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22aa0dd60e
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audio: implement stop/fadeout
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2026-05-27 21:34:55 -05:00 |
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f22989d544
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audio: more tracks
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2026-05-27 21:34:55 -05:00 |
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06db7983ca
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draw more UI
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2026-05-26 18:20:52 -05:00 |
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54039ee885
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draw renpy backgrounds
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2026-05-25 21:19:19 -05:00 |
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4042bbd623
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font: render font texture
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2026-05-20 19:12:09 -05:00 |
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b79473a881
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minecraft: texture sampling
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2026-04-30 15:43:28 -05:00 |
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4cc844addf
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minecraft: draw world
This is currently off-screen, because no view/projection transform is
sent to the vertex shader.
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2026-04-30 12:28:57 -05:00 |
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759006dd2f
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minecraft: initial
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2026-04-27 22:55:07 -05:00 |
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352958f031
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implement support for loading textures from uncompressed TGA files
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2026-04-21 21:07:48 -05:00 |
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65455ad471
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collada: mouse view control
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2026-04-18 19:30:32 -05:00 |
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dbd36f2d2c
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collada: animated eidelwind
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2026-04-18 18:24:09 -05:00 |
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e9c0c9627c
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collada: load scene textures
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2026-04-15 21:35:46 -05:00 |
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fbe6b157ff
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draw shadows with percentage closer filtering
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2026-04-15 14:52:43 -05:00 |
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3e3175a085
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collada: render light projection to shadow depth buffer
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2026-04-14 22:36:30 -05:00 |
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2b0b29aeb9
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shadow_test: box visualization for light
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2026-04-14 19:17:43 -05:00 |
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8a9198c3e8
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collada: use storagebuffers, draw material colors
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2026-04-12 23:33:56 -05:00 |
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c30394c3ed
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collada: per-scene pipelines and descriptor sets
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2026-04-12 21:58:22 -05:00 |
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0a33f58f04
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render collada scene
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2026-04-11 22:27:12 -05:00 |
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