• Joined on 2023-04-23
bilbo pushed to main at bilbo/d3d10 2026-01-01 00:47:42 +00:00
4d9e6d675d add texture sampling
bilbo pushed to main at bilbo/d3d10 2025-12-31 23:37:33 +00:00
96e0a3ab7b lighting
8833c106a8 use D3D10CreateEffectFromMemory
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bilbo pushed to main at bilbo/d3d10 2025-12-31 20:51:17 +00:00
98804d9ee4 add release build
7862a974fc add depth buffer
6e7c61c705 draw a second cube
Compare 3 commits »
bilbo pushed to main at bilbo/d3d10 2025-12-31 04:19:42 +00:00
24c7faad4d load shader from resource
bilbo pushed to main at bilbo/d3d10 2025-12-30 22:17:55 +00:00
26eb97286d main.cpp: rotating cube
bilbo pushed to main at bilbo/d3d10 2025-12-30 21:09:36 +00:00
44f7f07c2e initial
bilbo created branch main in bilbo/d3d10 2025-12-30 21:09:36 +00:00
bilbo created repository bilbo/d3d10 2025-12-30 21:09:15 +00:00
bilbo pushed to main at bilbo/win32 2025-12-24 05:19:22 +00:00
1a1fe84a60 DirectSound: normal buffers require a window
bilbo pushed to main at bilbo/win32 2025-12-24 05:07:33 +00:00
ed6afbb9aa add printf wrapper
bilbo pushed to main at bilbo/win32 2025-12-24 03:37:05 +00:00
40d4ff0e96 fix Windows XP build
bilbo pushed to main at bilbo/win32 2025-12-23 04:08:58 +00:00
708235e041 use GetConstantDesc for sampler register index
bilbo pushed to main at bilbo/win32 2025-12-23 00:53:00 +00:00
e44f06353f texture sampling demo
bilbo pushed to main at bilbo/win32 2025-12-22 23:31:24 +00:00
da92a49ed9 simple pixel shader
bilbo pushed to main at bilbo/win32 2025-12-22 05:10:06 +00:00
47ce3ee503 add small directsound demo
bilbo pushed to main at bilbo/win32 2025-12-22 03:55:31 +00:00
55062cba98 add small directinput demo
bilbo pushed to main at bilbo/win32 2025-12-22 03:15:19 +00:00
bilbo pushed to main at bilbo/win32 2025-12-21 19:25:19 +00:00
be143930c8 vertex shaded triangle
eedf590519 draw a triangle using fixed-function pipeline
18270a2ae9 initial
bilbo created branch main in bilbo/win32 2025-12-21 19:25:19 +00:00
bilbo created repository bilbo/win32 2025-12-21 19:25:02 +00:00