vertex_color: use gl_Color/gl_ColorFront
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@ -1,8 +1,8 @@
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#version 120
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varying vec3 color_out;
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//varying vec3 color_out;
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void main()
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{
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gl_FragColor = vec4(color_out, 1);
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gl_FragColor = gl_Color;
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}
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@ -5,10 +5,10 @@ uniform float time;
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attribute vec3 position;
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attribute vec3 color;
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varying vec3 color_out;
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//varying vec3 color_out;
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void main()
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{
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gl_Position = vec4(position, 1);
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color_out = color;
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gl_FrontColor = vec4(color, 1);
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}
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