2d orientation
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f48edc2210
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7cee41de2a
16
Makefile
16
Makefile
@ -1,14 +1,20 @@
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.SUFFIXES:
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.INTERMEDIATE:
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.SECONDARY:
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.PHONY: all clean
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SDL ?= ../SDL
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DEBUG = -g -gdwarf-5
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CFLAGS += -Wall -Werror -Wfatal-errors
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CFLAGS += -Wno-error=unused-function
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CFLAGS += -std=c23
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CFLAGS += -std=c++23
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CFLAGS += -I$(SDL)/include -D_REENTRANT
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CFLAGS += $(shell pkg-config --cflags freetype2)
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LDFLAGS += -L$(SDL)/build -lSDL3 -Wl,-rpath=$(SDL)/build
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LDFLAGS += $(shell pkg-config --libs freetype2)
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LDFLAGS += -lm
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DEPFLAGS = -MMD -MP
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@ -23,13 +29,13 @@ clean:
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rm -f *.o *.d *.gch
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rm -f main
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%.o: %.c
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$(CC) $(CARCH) $(CFLAGS) $(OPT) $(DEBUG) $(DEPFLAGS) -MF ${<}.d -c $< -o $@
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%.o: %.cpp
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$(CXX) $(CARCH) $(CFLAGS) $(OPT) $(DEBUG) $(DEPFLAGS) -MF ${<}.d -c $< -o $@
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main: $(MAIN_OBJS)
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$(CC) $^ -o $@ $(LDFLAGS)
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$(CXX) $^ -o $@ $(LDFLAGS)
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-include $(shell find -type f -name '*.d')
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#-include $(shell find -type f -name '*.d')
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.SUFFIXES:
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.INTERMEDIATE:
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@ -6,12 +6,16 @@
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <unistd.h>
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#include <math.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include <SDL3/SDL.h>
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#include "math/vec2.hpp"
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#include "math/mat2x2.hpp"
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struct glyph {
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int32_t width;
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int32_t height;
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@ -63,8 +67,8 @@ load_outline_char(SDL_Renderer * renderer,
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SDL_LockSurface(surface);
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for (int y = 0; y < face->glyph->bitmap.rows; y++) {
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for (int x = 0; x < face->glyph->bitmap.width; x++) {
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for (unsigned int y = 0; y < face->glyph->bitmap.rows; y++) {
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for (unsigned int x = 0; x < face->glyph->bitmap.width; x++) {
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int s_ix = y * face->glyph->bitmap.pitch + x;
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int d_ix = y * surface->pitch + x * 4;
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uint8_t gray = face->glyph->bitmap.buffer[s_ix];
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@ -125,49 +129,156 @@ int load_font(SDL_Renderer * renderer, int font_size)
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return 0;
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}
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void render(SDL_Renderer * renderer, int window_width, int window_height, const char * s, int length)
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int32_t render_text(SDL_Renderer * renderer, int32_t x, int32_t y, const char * s, int length)
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{
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int32_t advance = (window_width - (window_width * 5 / 100)) << 6;
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for (int i = (length - 1); i >= 0; i--) {
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int32_t x_advance = x;
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int32_t y_advance = y;
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for (int i = 0; i < length; i++) {
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char c = s[i];
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struct glyph * glyph = &glyphs[c - 0x20];
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advance -= glyph->horiAdvance;
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x_advance += glyph->horiAdvance;
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if (glyph->texture != NULL) {
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double x = (double)(advance + glyph->horiBearingX) / 64.f;
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double y = (window_height / 2) + (face_height >> 6) / 3 + ((double)glyph->horiBearingY / -64.f);
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float x = (float)(x_advance + glyph->horiBearingX) / 64.f;
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float y = (float)(y_advance - glyph->horiBearingY) / 64.f;
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SDL_FRect srect = {
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.x = 0.f,
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.y = 0.f,
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.w = glyph->width,
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.h = glyph->height
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.w = (float)glyph->width,
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.h = (float)glyph->height
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};
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SDL_FRect drect = {
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.x = x,
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.y = y,
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.w = glyph->width,
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.h = glyph->height
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.w = (float)glyph->width,
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.h = (float)glyph->height
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};
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SDL_RenderTexture(renderer, glyph->texture, &srect, &drect);
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}
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}
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return x_advance;
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}
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char * format_base10(char * buf, int value, int digits)
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using vec2 = vec<2, float>;
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using mat2x2 = mat<2, 2, float>;
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struct line {
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vec2 a;
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vec2 b;
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};
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struct state {
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struct line line;
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vec2 normal;
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vec2 mouse_position;
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};
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struct state state = {
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.line = {
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{ 0, -0.5 },
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{ 0, 0.5 },
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},
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.normal = { -1, 0 },
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};
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static int window_width = 1;
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static int window_height = 1;
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static inline int min(int a, int b)
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{
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static int table[10] = {
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1, 10, 100, 1000, 10000, 100000, 1000000, 10000000, 100000000, 1000000000
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return (a > b) ? b : a;
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}
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vec2 transform_vertex(vec2 v, float scale)
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{
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float dim = ((float)min(window_height, window_width)) / 2.0f;
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float x = v.x;
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float y = v.y;
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x *= scale;
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y *= scale;
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return {
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x * dim + window_width / 2.0f,
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y * dim + window_height / 2.0f,
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};
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}
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vec2 inverse_transform(float x, float y)
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{
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float dim = ((float)min(window_height, window_width)) / 2.0f;
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assert(dim != 0);
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return {
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-(window_width - 2 * x) / (2 * dim),
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-(window_height - 2 * y) / (2 * dim),
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};
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}
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struct line transform_line(struct line line, float scale)
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{
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return {
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transform_vertex(line.a, scale),
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transform_vertex(line.b, scale),
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};
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}
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static inline void render_line(SDL_Renderer * renderer, struct line line)
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{
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assert(SDL_RenderLine(renderer, line.a.x, line.a.y, line.b.x, line.b.y));
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}
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void render_lines(SDL_Renderer * renderer)
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{
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// line
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assert(SDL_SetRenderDrawColorFloat(renderer, 1, 0.5, 0.5, 1));
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struct line tl = transform_line(state.line, 1.0f);
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render_line(renderer, tl);
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// normal
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assert(SDL_SetRenderDrawColorFloat(renderer, 1, 0, 0, 1));
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struct line normal_line = {{0, 0}, state.normal};
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render_line(renderer, transform_line(normal_line, 0.5f));
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// mouse
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assert(SDL_SetRenderDrawColorFloat(renderer, 0, 0, 1, 1));
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struct line mouse_line = {{0, 0}, state.mouse_position};
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render_line(renderer, transform_line(mouse_line, 0.5f));
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// foo
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float s = cross(state.normal, -state.mouse_position);
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float c = dot(state.normal, -state.mouse_position);
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mat2x2 r = {
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c, -s,
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s, c,
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};
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if (digits <= 0)
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return buf;
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vec2 nr = r * state.normal;
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assert(SDL_SetRenderDrawColorFloat(renderer, 0, 1, 0, 1));
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struct line nr_line = {{0, 0}, nr};
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render_line(renderer, transform_line(nr_line, 0.5f));
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int power = table[digits - 1];
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for (int i = 0; i < digits; i++) {
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buf[i] = '0' + ((value / power) % 10);
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power /= 10;
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{
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assert(SDL_SetRenderDrawColorFloat(renderer, 0.5, 1, 0.5, 1));
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vec2 ar = r * state.line.a;
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vec2 br = r * state.line.b;
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struct line tl = transform_line({ar, br}, 1.0f);
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render_line(renderer, tl);
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}
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}
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return buf + digits;
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void render_text_state(SDL_Renderer * renderer)
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{
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int32_t x_advance = 10 << 6;
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int32_t y_advance = face_height;
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x_advance = render_text(renderer, x_advance, y_advance, "dot: ", 5);
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//float d = dot(state.normal, state.mouse_position);
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float d = dot({0, 1}, state.mouse_position);
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char buf[64];
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int len = snprintf(buf, 64, "%.03f", d);
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x_advance = render_text(renderer, x_advance, y_advance, buf, len);
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}
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int main()
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@ -190,7 +301,7 @@ int main()
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const char * s = SDL_GetRenderDriver(i);
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printf(" %s\n", s);
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}
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renderer = SDL_CreateRenderer(window, "opengles2");
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renderer = SDL_CreateRenderer(window, "software");
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_PropertiesID props = SDL_GetRendererProperties(renderer);
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@ -198,7 +309,7 @@ int main()
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const char * name = SDL_GetRendererName(renderer);
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assert(name != NULL);
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printf("renderer: %s\n", name);
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const SDL_PixelFormat * formats = SDL_GetPointerProperty(props, SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, NULL);
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const SDL_PixelFormat * formats = (const SDL_PixelFormat *)SDL_GetPointerProperty(props, SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, NULL);
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assert(formats != NULL);
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while (*formats != SDL_PIXELFORMAT_UNKNOWN) {
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printf("%s\n", SDL_GetPixelFormatName(*formats++));
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@ -206,17 +317,17 @@ int main()
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uint64_t ticks = SDL_GetTicks();
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int font_size = 30;
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int font_size = 25;
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load_font(renderer, font_size);
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while (1) {
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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int window_width;
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int window_height;
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bool success = SDL_GetWindowSizeInPixels(window, &window_width, &window_height);
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assert(success == true);
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render(renderer, window_width, window_height, "test", 4);
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render_text_state(renderer);
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render_lines(renderer);
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while (SDL_GetTicks() - ticks < (1000 / 60)) { SDL_Delay(1); }
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SDL_RenderPresent(renderer);
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@ -231,6 +342,13 @@ int main()
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if (event.key.key == SDLK_ESCAPE)
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goto exit;
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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if (event.button.button == 1) {
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vec2 mv = inverse_transform(event.button.x, event.button.y);
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float m = magnitude(mv);
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state.mouse_position = mv / m;
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}
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break;
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default:
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break;
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}
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