matrix_cubesphere_tiled: enable tiling
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@ -410,8 +410,8 @@ void _3d_cube(const shaders& shaders,
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int width = 1024;
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int height = 1024;
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int macrotile = 0;
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int microtile = 0;
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int macrotile = 1;
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int microtile = 1;
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int clamp = 0; // wrap/repeat
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ib_texture__1(TEXTUREBUFFER_RELOC_INDEX,
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width, height,
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@ -648,8 +648,8 @@ int _tile_texture(const shaders& shaders,
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//
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int macrotile = 1;
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int microtile = 1;
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int macrotile = 0;
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int microtile = 0;
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int clamp = 2; // clamp to [0.0, 1.0]
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ib_texture__1(input_reloc_index,
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width, height,
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