363 lines
8.8 KiB
C++
363 lines
8.8 KiB
C++
#include <assert.h>
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#include <errno.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <unistd.h>
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#include <math.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include <SDL3/SDL.h>
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#include "math/vec2.hpp"
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#include "math/mat2x2.hpp"
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struct glyph {
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int32_t width;
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int32_t height;
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int32_t horiBearingX;
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int32_t horiBearingY;
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int32_t horiAdvance;
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SDL_Texture * texture;
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};
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static struct glyph glyphs[0x80 - 0x20] = {0};
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int32_t face_height;
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int
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load_outline_char(SDL_Renderer * renderer,
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const FT_Face face,
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const FT_Int32 load_flags,
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const FT_Render_Mode render_mode,
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const FT_ULong char_code)
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{
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FT_Error error;
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FT_UInt glyph_index = FT_Get_Char_Index(face, char_code);
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error = FT_Load_Glyph(face, glyph_index, load_flags);
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if (error) {
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printf("FT_Load_Glyph %s\n", FT_Error_String(error));
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return -1;
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}
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error = FT_Render_Glyph(face->glyph, render_mode);
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if (error) {
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printf("FT_Render_Glyph %s\n", FT_Error_String(error));
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return -1;
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}
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struct glyph * glyph = &glyphs[char_code - 0x20];
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glyph->width = face->glyph->bitmap.width;
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glyph->height = face->glyph->bitmap.rows;
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glyph->horiBearingX = face->glyph->metrics.horiBearingX;
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glyph->horiBearingY = face->glyph->metrics.horiBearingY;
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glyph->horiAdvance = face->glyph->metrics.horiAdvance;
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if (face->glyph->bitmap.pitch != 0) {
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SDL_Surface * surface = SDL_CreateSurface(face->glyph->bitmap.width,
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face->glyph->bitmap.rows,
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SDL_PIXELFORMAT_RGBA8888);
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SDL_LockSurface(surface);
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for (unsigned int y = 0; y < face->glyph->bitmap.rows; y++) {
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for (unsigned int x = 0; x < face->glyph->bitmap.width; x++) {
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int s_ix = y * face->glyph->bitmap.pitch + x;
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int d_ix = y * surface->pitch + x * 4;
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uint8_t gray = face->glyph->bitmap.buffer[s_ix];
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((uint8_t *)surface->pixels)[d_ix + 0] = gray;
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((uint8_t *)surface->pixels)[d_ix + 1] = gray;
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((uint8_t *)surface->pixels)[d_ix + 2] = gray;
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((uint8_t *)surface->pixels)[d_ix + 3] = 255;
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}
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}
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SDL_UnlockSurface(surface);
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if (glyph->texture != NULL)
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SDL_DestroyTexture(glyph->texture);
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glyph->texture = SDL_CreateTextureFromSurface(renderer, surface);
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if (glyph->texture == NULL) {
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printf("%s\n", SDL_GetError());
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}
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assert(glyph->texture != NULL);
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SDL_DestroySurface(surface);
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}
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return 0;
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}
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int load_font(SDL_Renderer * renderer, int font_size)
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{
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FT_Library library;
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FT_Face face;
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FT_Error error;
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error = FT_Init_FreeType(&library);
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if (error) {
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printf("FT_Init_FreeType\n");
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return -1;
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}
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error = FT_New_Face(library, "/home/bilbo/timer/DejaVuSansMono.ttf", 0, &face);
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if (error) {
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printf("FT_New_Face\n");
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return -1;
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}
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error = FT_Set_Pixel_Sizes(face, 0, font_size);
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if (error) {
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printf("FT_Set_Pixel_Sizes: %s %d\n", FT_Error_String(error), error);
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return -1;
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}
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for (int char_code = 0x20; char_code <= 0x7f; char_code++) {
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load_outline_char(renderer, face, FT_LOAD_DEFAULT, FT_RENDER_MODE_NORMAL, char_code);
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}
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printf("loaded size %ld\n", face->size->metrics.height >> 6);
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face_height = face->size->metrics.height;
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return 0;
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}
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int32_t render_text(SDL_Renderer * renderer, int32_t x, int32_t y, const char * s, int length)
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{
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int32_t x_advance = x;
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int32_t y_advance = y;
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for (int i = 0; i < length; i++) {
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char c = s[i];
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struct glyph * glyph = &glyphs[c - 0x20];
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x_advance += glyph->horiAdvance;
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if (glyph->texture != NULL) {
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float x = (float)(x_advance + glyph->horiBearingX) / 64.f;
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float y = (float)(y_advance - glyph->horiBearingY) / 64.f;
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SDL_FRect srect = {
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.x = 0.f,
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.y = 0.f,
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.w = (float)glyph->width,
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.h = (float)glyph->height
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};
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SDL_FRect drect = {
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.x = x,
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.y = y,
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.w = (float)glyph->width,
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.h = (float)glyph->height
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};
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SDL_RenderTexture(renderer, glyph->texture, &srect, &drect);
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}
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}
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return x_advance;
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}
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using vec2 = vec<2, float>;
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using mat2x2 = mat<2, 2, float>;
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struct line {
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vec2 a;
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vec2 b;
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};
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struct state {
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struct line line;
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vec2 normal;
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vec2 mouse_position;
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};
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struct state state = {
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.line = {
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{ 0, -0.5 },
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{ 0, 0.5 },
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},
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.normal = { -1, 0 },
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};
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static int window_width = 1;
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static int window_height = 1;
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static inline int min(int a, int b)
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{
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return (a > b) ? b : a;
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}
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vec2 transform_vertex(vec2 v, float scale)
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{
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float dim = ((float)min(window_height, window_width)) / 2.0f;
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float x = v.x;
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float y = v.y;
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x *= scale;
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y *= scale;
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return {
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x * dim + window_width / 2.0f,
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y * dim + window_height / 2.0f,
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};
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}
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vec2 inverse_transform(float x, float y)
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{
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float dim = ((float)min(window_height, window_width)) / 2.0f;
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assert(dim != 0);
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return {
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-(window_width - 2 * x) / (2 * dim),
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-(window_height - 2 * y) / (2 * dim),
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};
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}
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struct line transform_line(struct line line, float scale)
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{
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return {
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transform_vertex(line.a, scale),
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transform_vertex(line.b, scale),
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};
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}
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static inline void render_line(SDL_Renderer * renderer, struct line line)
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{
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assert(SDL_RenderLine(renderer, line.a.x, line.a.y, line.b.x, line.b.y));
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}
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void render_lines(SDL_Renderer * renderer)
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{
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// line
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assert(SDL_SetRenderDrawColorFloat(renderer, 1, 0.5, 0.5, 1));
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struct line tl = transform_line(state.line, 1.0f);
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render_line(renderer, tl);
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// normal
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assert(SDL_SetRenderDrawColorFloat(renderer, 1, 0, 0, 1));
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struct line normal_line = {{0, 0}, state.normal};
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render_line(renderer, transform_line(normal_line, 0.5f));
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// mouse
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assert(SDL_SetRenderDrawColorFloat(renderer, 0, 0, 1, 1));
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struct line mouse_line = {{0, 0}, state.mouse_position};
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render_line(renderer, transform_line(mouse_line, 0.5f));
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// foo
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float s = cross(state.normal, -state.mouse_position);
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float c = dot(state.normal, -state.mouse_position);
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mat2x2 r = {
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c, -s,
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s, c,
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};
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vec2 nr = r * state.normal;
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assert(SDL_SetRenderDrawColorFloat(renderer, 0, 1, 0, 1));
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struct line nr_line = {{0, 0}, nr};
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render_line(renderer, transform_line(nr_line, 0.5f));
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{
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assert(SDL_SetRenderDrawColorFloat(renderer, 0.5, 1, 0.5, 1));
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vec2 ar = r * state.line.a;
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vec2 br = r * state.line.b;
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struct line tl = transform_line({ar, br}, 1.0f);
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render_line(renderer, tl);
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}
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}
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void render_text_state(SDL_Renderer * renderer)
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{
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int32_t x_advance = 10 << 6;
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int32_t y_advance = face_height;
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x_advance = render_text(renderer, x_advance, y_advance, "dot: ", 5);
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//float d = dot(state.normal, state.mouse_position);
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float d = dot({0, 1}, state.mouse_position);
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char buf[64];
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int len = snprintf(buf, 64, "%.03f", d);
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x_advance = render_text(renderer, x_advance, y_advance, buf, len);
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}
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int main()
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{
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SDL_Window * window;
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SDL_Renderer * renderer;
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bool success = SDL_Init(SDL_INIT_VIDEO);
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if (!success) printf("error: `%s`\n", SDL_GetError());
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assert(success == true);
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window = SDL_CreateWindow("sandbox",
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512, // w
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512, // h
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SDL_WINDOW_RESIZABLE);// | SDL_WINDOW_MAXIMIZED);
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int num_drivers = SDL_GetNumRenderDrivers();
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printf("available drivers:\n");
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for (int i = 0; i < num_drivers; i++) {
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const char * s = SDL_GetRenderDriver(i);
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printf(" %s\n", s);
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}
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renderer = SDL_CreateRenderer(window, "software");
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_PropertiesID props = SDL_GetRendererProperties(renderer);
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const char * name = SDL_GetRendererName(renderer);
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assert(name != NULL);
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printf("renderer: %s\n", name);
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const SDL_PixelFormat * formats = (const SDL_PixelFormat *)SDL_GetPointerProperty(props, SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, NULL);
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assert(formats != NULL);
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while (*formats != SDL_PIXELFORMAT_UNKNOWN) {
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printf("%s\n", SDL_GetPixelFormatName(*formats++));
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}
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uint64_t ticks = SDL_GetTicks();
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int font_size = 25;
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load_font(renderer, font_size);
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while (1) {
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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bool success = SDL_GetWindowSizeInPixels(window, &window_width, &window_height);
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assert(success == true);
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render_text_state(renderer);
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render_lines(renderer);
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while (SDL_GetTicks() - ticks < (1000 / 60)) { SDL_Delay(1); }
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SDL_RenderPresent(renderer);
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ticks = SDL_GetTicks();
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_EVENT_QUIT:
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goto exit;
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case SDL_EVENT_KEY_DOWN:
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if (event.key.key == SDLK_ESCAPE)
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goto exit;
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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if (event.button.button == 1) {
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vec2 mv = inverse_transform(event.button.x, event.button.y);
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float m = magnitude(mv);
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state.mouse_position = mv / m;
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}
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break;
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default:
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break;
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}
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}
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}
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exit:
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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