texture_blur_combined: adjust blur weight constants
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@ -565,7 +565,7 @@ int indirect_buffer(int ix,
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const float fragment_consts[] = {
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const float fragment_consts[] = {
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-1.0f / 128.f, 1.0f / 128.f, -2.0f / 128.f, 2.0f / 128.f,
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-1.0f / 128.f, 1.0f / 128.f, -2.0f / 128.f, 2.0f / 128.f,
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-3.0f / 128.f, 3.0f / 128.f, 0.0f, 0.0f,
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-3.0f / 128.f, 3.0f / 128.f, 0.0f, 0.0f,
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0.24609375, 0.205078125, 0.1171875, 0.0439453125,
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0.24609375 + 0.021484375, 0.205078125, 0.1171875, 0.0439453125,
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};
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};
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int fragment_consts_length = (sizeof (fragment_consts)) / (sizeof (fragment_consts[0]));
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int fragment_consts_length = (sizeof (fragment_consts)) / (sizeof (fragment_consts[0]));
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T0V(GA_US_VECTOR_INDEX
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T0V(GA_US_VECTOR_INDEX
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@ -786,7 +786,7 @@ int main()
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shader_ix,
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shader_ix,
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true);
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true);
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}
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}
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for (int i = 0; i < 0; i++) {
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for (int i = 0; i < 10; i++) {
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{
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{
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int texturebuffer_reloc_ix = 2;
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int texturebuffer_reloc_ix = 2;
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int colorbuffer_reloc_ix = 3;
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int colorbuffer_reloc_ix = 3;
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