add support for 1x1 characters

This commit is contained in:
Zack Buhman 2025-09-01 18:16:49 -05:00
parent b763b8da0e
commit f4fe943b9b

View File

@ -549,33 +549,65 @@ def pack_character_2x2(tileset_chunk, offset):
return bytes(buf)
def pack_character_patterns_2x2(filename, tileset_chunk):
def pack_character_1x1(tileset_chunk, offset):
assert tileset_chunk.tile_width == 8
assert tileset_chunk.tile_height == 8
assert type(tileset_chunk.data) == TilesetChunkInternal
buf = bytearray(8 * 8)
for y in range(8):
for x in range(8):
tileset_x = x
tileset_y = y
px = tileset_chunk.data.pixel[offset + tileset_y * 8 + tileset_x]
buf[y * 8 + x] = px
return bytes(buf)
def pack_character_patterns(filename, tileset_chunk):
with open(filename, "wb") as f:
for i in range(tileset_chunk.number_of_tiles):
offset = tileset_chunk.tile_width * tileset_chunk.tile_height * i
buf = pack_character_2x2(tileset_chunk, offset)
if tileset_chunk.tile_width == 8 and tileset_chunk.tile_height == 8:
buf = pack_character_1x1(tileset_chunk, offset)
elif tileset_chunk.tile_width == 16 and tileset_chunk.tile_height == 16:
buf = pack_character_2x2(tileset_chunk, offset)
else:
assert False, (tileset_chunk.tile_width, tileset_chunk.tile_height)
f.write(buf)
print(filename, f.tell(), file=sys.stderr)
def pack_pattern_name_table_2x2(filename, cel_chunk):
def pack_pattern_name_table(filename, cel_chunk, x_cells, y_cells):
with open(filename, "wb") as f:
assert type(cel_chunk.data) == CelChunk_CompressedTilemap
assert cel_chunk.data.width_in_number_of_tiles <= 64
assert cel_chunk.data.height_in_number_of_tiles <= 64
#assert cel_chunk.data.width_in_number_of_tiles <= 64
#assert cel_chunk.data.height_in_number_of_tiles <= 64
tile_width = cel_chunk.data.width_in_number_of_tiles
tile_height = cel_chunk.data.height_in_number_of_tiles
h_pages = ((tile_width + 31) & (~31)) // 32
v_pages = ((tile_height + 31) & (~31)) // 32
print(tile_width, tile_height)
h_pages = ((tile_width + (x_cells - 1)) & (~(x_cells - 1))) // x_cells
v_pages = ((tile_height + (y_cells - 1)) & (~(y_cells - 1))) // y_cells
if h_pages > 2:
h_pages = 2
if v_pages > 2:
v_pages = 2
print("h_pages, v_pages", h_pages, v_pages)
for v_page in range(v_pages):
for h_page in range(h_pages):
for y in range(32):
for x in range(32):
tx = (h_page * 32) + x
ty = (v_page * 32) + y
for y in range(y_cells):
for x in range(x_cells):
tx = (h_page * x_cells) + x
ty = (v_page * y_cells) + y
if tx >= tile_width or ty >= tile_height:
f.write(pack_index(0))
else:
@ -635,6 +667,9 @@ for _ in range(frame_header.number_of_chunks):
elif chunk.chunk_type == 0x2020:
# user data
pass
elif chunk.chunk_type == 0x2007:
# color profile
pass
else:
print("unhandled chunk: ")
pprinti(chunk, 1)
@ -645,11 +680,18 @@ pack_palette(palette)
for tileset_index, tileset_chunk in sorted(tilesets.items(), key=itemgetter(0)):
filename = f"character_pattern__tileset_{tileset_index}.bin"
pack_character_patterns_2x2(filename, tileset_chunk)
pack_character_patterns(filename, tileset_chunk)
for layer_index, cel_chunk in sorted(cel_chunks.items(), key=itemgetter(0)):
filename = f"pattern_name_table__layer_{layer_index}.bin"
pack_pattern_name_table_2x2(filename, cel_chunk)
#layers[layer_index]
print(f"layer={layer_index} layer_name={layers[layer_index].layer_name} tileset={layers[layer_index].tileset_index}");
tileset_chunk = tilesets[layers[layer_index].tileset_index]
for layer_index, layer_chunk in enumerate(layers):
print(f"layer={layer_index} tileset={layer_chunk.tileset_index}");
x_cells = 64 // (tileset_chunk.tile_width // 8)
y_cells = 64 // (tileset_chunk.tile_height // 8)
pack_pattern_name_table(filename, cel_chunk, x_cells, y_cells)
#for layer_index, layer_chunk in enumerate(layers):
# print(f"layer={layer_index} layer_name={layer_chunk.layer_name} tileset={layer_chunk.tileset_index}");