physics_engine/src/demo/scene.hpp

24 lines
554 B
C++

#pragma once
#include "holly/ta_parameter.hpp"
#include "math/float_types.hpp"
namespace demo {
struct scene {
virtual mat4x4 init() = 0;
virtual void analog(float dl, float dr, float dx, float dy) {}
virtual void a() {}
virtual void b() {}
virtual void x() {}
virtual void y() {}
virtual void ra() {}
virtual void la() {}
virtual void da() {}
virtual void ua() {}
virtual void start() {}
virtual void update() = 0;
virtual void draw(ta_parameter_writer& writer, const mat4x4& trans) = 0;
};
};