love-demo/main.lua

171 lines
5.5 KiB
Lua

local rotation
local texture
local ffi = require 'ffi'
local _math = require '_math'
local mat4 = _math.mat4
local vec3 = _math.vec3
local vec4 = _math.vec4
local scalar = _math.scalar
local collada_scene = require 'collada_scene'
local collada_scene_animate = require 'collada_scene.animate'
local collada_scene_node_state = require 'collada_scene.node_state'
local scene_test = require 'scene.test.test'
local scene_noodle = require 'scene.noodle.noodle'
local scene_sci_fi_ship = require 'scene.sci_fi_ship.sci_fi_ship'
local scene_shadow_test = require 'scene.shadow_test.shadow_test'
local font = require 'font'
local terminus_font
local update_global_parameters = require "update_global_parameters"
local scenes = {
sci_fi_ship = {
descriptor = scene_sci_fi_ship.descriptor,
image_path = "scene/sci_fi_ship",
idx_path = "scene/sci_fi_ship/sci_fi_ship.idx",
vtx_path = "scene/sci_fi_ship/sci_fi_ship.vtx",
vjw_path = "scene/sci_fi_ship/sci_fi_ship.vjw",
},
shadow_test = {
descriptor = scene_shadow_test.descriptor,
image_path = "scene/shadow_test",
idx_path = "scene/shadow_test/shadow_test.idx",
vtx_path = "scene/shadow_test/shadow_test.vtx",
vjw_path = "scene/shadow_test/shadow_test.vjw",
},
}
local node_state
--local screen_index_buffer
local screen_shader
local load_screen_index_buffer = function()
local screen_index_data = love.data.newByteData(3 * 2 * 4)
local ptr = ffi.cast('uint32_t*', screen_index_data:getFFIPointer())
ptr[0] = 0
ptr[1] = 1
ptr[2] = 2
ptr[3] = 0
ptr[4] = 2
ptr[5] = 3
screen_index_buffer = love.graphics.newBuffer("uint32", screen_index_data, { index = true, usage = "static" })
end
local load_screen_shader = function()
load_screen_index_buffer()
local pixel_data = love.filesystem.newFileData("pixel_screen.glsl")
local vertex_data = love.filesystem.newFileData("vertex_screen.glsl")
screen_shader = love.graphics.newShader(pixel_data, vertex_data)
end
function init()
love.window.setMode(1024, 1024, {depth=true, resizable=false})
local scene = scenes.sci_fi_ship
collada_scene.load_buffers(scene.idx_path, scene.vtx_path, scene.vjw_path)
collada_scene.load_images(scene.image_path, scene.descriptor.images)
node_state = collada_scene_node_state(scene.descriptor.nodes)
node_state:set_camera("node_camera001", "node_camera001_target")
node_state:set_light("node_direct001")
----------------------------------------------------------------------
-- canvas
----------------------------------------------------------------------
g_position_canvas = love.graphics.newCanvas(1024, 1024, {format = "rgba32f"})
g_normal_canvas = love.graphics.newCanvas(1024, 1024, {format = "rgba32f"})
g_color_canvas = love.graphics.newCanvas(1024, 1024, {format = "rgba32f"})
g_shadow_canvas = love.graphics.newCanvas(2048, 2048, {format = "r32f"})
load_screen_shader()
terminus_font = font.load_font(font.fonts.ter_10x18)
end
local rotation = 0.0
local t = 0.0
local update = function(dt)
collada_scene_animate.update(t, node_state)
t = t + 0.016 * 0.1
rotation = rotation + 0.01
end
local draw = function()
width, height = love.graphics.getDimensions()
local aspect_ratio = width / height
local perspective_projection = mat4.perspective_fov_rh(scalar.convert_to_radians(45 * 0.5),
aspect_ratio,
1,
0.1)
--0.1,
--10000.0)
local orthographic_projection = mat4.orthographic_rh(300, 300, 200, 400.0)
love.graphics.setBlendMode("replace", "premultiplied")
collada_scene.draw_scene(node_state, perspective_projection, orthographic_projection)
update_global_parameters.draw(terminus_font)
end
local keypressed = function(key, scancode, isrepeat)
--print(key, scancode, isrepeat)
if key == "q" then
update_global_parameters.update_parameter(function(v) return v - 0.01 end)
elseif key == "w" then
update_global_parameters.update_parameter(function(v) return v + 0.01 end)
elseif key == "a" then
update_global_parameters.update_parameter(function(v) return v - 0.1 end)
elseif key == "s" then
update_global_parameters.update_parameter(function(v) return v + 0.1 end)
elseif key == "z" then
update_global_parameters.update_parameter(function(v) return v - 1.0 end)
elseif key == "x" then
update_global_parameters.update_parameter(function(v) return v + 1.0 end)
elseif key == "up" then
update_global_parameters.update_current_ix(function(v) return v - 1 end)
elseif key == "down" then
update_global_parameters.update_current_ix(function(v) return v + 1 end)
else
print(key)
end
end
function love.run()
init()
love.timer.step()
return function()
love.event.pump()
for name, a,b,c,d,e,f,g,h in love.event.poll() do
--print(name)
if name == "quit" then
if c or not love.quit or not love.quit() then
return a or 0, b
end
end
if name == "keypressed" then
keypressed(a, b, c)
end
--love.handlers[name](a,b,c,d,e,f,g,h)
end
local dt = love.timer.step()
update(dt)
draw()
love.graphics.present()
love.timer.sleep(0.001)
end
end