texture_blur_combined: adjust blur weight constants

This commit is contained in:
Zack Buhman 2025-10-28 17:53:52 -05:00
parent ddf32528d9
commit 0e850b4caa

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@ -565,7 +565,7 @@ int indirect_buffer(int ix,
const float fragment_consts[] = {
-1.0f / 128.f, 1.0f / 128.f, -2.0f / 128.f, 2.0f / 128.f,
-3.0f / 128.f, 3.0f / 128.f, 0.0f, 0.0f,
0.24609375, 0.205078125, 0.1171875, 0.0439453125,
0.24609375 + 0.021484375, 0.205078125, 0.1171875, 0.0439453125,
};
int fragment_consts_length = (sizeof (fragment_consts)) / (sizeof (fragment_consts[0]));
T0V(GA_US_VECTOR_INDEX
@ -786,7 +786,7 @@ int main()
shader_ix,
true);
}
for (int i = 0; i < 0; i++) {
for (int i = 0; i < 10; i++) {
{
int texturebuffer_reloc_ix = 2;
int colorbuffer_reloc_ix = 3;