22 Commits

Author SHA1 Message Date
da2c48ac02 music attenuation 2026-05-29 21:37:35 -05:00
5805204916 script update, implement voice, character highlight 2026-05-29 19:43:13 -05:00
f2edffd898 window resize with integer scaling 2026-05-28 22:08:25 -05:00
bb10732ce1 renpy: pause and dissolve 2026-05-28 19:39:27 -05:00
22aa0dd60e audio: implement stop/fadeout 2026-05-27 21:34:55 -05:00
f22989d544 audio: more tracks 2026-05-27 21:34:55 -05:00
06db7983ca draw more UI 2026-05-26 18:20:52 -05:00
54039ee885 draw renpy backgrounds 2026-05-25 21:19:19 -05:00
4042bbd623 font: render font texture 2026-05-20 19:12:09 -05:00
b79473a881 minecraft: texture sampling 2026-04-30 15:43:28 -05:00
4cc844addf minecraft: draw world
This is currently off-screen, because no view/projection transform is
sent to the vertex shader.
2026-04-30 12:28:57 -05:00
759006dd2f minecraft: initial 2026-04-27 22:55:07 -05:00
352958f031 implement support for loading textures from uncompressed TGA files 2026-04-21 21:07:48 -05:00
65455ad471 collada: mouse view control 2026-04-18 19:30:32 -05:00
dbd36f2d2c collada: animated eidelwind 2026-04-18 18:24:09 -05:00
e9c0c9627c collada: load scene textures 2026-04-15 21:35:46 -05:00
fbe6b157ff draw shadows with percentage closer filtering 2026-04-15 14:52:43 -05:00
3e3175a085 collada: render light projection to shadow depth buffer 2026-04-14 22:36:30 -05:00
2b0b29aeb9 shadow_test: box visualization for light 2026-04-14 19:17:43 -05:00
8a9198c3e8 collada: use storagebuffers, draw material colors 2026-04-12 23:33:56 -05:00
c30394c3ed collada: per-scene pipelines and descriptor sets 2026-04-12 21:58:22 -05:00
0a33f58f04 render collada scene 2026-04-11 22:27:12 -05:00