From 0e850b4caa94f6dd2c10dacee3969b8ac0a15524 Mon Sep 17 00:00:00 2001 From: Zack Buhman Date: Tue, 28 Oct 2025 17:53:52 -0500 Subject: [PATCH] texture_blur_combined: adjust blur weight constants --- drm/texture_blur_combined.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drm/texture_blur_combined.c b/drm/texture_blur_combined.c index 38f76d2..724e64e 100644 --- a/drm/texture_blur_combined.c +++ b/drm/texture_blur_combined.c @@ -565,7 +565,7 @@ int indirect_buffer(int ix, const float fragment_consts[] = { -1.0f / 128.f, 1.0f / 128.f, -2.0f / 128.f, 2.0f / 128.f, -3.0f / 128.f, 3.0f / 128.f, 0.0f, 0.0f, - 0.24609375, 0.205078125, 0.1171875, 0.0439453125, + 0.24609375 + 0.021484375, 0.205078125, 0.1171875, 0.0439453125, }; int fragment_consts_length = (sizeof (fragment_consts)) / (sizeof (fragment_consts[0])); T0V(GA_US_VECTOR_INDEX @@ -786,7 +786,7 @@ int main() shader_ix, true); } - for (int i = 0; i < 0; i++) { + for (int i = 0; i < 10; i++) { { int texturebuffer_reloc_ix = 2; int colorbuffer_reloc_ix = 3;