add support for 1x1 characters
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b763b8da0e
commit
f4fe943b9b
70
aseprite.py
70
aseprite.py
@ -549,33 +549,65 @@ def pack_character_2x2(tileset_chunk, offset):
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return bytes(buf)
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def pack_character_patterns_2x2(filename, tileset_chunk):
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def pack_character_1x1(tileset_chunk, offset):
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assert tileset_chunk.tile_width == 8
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assert tileset_chunk.tile_height == 8
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assert type(tileset_chunk.data) == TilesetChunkInternal
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buf = bytearray(8 * 8)
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for y in range(8):
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for x in range(8):
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tileset_x = x
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tileset_y = y
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px = tileset_chunk.data.pixel[offset + tileset_y * 8 + tileset_x]
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buf[y * 8 + x] = px
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return bytes(buf)
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def pack_character_patterns(filename, tileset_chunk):
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with open(filename, "wb") as f:
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for i in range(tileset_chunk.number_of_tiles):
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offset = tileset_chunk.tile_width * tileset_chunk.tile_height * i
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if tileset_chunk.tile_width == 8 and tileset_chunk.tile_height == 8:
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buf = pack_character_1x1(tileset_chunk, offset)
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elif tileset_chunk.tile_width == 16 and tileset_chunk.tile_height == 16:
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buf = pack_character_2x2(tileset_chunk, offset)
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else:
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assert False, (tileset_chunk.tile_width, tileset_chunk.tile_height)
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f.write(buf)
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print(filename, f.tell(), file=sys.stderr)
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def pack_pattern_name_table_2x2(filename, cel_chunk):
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def pack_pattern_name_table(filename, cel_chunk, x_cells, y_cells):
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with open(filename, "wb") as f:
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assert type(cel_chunk.data) == CelChunk_CompressedTilemap
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assert cel_chunk.data.width_in_number_of_tiles <= 64
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assert cel_chunk.data.height_in_number_of_tiles <= 64
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#assert cel_chunk.data.width_in_number_of_tiles <= 64
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#assert cel_chunk.data.height_in_number_of_tiles <= 64
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tile_width = cel_chunk.data.width_in_number_of_tiles
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tile_height = cel_chunk.data.height_in_number_of_tiles
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h_pages = ((tile_width + 31) & (~31)) // 32
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v_pages = ((tile_height + 31) & (~31)) // 32
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print(tile_width, tile_height)
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h_pages = ((tile_width + (x_cells - 1)) & (~(x_cells - 1))) // x_cells
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v_pages = ((tile_height + (y_cells - 1)) & (~(y_cells - 1))) // y_cells
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if h_pages > 2:
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h_pages = 2
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if v_pages > 2:
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v_pages = 2
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print("h_pages, v_pages", h_pages, v_pages)
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for v_page in range(v_pages):
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for h_page in range(h_pages):
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for y in range(32):
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for x in range(32):
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tx = (h_page * 32) + x
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ty = (v_page * 32) + y
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for y in range(y_cells):
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for x in range(x_cells):
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tx = (h_page * x_cells) + x
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ty = (v_page * y_cells) + y
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if tx >= tile_width or ty >= tile_height:
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f.write(pack_index(0))
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else:
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@ -635,6 +667,9 @@ for _ in range(frame_header.number_of_chunks):
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elif chunk.chunk_type == 0x2020:
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# user data
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pass
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elif chunk.chunk_type == 0x2007:
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# color profile
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pass
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else:
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print("unhandled chunk: ")
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pprinti(chunk, 1)
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@ -645,11 +680,18 @@ pack_palette(palette)
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for tileset_index, tileset_chunk in sorted(tilesets.items(), key=itemgetter(0)):
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filename = f"character_pattern__tileset_{tileset_index}.bin"
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pack_character_patterns_2x2(filename, tileset_chunk)
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pack_character_patterns(filename, tileset_chunk)
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for layer_index, cel_chunk in sorted(cel_chunks.items(), key=itemgetter(0)):
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filename = f"pattern_name_table__layer_{layer_index}.bin"
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pack_pattern_name_table_2x2(filename, cel_chunk)
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#layers[layer_index]
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print(f"layer={layer_index} layer_name={layers[layer_index].layer_name} tileset={layers[layer_index].tileset_index}");
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tileset_chunk = tilesets[layers[layer_index].tileset_index]
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for layer_index, layer_chunk in enumerate(layers):
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print(f"layer={layer_index} tileset={layer_chunk.tileset_index}");
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x_cells = 64 // (tileset_chunk.tile_width // 8)
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y_cells = 64 // (tileset_chunk.tile_height // 8)
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pack_pattern_name_table(filename, cel_chunk, x_cells, y_cells)
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#for layer_index, layer_chunk in enumerate(layers):
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# print(f"layer={layer_index} layer_name={layer_chunk.layer_name} tileset={layer_chunk.tileset_index}");
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