pokemon/tools/generate/__main__.py

183 lines
5.1 KiB
Python

from pathlib import Path
from pprint import pprint
import io
from parse import parse
def sorted_map_headers():
# hack to remove unused/duplicate underground_path_route_7
map_headers = sorted(parse.map_headers, key=lambda m: m.name2)
return filter(lambda m: m.name1 != "UndergroundPathRoute7Copy", map_headers)
def includes():
for map_header in sorted_map_headers():
block_path = parse.maps_blocks_list[map_header.blocks()]
yield f'#include "res/{block_path}.h"'
for tileset_name in sorted(parse.tileset_constants_list):
tileset_index = parse.tileset_constants_list[tileset_name]
tileset_header = parse.tileset_headers_list[tileset_index]
blockset_path = parse.gfx_tilesets_list[tileset_header.blockset()]
gfx_path = parse.gfx_tilesets_list[tileset_header.gfx()]
yield f'#include "res/{blockset_path}.h"'
yield f'#include "res/{gfx_path}.h"'
yield ""
def struct_start_size_t():
return [
"struct start_size_t {",
"uint8_t const * const start;",
"uint32_t size;",
"};",
]
def struct_tileset_t():
tileset_names = (
f"{name.lower()},"
for name in sorted(parse.tileset_constants_list)
)
return [
"struct tileset_t {",
"start_size_t blockset;",
"start_size_t tileset;",
"",
"enum tileset {",
*tileset_names,
"};",
"};",
]
def struct_map_t():
map_names = (
f"{map_header.name2.lower()},"
for map_header in sorted_map_headers()
)
return [
"struct map_t {",
"start_size_t blocks;",
"enum tileset_t::tileset tileset;",
"uint32_t width;",
"uint32_t height;",
"",
"enum map {",
*map_names,
"};",
"};",
]
def binary_res(path, suffix):
# _binary_res_gfx_blocksets_overworld_bst_start
name = path.replace('/', '_').replace('.', '_')
return f"_binary_res_{name}_{suffix}"
def start_size_value(path):
start = binary_res(path, "start")
size = binary_res(path, "size")
return [
f"reinterpret_cast<uint8_t*>(&{start}),",
f"reinterpret_cast<uint32_t>(&{size}),",
]
def blockset_tileset(name: str):
tileset_index = parse.tileset_constants_list[name]
tileset_header = parse.tileset_headers_list[tileset_index]
blockset_path = parse.gfx_tilesets_list[tileset_header.blockset()]
gfx_path = parse.gfx_tilesets_list[tileset_header.gfx()]
return [
f"[tileset_t::{name.lower()}] = {{",
".blockset = {",
*start_size_value(blockset_path),
"},",
".tileset = {",
*start_size_value(gfx_path),
"}",
"},"
]
def tilesets():
yield "const tileset_t tilesets[] = {"
for tileset in sorted(parse.tileset_constants_list):
yield from blockset_tileset(tileset)
yield "};"
def map(map_header):
block_path = parse.maps_blocks_list[map_header.blocks()]
map_constant = parse.map_constants_list[map_header.name2]
return [
f"[map_t::{map_header.name2.lower()}] = {{",
".blocks = {",
*start_size_value(block_path),
"},",
f".tileset = tileset_t::{map_header.tileset.lower()},",
f".width = {map_constant.width},",
f".height = {map_constant.height},",
"},",
]
def maps():
yield "const map_t maps[] = {"
for map_header in sorted_map_headers():
yield from map(map_header)
yield "};"
def _render(out, lines):
indent = " "
level = 0
for l in lines:
if l and l[0] == "}":
level -= 2
assert level >= 0, out.getvalue()
out.write(indent * level + l + "\n")
if l and l[-1] == "{":
level += 2
if level == 0 and l and l[-1] == ";":
out.write("\n")
return out
def renderer():
out = io.StringIO()
def render(lines):
return _render(out, lines)
return render, out
def generate():
#pprint(parse.maps_blocks_list)
#pprint(parse.map_headers)
#pprint(parse.tileset_constants_list)
#pprint(parse.tileset_headers_list)
#pprint(parse.gfx_tilesets_list)
render, out = renderer()
render(includes())
render(struct_start_size_t())
render(struct_tileset_t())
render(struct_map_t())
render(tilesets())
render(maps())
print(out.getvalue(), end='')
generate()
"""
map_headers[0].tileset == 'OVERWORLD'
map_headers[0].name1 = 'PalletTown'
map_headers[0].name2 = 'PALLET_TOWN'
map_headers[0].blocks() == 'PalletTown_Blocks'
map_constants_list['PALLET_TOWN'] == MapConstant(10, 19)
maps_blocks_list['PalletTown_Blocks'] == 'maps/PalletTown.blk'
tileset_constants_list['OVERWORLD'] == 0
tileset_headers_list[0].name == 'Overworld'
tileset_headers_list[0].blockset() == 'Overworld_Block'
tileset_headers_list[0].gfx() == 'Overworld_GFX'
gfx_tilesets_list['Overworld_Block'] == 'gfx/blocksets/overworld.bst'
gfx_tilesets_list['Overworld_GFX'] == 'gfx/tilesets/overworld.2bpp'
"""