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bilbo
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bilbo
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bilbo/d3d10
2026-01-27 05:54:46 +00:00
ff5d2da6dc
collada_scene: add mutable node transforms
bilbo
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bilbo/d3d10
2026-01-27 03:25:25 +00:00
b052718d7e
collada/header: reference node transforms by index rather than by type
bilbo
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bilbo/d3d10
2026-01-27 02:52:59 +00:00
f939e70bf9
collada/header: generate animation channels
802136c03c
collada_scene: render materials
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bilbo
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bilbo/d3d10
2026-01-26 19:26:48 +00:00
b8cea38d9f
collada_scene: basic scene rendering
bilbo
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bilbo/d3d10
2026-01-26 05:36:41 +00:00
67820fce2b
collada: add main frontend
bilbo
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bilbo/d3d10
2026-01-26 05:15:07 +00:00
fec67091a1
src: normalize cpp/hpp to DOS line endings
0d1a363790
collada: normalize cpp/hpp/fx to dos line endings
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bilbo
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bilbo/d3d10
2026-01-26 04:09:55 +00:00
03b0299415
collada/header: generate reasonably complete header for instance_geometry nodes
bilbo
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bilbo/d3d10
2026-01-25 22:20:02 +00:00
88dd523715
collada/buffer: also generate index buffer offsets
bilbo
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bilbo/d3d10
2026-01-25 22:11:00 +00:00
02b2f1a95f
collada/buffer: correctly handle <mesh> with more than one <triangles>
bilbo
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bilbo/d3d10
2026-01-25 06:21:22 +00:00
2a0d4dd20b
initial collada metadata data model
bilbo
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bilbo/d3d10
2026-01-24 23:36:30 +00:00
27824a0de1
collada: render animated/skinned cube
bilbo
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bilbo/d3d10
2026-01-24 07:20:08 +00:00
e868d33281
initial collada mesh rendering
bilbo
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bilbo/d3d10
2026-01-24 02:17:49 +00:00
9058d453ed
input: ignore uninitialized XINPUT_STATE
39c44fe3e2
src: reorder skinned mesh input layout
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bilbo
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bilbo/d3d10
2026-01-24 01:02:58 +00:00
bbe99240d6
parse: improve parsing behavior for unimplemented collada features
bilbo
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bilbo/d3d10
2026-01-24 01:02:19 +00:00
a5d1dac6d8
parse: improve parsing behavior for unimplemented collada features
bilbo
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bilbo/d3d10
2026-01-24 00:58:33 +00:00
546d745196
parse: improve parsing behavior for unimplemented collada features
bilbo
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bilbo/d3d10
2026-01-24 00:22:01 +00:00
83bb7498eb
parse: add support for animations
bccb3632ae
collada: incomplete collada file parser
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bilbo
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bilbo/dreamcast
2026-01-22 21:27:09 +00:00
d80e1accec
region_array::list_block_size: wrong list
bilbo
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bilbo/dreamcast
2026-01-22 21:19:27 +00:00
a04994c267
dreamcast2/example: add cube_ta_fullscreen_textured_punch_through.cpp
bilbo
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bilbo/d3d10
2026-01-22 06:52:03 +00:00
add3facb88
attempt to create non-debug device if D3D10_CREATE_DEVICE_DEBUG fails
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