generate: initial support for maps, tilesets, and blocksets
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@ -1,22 +1,178 @@
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from pathlib import Path
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from pprint import pprint
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import io
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from parse import parse
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def sorted_map_headers():
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# hack to remove unused/duplicate underground_path_route_7
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map_headers = sorted(parse.map_headers, key=lambda m: m.name2)
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return filter(lambda m: m.name1 != "UndergroundPathRoute7Copy", map_headers)
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def includes():
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for map_header in sorted_map_headers():
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block_path = parse.maps_blocks_list[map_header.blocks()]
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yield f'#include "res/{block_path}.h"'
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for tileset_name in sorted(parse.tileset_constants_list):
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tileset_index = parse.tileset_constants_list[tileset_name]
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tileset_header = parse.tileset_headers_list[tileset_index]
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blockset_path = parse.gfx_tilesets_list[tileset_header.blockset()]
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gfx_path = parse.gfx_tilesets_list[tileset_header.gfx()]
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yield f'#include "res/{blockset_path}.h"'
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yield f'#include "res/{gfx_path}.h"'
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yield ""
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def struct_start_size_t():
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return [
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"struct start_size_t {",
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"uint8_t const * const start;",
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"uint32_t size;",
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"};",
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]
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def struct_tileset_t():
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tileset_names = (
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f"{name.lower()},"
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for name in sorted(parse.tileset_constants_list)
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)
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return [
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"struct tileset_t {",
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"start_size_t blockset;",
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"start_size_t tileset;",
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"",
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"enum tileset {",
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*tileset_names,
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"};",
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"};",
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]
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def struct_map_t():
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map_names = (
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f"{map_header.name2.lower()},"
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for map_header in sorted_map_headers()
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)
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return [
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"struct map_t {",
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"start_size_t blocks;",
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"enum tileset_t::tileset tileset;",
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"uint32_t width;",
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"uint32_t height;",
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"",
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"enum map {",
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*map_names,
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"};",
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"};",
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]
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def binary_res(path, suffix):
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# _binary_res_gfx_blocksets_overworld_bst_start
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name = path.replace('/', '_').replace('.', '_')
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return f"_binary_res_{name}_{suffix}"
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def start_size_value(path):
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start = binary_res(path, "start")
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size = binary_res(path, "size")
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return [
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f"reinterpret_cast<uint8_t*>(&{start}),",
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f"reinterpret_cast<uint32_t>(&{size}),",
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]
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def blockset_tileset(name: str):
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tileset_index = parse.tileset_constants_list[name]
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tileset_header = parse.tileset_headers_list[tileset_index]
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blockset_path = parse.gfx_tilesets_list[tileset_header.blockset()]
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gfx_path = parse.gfx_tilesets_list[tileset_header.gfx()]
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return [
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f"[tileset_t::{name.lower()}] = {{",
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".blockset = {",
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*start_size_value(blockset_path),
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"},",
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".tileset = {",
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*start_size_value(gfx_path),
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"}",
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"},"
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]
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def tilesets():
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yield "const tileset_t tilesets[] = {"
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for tileset in sorted(parse.tileset_constants_list):
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yield from blockset_tileset(tileset)
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yield "};"
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def map(map_header):
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block_path = parse.maps_blocks_list[map_header.blocks()]
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map_constant = parse.map_constants_list[map_header.name2]
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return [
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f"[map_t::{map_header.name2.lower()}] = {{",
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".blocks = {",
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*start_size_value(block_path),
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"},",
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f".tileset = tileset_t::{map_header.tileset.lower()},",
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f".width = {map_constant.width},",
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f".height = {map_constant.height},",
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"},",
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]
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def maps():
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yield "const map_t maps[] = {"
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for map_header in sorted_map_headers():
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yield from map(map_header)
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yield "};"
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def _render(out, lines):
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indent = " "
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level = 0
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for l in lines:
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if l and l[0] == "}":
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level -= 2
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assert level >= 0, out.getvalue()
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out.write(indent * level + l + "\n")
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if l and l[-1] == "{":
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level += 2
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if level == 0 and l and l[-1] == ";":
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out.write("\n")
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return out
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def renderer():
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out = io.StringIO()
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def render(lines):
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return _render(out, lines)
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return render, out
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def generate():
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pprint(parse.maps_blocks_list)
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#pprint(parse.maps_blocks_list)
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#pprint(parse.map_headers)
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#pprint(parse.tileset_constants_list)
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#pprint(parse.tileset_headers_list)
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#pprint(parse.gfx_tilesets_list)
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render, out = renderer()
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render(includes())
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render(struct_start_size_t())
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render(struct_tileset_t())
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render(struct_map_t())
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render(tilesets())
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render(maps())
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print(out.getvalue(), end='')
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generate()
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"""
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map_headers[0].tileset == 'OVERWORLD'
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map_headers[0].width() == 'PALLET_TOWN_WIDTH'
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map_headers[0].height() == 'PALLET_TOWN_HEIGHT'
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map_headers[0].name1 = 'PalletTown'
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map_headers[0].name2 = 'PALLET_TOWN'
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map_headers[0].blocks() == 'PalletTown_Blocks'
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maps_blocks['PalletTown_Blocks'] == 'maps/PalletTown.blk'
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map_constants_list['PALLET_TOWN'] == MapConstant(10, 19)
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maps_blocks_list['PalletTown_Blocks'] == 'maps/PalletTown.blk'
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tileset_constants_list['OVERWORLD'] == 0
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tileset_headers_list[0].name == 'Overworld'
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tileset_headers_list[0].blockset() == 'Overworld_Block'
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@ -12,7 +12,6 @@ def tokenize_lines(lines):
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@dataclass
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class MapConstant:
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name: str
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width: int
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height: int
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@ -20,8 +19,7 @@ def flatten(tokens):
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for macro, args in tokens:
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if macro == 'map_const':
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name, width, height = args
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yield MapConstant(
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name,
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yield name, MapConstant(
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int(width),
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int(height)
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)
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@ -30,4 +28,7 @@ def parse(prefix):
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path = prefix / "constants/map_constants.asm"
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with open(path) as f:
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tokens = tokenize_lines(f.read().split("\n"))
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return list(flatten(tokens))
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l = list(flatten(tokens))
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d = dict(l)
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assert len(l) == len(d)
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return d
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