main: start vdp1 drawing immediately after updating the command list
This appears to reduce position artifacts between vdp1/vdp2 drawings.
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parent
a443d09b3d
commit
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8
main.cpp
8
main.cpp
@ -463,8 +463,12 @@ void render()
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render_sprites(offset);
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vdp1.reg.PTMR = PTMR__PTM__NOW;
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vdp2.reg.SCXIN0 = offset.x;
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vdp2.reg.SCXDN0 = 0;
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vdp2.reg.SCYIN0 = offset.y;
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vdp2.reg.SCYDN0 = 0;
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render_map();
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}
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@ -480,8 +484,8 @@ void v_blank_in_int()
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sh2.reg.FRC.L = 0;
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sh2.reg.FTCSR = 0; // clear flags
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update();
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render();
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update();
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// wait at least 300us, as specified in the SMPC manual.
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// It appears reading FRC.H is mandatory and *must* occur before FRC.L on real
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@ -549,7 +553,7 @@ void init_vdp1()
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vdp1.vram.cmd[2].CTRL = CTRL__END;
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// start drawing (execute the command list) on every frame
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vdp1.reg.PTMR = PTMR__PTM__FRAME_CHANGE;
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//vdp1.reg.PTMR = PTMR__PTM__FRAME_CHANGE;
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}
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void init_vdp2()
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