From e8995ff46ae36650b347851ca584d714ae89e570 Mon Sep 17 00:00:00 2001 From: Zack Buhman Date: Mon, 13 Oct 2025 22:16:26 -0500 Subject: [PATCH] vertex_color: use gl_Color/gl_ColorFront --- src/vertex_color.fp.glsl | 4 ++-- src/vertex_color.vp.glsl | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/vertex_color.fp.glsl b/src/vertex_color.fp.glsl index 5bc7156..76aa9d5 100644 --- a/src/vertex_color.fp.glsl +++ b/src/vertex_color.fp.glsl @@ -1,8 +1,8 @@ #version 120 -varying vec3 color_out; +//varying vec3 color_out; void main() { - gl_FragColor = vec4(color_out, 1); + gl_FragColor = gl_Color; } diff --git a/src/vertex_color.vp.glsl b/src/vertex_color.vp.glsl index 8c102fd..ec465e4 100644 --- a/src/vertex_color.vp.glsl +++ b/src/vertex_color.vp.glsl @@ -5,10 +5,10 @@ uniform float time; attribute vec3 position; attribute vec3 color; -varying vec3 color_out; +//varying vec3 color_out; void main() { gl_Position = vec4(position, 1); - color_out = color; + gl_FrontColor = vec4(color, 1); }