#pragma once #include "holly/ta_parameter.hpp" #include "math/float_types.hpp" namespace demo { struct scene { virtual mat4x4 init() = 0; virtual void analog(float dl, float dr, float dx, float dy) {} virtual void a() {} virtual void b() {} virtual void x() {} virtual void y() {} virtual void ra() {} virtual void la() {} virtual void da() {} virtual void ua() {} virtual void start() {} virtual void update() = 0; virtual void draw(ta_parameter_writer& writer, const mat4x4& trans) = 0; }; };