• Joined on 2023-04-23
bilbo pushed to main at bilbo/d3d10 2026-01-26 05:15:07 +00:00
fec67091a1 src: normalize cpp/hpp to DOS line endings
0d1a363790 collada: normalize cpp/hpp/fx to dos line endings
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bilbo pushed to main at bilbo/d3d10 2026-01-26 04:09:55 +00:00
03b0299415 collada/header: generate reasonably complete header for instance_geometry nodes
bilbo pushed to main at bilbo/d3d10 2026-01-25 22:20:02 +00:00
88dd523715 collada/buffer: also generate index buffer offsets
bilbo pushed to main at bilbo/d3d10 2026-01-25 22:11:00 +00:00
02b2f1a95f collada/buffer: correctly handle <mesh> with more than one <triangles>
bilbo pushed to main at bilbo/d3d10 2026-01-25 06:21:22 +00:00
2a0d4dd20b initial collada metadata data model
bilbo pushed to main at bilbo/d3d10 2026-01-24 23:36:30 +00:00
27824a0de1 collada: render animated/skinned cube
bilbo pushed to main at bilbo/d3d10 2026-01-24 07:20:08 +00:00
e868d33281 initial collada mesh rendering
bilbo pushed to main at bilbo/d3d10 2026-01-24 02:17:49 +00:00
9058d453ed input: ignore uninitialized XINPUT_STATE
39c44fe3e2 src: reorder skinned mesh input layout
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bilbo pushed to main at bilbo/d3d10 2026-01-24 01:02:58 +00:00
bbe99240d6 parse: improve parsing behavior for unimplemented collada features
bilbo pushed to main at bilbo/d3d10 2026-01-24 01:02:19 +00:00
a5d1dac6d8 parse: improve parsing behavior for unimplemented collada features
bilbo pushed to main at bilbo/d3d10 2026-01-24 00:58:33 +00:00
546d745196 parse: improve parsing behavior for unimplemented collada features
bilbo pushed to main at bilbo/d3d10 2026-01-24 00:22:01 +00:00
83bb7498eb parse: add support for animations
bccb3632ae collada: incomplete collada file parser
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bilbo pushed to main at bilbo/dreamcast 2026-01-22 21:27:09 +00:00
d80e1accec region_array::list_block_size: wrong list
bilbo pushed to main at bilbo/dreamcast 2026-01-22 21:19:27 +00:00
a04994c267 dreamcast2/example: add cube_ta_fullscreen_textured_punch_through.cpp
bilbo pushed to main at bilbo/d3d10 2026-01-22 06:52:03 +00:00
add3facb88 attempt to create non-debug device if D3D10_CREATE_DEVICE_DEBUG fails
bilbo pushed to main at bilbo/d3d10 2026-01-22 05:53:35 +00:00
b5f3e1c916 main: attempt to create non-debug device if –D3D10_CREATE_DEVICE_DEBUG fails
bilbo pushed to main at bilbo/d3d10 2026-01-14 03:30:01 +00:00
6cfa7ec571 RenderVolumeMesh: draw 3d volume as instanced cubes
bilbo pushed to main at bilbo/d3d10 2026-01-14 02:20:34 +00:00
ead9c883fe view rotation and translation
cdf49949c3 add xinput
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bilbo pushed to main at bilbo/d3d10 2026-01-14 00:05:24 +00:00
efa08063c0 draw instanced cubes
bilbo pushed to main at bilbo/d3d10 2026-01-13 22:56:25 +00:00
9449f3f4d7 Makefile: set mconsole/mwindows in ldflags
82660a3bc1 print: use WriteConsoleA for debug output
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