demo: draw ballistics
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719c97c9e4
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4
demo.mk
4
demo.mk
@ -12,7 +12,9 @@ DEMO_OBJ = \
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$(LIB)/printf/parse.o \
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src/demo/demo.o \
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src/demo/graphics.o \
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src/demo/input.o
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src/demo/input.o \
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src/demo/ballistics.o \
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src/physics/particle.o \
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demo.elf: LDSCRIPT = $(LIB)/main.lds
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demo.elf: $(START_OBJ) $(DEMO_OBJ) $(LIBGCC)
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@ -1,12 +1,20 @@
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#include "physics/particle.hpp"
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#include "demo/ballistics.hpp"
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#include "math/transform.hpp"
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#include "demo/graphics_primitive.hpp"
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namespace demo {
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void ballistics::projectile::draw(ta_parameter_writer& writer, const mat4x4& trans)
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{
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const vec3 color(1.0, 1.0, 1.0);
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draw_cube(writer, trans * translate(particle.position) * scale(1.f), color);
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}
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void ballistics::init()
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{
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current_projectile_type = projectile_type::PISTOL;
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current_projectile_type = projectile_type::ARTILLERY;
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for (int i = 0; i < max_projectiles; i++) {
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projectiles[i].type = projectile_type::NONE;
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@ -60,6 +68,7 @@ namespace demo {
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//projectile->start_time = FIXME;
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projectile->type = current_projectile_type;
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//projectile->particle.clear_accumulator(); FIXME
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projectile->particle.force_accum = vec3(0, 0, 0);
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}
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void ballistics::update()
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@ -72,10 +81,22 @@ namespace demo {
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continue;
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projectile->particle.integrate(duration);
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if (projectile->particle.position.z > 200.0f ||
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projectile->particle.position.y < 0.0f) {
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projectile->type = projectile_type::NONE;
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}
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}
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}
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void ballistics::draw()
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void ballistics::draw(ta_parameter_writer& writer, const mat4x4& trans)
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{
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for (int i = 0; i < max_projectiles; i++) {
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projectile * projectile = &projectiles[i];
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if (projectile->type == projectile_type::NONE)
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continue;
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projectile->draw(writer, trans);
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}
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}
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}
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@ -21,9 +21,7 @@ namespace demo {
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projectile_type type;
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uint32_t start_time;
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void draw()
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{
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}
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void draw(ta_parameter_writer& writer, const mat4x4& trans);
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};
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constexpr static int max_projectiles = 32;
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@ -33,6 +31,6 @@ namespace demo {
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void init() override;
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void fire() override;
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void update() override;
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void draw() override;
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void draw(ta_parameter_writer& writer, const mat4x4& trans) override;
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};
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};
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@ -89,18 +89,16 @@ namespace graphics {
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}
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}
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demo::ballistics b;
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void draw()
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{
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global_polygon_intensity(writer, {1.0, 0.0, 0.0});
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quad_type_2(writer,
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{10, 10, 1},
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{90, 10, 1},
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{90, 90, 1},
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{10, 90, 1},
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1.0);
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draw_grid(writer, view_trans);
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draw_axis(writer, view_trans);
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//draw_cube(writer, view_trans * scale(0.1f), {1, 1, 0});
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b.draw(writer, view_trans * scale(0.05f));
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writer.append<ta_global_parameter::end_of_list>() =
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ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
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@ -111,6 +109,8 @@ namespace graphics {
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core_init();
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framebuffer::scaler_init();
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b.init();
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// read
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while (spg_status::vsync(holly.SPG_STATUS));
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while (!spg_status::vsync(holly.SPG_STATUS));
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@ -148,18 +148,19 @@ namespace graphics {
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texture_memory_alloc.region_array.start,
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texture_memory_alloc.object_list.start);
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vec3 t = {framebuffer::framebuffer.px_width / 2.f, framebuffer::framebuffer.px_height / 2.f, 0};
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//vec3 t = {framebuffer::framebuffer.px_width / 2.f, framebuffer::framebuffer.px_height / 2.f, 0};
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float s = framebuffer::framebuffer.px_height / 3.f;
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view_trans
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= translate(t)
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* scale(vec3(s, s, 1))
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= scale(vec3(s, s, 1))
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* translate(vec3(0, 0, 10))
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* scale(vec3(-1, -1, 1));
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}
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void view_transform()
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{
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static int last_a[4] = {};
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for (int port_ix = 0; port_ix < 4; port_ix++) {
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auto& port = input::state.port[port_ix];
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if ((port.function_type & function_type::controller) != 0 && port.host_response_data_transfer_ft0 != nullptr) {
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@ -173,14 +174,23 @@ namespace graphics {
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float dx = static_cast<float>(data.analog_coordinate_axis[2] - 0x80) * 0.001;
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float dy = static_cast<float>(data.analog_coordinate_axis[3] - 0x80) * 0.001;
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bool a = ft0::data_transfer::digital_button::a(data.digital_button) == 0;
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if (last_a[port_ix] == 0 && a) {
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b.fire();
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}
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last_a[port_ix] = a;
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view_trans = view_trans * rotate_x(dx) * rotate_y(dy);
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}
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}
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}
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static int tick = 0;
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void step()
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{
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view_transform();
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b.update();
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writer.offset = 0;
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draw();
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@ -1,12 +1,12 @@
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#include "ta_parameter_presets.hpp"
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#include "math/math.hpp"
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#include "holly/framebuffer.hpp"
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#define _fsrra(n) (1.0f / (sqrt<float>(n)))
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static inline void draw_line(ta_parameter_writer& writer,
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const vec3& p1,
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const vec3& p2,
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const vec3& color)
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const vec3& p2)
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{
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float dy = p2.y - p1.y;
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float dx = p2.x - p1.x;
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@ -30,27 +30,108 @@ static inline void draw_line(ta_parameter_writer& writer,
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static inline vec3 screen_transform(const vec3& v)
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{
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return {v.x, v.y, _fsrra(v.z)};
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float tx = framebuffer::framebuffer.px_width / 2.f;
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float ty = framebuffer::framebuffer.px_height / 2.f;
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float z = _fsrra(v.z - 9);
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float z2 = z * z;
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return {v.x * z2 + tx , v.y * z2 + ty, z2};
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}
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static inline void draw_grid(ta_parameter_writer& writer,
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const mat4x4& trans)
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{
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const vec3 color = {0, 1, 0};
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const vec3 color = {0, 1, 1};
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global_polygon_intensity(writer, color);
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for (int i = 1; i < 10; i++) {
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float x = (float)i * 0.1f - 0.5f;
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{
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vec3 p1 = screen_transform(trans * vec3(x, 0.5, 0));
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vec3 p2 = screen_transform(trans * vec3(x, -0.5, 0));
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draw_line(writer, p1, p2, color);
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vec3 p1 = screen_transform(trans * vec3(x, 0, 0.5));
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vec3 p2 = screen_transform(trans * vec3(x, 0, -0.5));
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draw_line(writer, p1, p2);
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}
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{
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vec3 p1 = screen_transform(trans * vec3(0.5, x, 0));
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vec3 p2 = screen_transform(trans * vec3(-0.5, x, 0));
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draw_line(writer, p1, p2, color);
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vec3 p1 = screen_transform(trans * vec3(0.5, 0, x));
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vec3 p2 = screen_transform(trans * vec3(-0.5, 0, x));
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draw_line(writer, p1, p2);
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}
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}
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}
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static inline void draw_axis(ta_parameter_writer& writer,
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const mat4x4& trans)
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{
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vec3 origin = screen_transform(trans * vec3(0, 0, 0));
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vec3 x_axis = screen_transform(trans * vec3(1, 0, 0));
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vec3 y_axis = screen_transform(trans * vec3(0, 1, 0));
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vec3 z_axis = screen_transform(trans * vec3(0, 0, 1));
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global_polygon_intensity(writer, {1, 0, 0});
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draw_line(writer,
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origin,
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x_axis);
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global_polygon_intensity(writer, {0, 1, 0});
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draw_line(writer,
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origin,
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y_axis);
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global_polygon_intensity(writer, {0, 0, 1});
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draw_line(writer,
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origin,
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z_axis);
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}
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static inline void draw_cube(ta_parameter_writer& writer,
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const mat4x4& trans,
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const vec3& color)
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{
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static const vec3 position[] = {
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{-1.0, -1.0, 1.0},
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{-1.0, 1.0, 1.0},
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{-1.0, -1.0, -1.0},
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{-1.0, 1.0, -1.0},
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{1.0, -1.0, 1.0},
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{1.0, 1.0, 1.0},
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{1.0, -1.0, -1.0},
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{1.0, 1.0, -1.0},
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};
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const int position_length = (sizeof (position)) / (sizeof (position[0]));
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struct quad {
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int a, b, c, d;
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};
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static const quad quads[] = {
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{0, 1, 3, 2},
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{2, 3, 7, 6},
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{6, 7, 5, 4},
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{4, 5, 1, 0},
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{2, 6, 4, 0},
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{7, 3, 1, 5}
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};
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vec3 cache[position_length];
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for (int i = 0; i < position_length; i++) {
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cache[i] = screen_transform(trans * position[i]);
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}
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global_polygon_intensity(writer, color);
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for (int i = 0; i < 6; i++) {
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const vec3& ap = cache[quads[i].a];
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const vec3& bp = cache[quads[i].b];
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const vec3& cp = cache[quads[i].c];
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const vec3& dp = cache[quads[i].d];
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quad_type_2(writer,
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ap,
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bp,
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cp,
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dp,
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1.0f);
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}
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}
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#pragma once
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#include "holly/ta_parameter.hpp"
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#include "math/float_types.hpp"
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namespace demo {
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struct scene {
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virtual void init() = 0;
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virtual void fire() = 0;
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virtual void update() = 0;
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virtual void draw() = 0;
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virtual void draw(ta_parameter_writer& writer, const mat4x4& trans) = 0;
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};
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};
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