This commit is contained in:
Zack Buhman 2025-07-16 12:58:59 -05:00
commit d773e36874
11 changed files with 469 additions and 0 deletions

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.gitignore vendored Normal file
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*.pyc
__pycache__
.~*
*.BIN
*.bin
*.elf
*.d
*.iso
*.cdi
*.o
*.out
*.gch
*.blend1
*.scramble
*.FCStd1

18
Makefile Normal file
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all: src/demo/ballistics.elf
OPT = -O2
MAKEFILE_PATH := $(patsubst %/,%,$(dir $(abspath $(firstword $(MAKEFILE_LIST)))))
LIB ?= $(MAKEFILE_PATH)/dreamcast
CFLAGS += -I$(MAKEFILE_PATH)/
CFLAGS += -I$(MAKEFILE_PATH)/src
CFLAGS += -I$(MAKEFILE_PATH)/dreamcast
CFLAGS += -Wno-error=strict-aliasing -fno-strict-aliasing
CARCH = -m4-single -ml
include dreamcast/base.mk
include dreamcast/common.mk
include dreamcast/headers.mk
include dreamcast/ip.mk
include demo.mk

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demo.mk Normal file
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DEMO_OBJ = \
$(LIB)/holly/core.o \
$(LIB)/holly/region_array.o \
$(LIB)/holly/background.o \
$(LIB)/holly/ta_fifo_polygon_converter.o \
$(LIB)/holly/framebuffer.o \
$(LIB)/sh7091/serial.o \
$(LIB)/sh7091/c_serial.o \
$(LIB)/maple/maple.o \
$(LIB)/printf/printf.o \
$(LIB)/printf/unparse.o \
$(LIB)/printf/parse.o \
src/demo/demo.o
demo.elf: LDSCRIPT = $(LIB)/main.lds
demo.elf: $(START_OBJ) $(DEMO_OBJ) $(LIBGCC)

1
dreamcast Symbolic link
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../dreamcast

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src/demo/ballistics.cpp Normal file
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#include "physics/particle.hpp"
namespace demo::ballistic {
enum struct projectile_type {
NONE,
PISTOL,
ARTILLERY,
FIREBALL,
LASER
};
struct projectile
{
physics::particle particle;
projectile_type type;
uint32_t start_time;
void draw()
{
}
};
constexpr int max_projectiles = 32;
projectile projectiles[max_projectiles];
projectile_type current_projectile_type;
void init()
{
current_projectile_type = PISTOL;
for (int i = 0; i < max_projectiles; i++) {
projectiles[i].type = projectile_type::NONE;
}
}
void fire()
{
projectile * projectile;
for (int i = 0; i < max_projectiles; i++) {
projectile = &projectiles[i];
if (projectile->type == UNUSED)
break;
}
if (i >= max_projectiles)
return; // too many projectiles
switch (current_projectile_type) {
case projectile_type::PISTOL:
projectile->particle.inverse_mass = 1.0f / 2.0f;
projectile->particle.velocity = vec3(0.0f, 0.0f, 35.0f);
projectile->particle.acceleration = vec3(0.0f, -1.0f, 0.0f);
projectile->particle.damping = 0.99f;
break;
case projectile_type::ARTILLERY:
projectile->particle.inverse_mass = 1.0f / 1.0f;
projectile->particle.velocity = vec3(0.0f, 30.0f, 40.0f);
projectile->particle.acceleration = vec3(0.0f, -20.0f, 0.0f);
projectile->particle.damping = 0.99f;
break;
case projectile_type::FIREBALL:
projectile->particle.inverse_mass = 1.0f / 10.0f;
projectile->particle.velocity = vec3(0.0f, 0.0f, 10.0f);
projectile->particle.acceleration = vec3(0.0f, 0.6f, 0.0f);
projectile->particle.damping = 0.9f;
break;
case projectile_type::LASER:
projectile->particle.inverse_mass = 1.0f / 0.1f;
projectile->particle.velocity = vec3(0.0f, 0.0f, 100.0f);
projectile->particle.acceleration = vec3(0.0f, 0.0f, 0.0f);
projectile->particle.damping = 0.99f;
break;
}
projectile->particle.position = vec3(0.0f, 1.5f, 0.0f);
//projectile->start_time = FIXME;
projectile->type = current_projectile_type;
//projectile->particle.clear_accumulator(); FIXME
}
void update()
{
float duration = 1.0f / 60.0f;
for (int i = 0; i < max_projectiles; i++) {
projectile * projectile = &projectiles[i];
if (projectile->type == projectile_type::UNUSED)
continue;
projectile->integrate(duration);
}
}
void draw()
{
}
}

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src/demo/demo.cpp Normal file
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#include "assert.h"
#include "interrupt.hpp"
//#include "aica/aica.hpp"
#include "holly/holly.hpp"
#include "holly/ta_bits.hpp"
#include "holly/region_array.hpp"
#include "holly/background.hpp"
#include "holly/core_bits.hpp"
#include "holly/core.hpp"
#include "holly/framebuffer.hpp"
#include "holly/texture_memory_alloc9.hpp"
#include "holly/ta_fifo_texture_memory_transfer.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "ta_parameter_presets.hpp"
#include "printf/printf.h"
void vbr100()
{
serial::string("vbr100\n");
interrupt_exception();
}
void vbr400()
{
serial::string("vbr400\n");
interrupt_exception();
}
static volatile int ta_in_use = 0;
static volatile int core_in_use = 0;
static volatile int next_frame = 0;
static volatile int framebuffer_ix = 0;
static volatile int next_frame_ix = 0;
static inline void graphics_interrupt(uint32_t istnrm)
{
if (istnrm & istnrm::v_blank_in) {
system.ISTNRM = istnrm::v_blank_in;
next_frame = 1;
holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[next_frame_ix].start;
holly.FB_R_SOF2 = texture_memory_alloc.framebuffer[next_frame_ix].start;
}
if (istnrm & istnrm::end_of_render_tsp) {
system.ISTNRM = istnrm::end_of_render_tsp
| istnrm::end_of_render_isp
| istnrm::end_of_render_video;
next_frame_ix = framebuffer_ix;
framebuffer_ix += 1;
if (framebuffer_ix >= 3) framebuffer_ix = 0;
core_in_use = 0;
}
if (istnrm & istnrm::end_of_transferring_opaque_list) {
system.ISTNRM = istnrm::end_of_transferring_opaque_list;
core_in_use = 1;
core_start_render2(texture_memory_alloc.region_array.start,
texture_memory_alloc.isp_tsp_parameters.start,
texture_memory_alloc.background[0].start,
texture_memory_alloc.framebuffer[framebuffer_ix].start,
framebuffer::framebuffer.px_width);
ta_in_use = 0;
}
}
static bool inside_interrupt = false;
void vbr600()
{
assert(inside_interrupt == false);
inside_interrupt = true;
uint32_t sr;
asm volatile ("stc sr,%0" : "=r" (sr));
sr |= sh::sr::imask(15);
asm volatile ("ldc %0,sr" : : "r" (sr));
if (sh7091.CCN.EXPEVT == 0 && sh7091.CCN.INTEVT == 0x320) { // Holly
uint32_t istnrm = system.ISTNRM;
uint32_t isterr = system.ISTERR;
if (isterr) {
serial::string("isterr: ");
serial::integer<uint32_t>(system.ISTERR);
}
graphics_interrupt(istnrm);
} else if (sh7091.CCN.EXPEVT == 0 && sh7091.CCN.INTEVT == 0x360) { // AICA
//wait(); aica_sound.common.mcire = (1 << 6); // interrupt timer A
//scene::current_scene->interrupt();
} else {
serial::string("vbr600\n");
interrupt_exception();
}
sr &= ~sh::sr::imask(15);
asm volatile ("ldc %0,sr" : : "r" (sr));
inside_interrupt = false;
}
void draw(ta_parameter_writer& writer)
{
global_polygon_intensity(writer, {1.0, 0.0, 0.0});
quad_type_2(writer,
{10, 10, 1},
{90, 10, 1},
{90, 90, 1},
{10, 90, 1},
1.0);
writer.append<ta_global_parameter::end_of_list>() =
ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
}
void main()
{
serial::init(0);
core_init();
framebuffer::scaler_init();
// read
while (spg_status::vsync(holly.SPG_STATUS));
while (!spg_status::vsync(holly.SPG_STATUS));
system.LMMODE0 = 1; // 32-bit address space
system.LMMODE1 = 1; // 32-bit address space
int length = texture_memory_alloc.framebuffer[2].start;
ta_fifo_texture_memory_transfer::zeroize(&ta_fifo_texture_memory[0 / 4],
length,
0x00c0bebc);
ta_fifo_texture_memory_transfer::zeroize(&ta_fifo_texture_memory[length / 4],
720 * 480 * 2,
0xc5f7c5f7);
framebuffer::spg_set_mode_640x480_vga();
framebuffer::init(640, 480,
texture_memory_alloc.framebuffer[0].start);
core_param_init(texture_memory_alloc.region_array.start,
texture_memory_alloc.isp_tsp_parameters.start,
texture_memory_alloc.background[0].start,
framebuffer::framebuffer.px_width);
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
uint32_t ta_alloc
= ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::no_list
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::_32x4byte;
struct opb_size opb_size = {
.opaque = 32 * 4,
.opaque_modifier = 0,
.translucent = 0,
.translucent_modifier = 0,
.punch_through = 0
};
background_parameter2(texture_memory_alloc.background[0].start,
0x110012);
region_array_multipass(framebuffer::framebuffer.tile_width(),
framebuffer::framebuffer.tile_height(),
&opb_size,
1,
texture_memory_alloc.region_array.start,
texture_memory_alloc.object_list.start);
static uint8_t op_buf[1024 * 1024] __attribute__((aligned(32)));
ta_parameter_writer writer(op_buf, (sizeof (op_buf)));
interrupt_init();
system.IML6NRM = istnrm::end_of_render_tsp
| istnrm::v_blank_in
| istnrm::end_of_transferring_opaque_list;
while (1) {
writer.offset = 0;
draw(writer);
while (ta_in_use);
while (core_in_use);
ta_in_use = 1;
ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters.start,
texture_memory_alloc.isp_tsp_parameters.end,
texture_memory_alloc.object_list.start,
texture_memory_alloc.object_list.end,
opb_size.total(),
ta_alloc,
framebuffer::framebuffer.tile_width(),
framebuffer::framebuffer.tile_height());
ta_polygon_converter_writeback(writer.buf, writer.offset);
ta_polygon_converter_transfer(writer.buf, writer.offset);
while (next_frame == 0);
next_frame = 0;
}
}

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src/demo/framebuffer.cpp Normal file
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src/demo/graphics.cpp Normal file
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src/physics/particle.cpp Normal file
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#include "assert.h"
#include "particle.hpp"
namespace physics {
void particle::integrate(float duration)
{
assert(duration > 0.0f);
// linear position
position += velocity * duration;
// acceleration from force
vec3 acc = acceleration + force_accum * inverse_mass;
// linear velocity
velocity += acc * duration;
// drag
velocity *= damping;
}
}

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src/physics/particle.hpp Normal file
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#pragma once
#include "math/float_types.hpp"
namespace physics {
struct particle
{
vec3 position;
vec3 velocity;
vec3 acceleration;
float damping;
float inverse_mass;
vec3 force_accum;
void integrate(float duration);
};
}

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#pragma once
#include "holly/ta_parameter.hpp"
#include "holly/ta_vertex_parameter.hpp"
#include "holly/ta_global_parameter.hpp"
#include "holly/isp_tsp.hpp"
#include "math/float_types.hpp"
static inline void global_polygon_intensity(ta_parameter_writer& writer,
const vec3& color)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| para_control::list_type::opaque
| obj_control::col_type::intensity_mode_1
;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater_or_equal
| isp_tsp_instruction_word::culling_mode::no_culling;
const uint32_t tsp_instruction_word = tsp_instruction_word::texture_shading_instruction::decal
| tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::fog_control::no_fog;
const uint32_t texture_control_word = 0;
writer.append<ta_global_parameter::polygon_type_1>() =
ta_global_parameter::polygon_type_1(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
texture_control_word,
1.0f, color.x, color.y, color.z);
}
static inline void quad_type_2(ta_parameter_writer& writer,
const vec3& ap,
const vec3& bp,
const vec3& cp,
const vec3& dp,
float base_intensity)
{
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
ap.x, ap.y, ap.z,
base_intensity);
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
bp.x, bp.y, bp.z,
base_intensity);
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
dp.x, dp.y, dp.z,
base_intensity);
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(true),
cp.x, cp.y, cp.z,
base_intensity);
}