matrix_cubesphere_tiled: enable tiling

This commit is contained in:
Zack Buhman 2025-11-08 14:43:10 -06:00
parent 23cafcdb23
commit c864717deb

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@ -410,8 +410,8 @@ void _3d_cube(const shaders& shaders,
int width = 1024; int width = 1024;
int height = 1024; int height = 1024;
int macrotile = 0; int macrotile = 1;
int microtile = 0; int microtile = 1;
int clamp = 0; // wrap/repeat int clamp = 0; // wrap/repeat
ib_texture__1(TEXTUREBUFFER_RELOC_INDEX, ib_texture__1(TEXTUREBUFFER_RELOC_INDEX,
width, height, width, height,
@ -648,8 +648,8 @@ int _tile_texture(const shaders& shaders,
// //
int macrotile = 1; int macrotile = 0;
int microtile = 1; int microtile = 0;
int clamp = 2; // clamp to [0.0, 1.0] int clamp = 2; // clamp to [0.0, 1.0]
ib_texture__1(input_reloc_index, ib_texture__1(input_reloc_index,
width, height, width, height,