1674 lines
90 KiB
Plaintext
1674 lines
90 KiB
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>bilbo</author>
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<authoring_tool>OpenCOLLADA for 3ds Max; Version: 1.6; Revision: 68</authoring_tool>
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<source_data>file:///C:/Users/bilbo/Documents/wood/scenes/test/test.max</source_data>
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</contributor>
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<created>2026-02-24T19:37:41</created>
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<modified>2026-02-24T19:37:41</modified>
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<unit name="inch" meter="0.0254"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_effects>
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<effect id="ColorEffectR5G54B179">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<ambient>
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<color>0.01960784 0.2117647 0.7019608 1</color>
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</ambient>
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<diffuse>
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<color>0.01960784 0.2117647 0.7019608 1</color>
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</diffuse>
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<specular>
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<color>1 1 1 1</color>
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</specular>
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<shininess>
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<float>10</float>
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</shininess>
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<reflective>
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<color>0 0 0 1</color>
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</reflective>
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<transparent>
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<color>1 1 1 1</color>
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</transparent>
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<transparency>
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<float>1</float>
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</transparency>
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</phong>
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</technique>
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</profile_COMMON>
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</effect>
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<effect id="ColorEffectR6G134B58">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<ambient>
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<color>0.02352941 0.5254902 0.227451 1</color>
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</ambient>
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<diffuse>
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<color>0.02352941 0.5254902 0.227451 1</color>
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</diffuse>
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<specular>
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<color>1 1 1 1</color>
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</specular>
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<shininess>
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<float>10</float>
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</shininess>
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<reflective>
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<color>0 0 0 1</color>
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</reflective>
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<transparent>
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<color>1 1 1 1</color>
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</transparent>
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<transparency>
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<float>1</float>
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</transparency>
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</phong>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_materials>
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<material id="ColorEffectR5G54B179-material" name="ColorEffectR5G54B179-material">
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<instance_effect url="#ColorEffectR5G54B179"/>
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</material>
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<material id="ColorEffectR6G134B58-material" name="ColorEffectR6G134B58-material">
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<instance_effect url="#ColorEffectR6G134B58"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="geom-Box001" name="Box001">
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<mesh>
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<source id="geom-Box001-positions">
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<float_array id="geom-Box001-positions-array" count="96">-4 -4 0 4 -4 0 -4 4 0 4 4 0 -4 -4 30 4 -4 30 -4 4 30 4 4 30 -4 -4 4.285714 4 -4 4.285714 4 4 4.285714 -4 4 4.285714 -4 -4 8.571428 4 -4 8.571428 4 4 8.571428 -4 4 8.571428 -4 -4 12.85714 4 -4 12.85714 4 4 12.85714 -4 4 12.85714 -4 -4 17.14286 4 -4 17.14286 4 4 17.14286 -4 4 17.14286 -4 -4 21.42857 4 -4 21.42857 4 4 21.42857 -4 4 21.42857 -4 -4 25.71428 4 -4 25.71428 4 4 25.71428 -4 4 25.71428</float_array>
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<technique_common>
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<accessor source="#geom-Box001-positions-array" count="32" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="geom-Box001-normals">
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<float_array id="geom-Box001-normals-array" count="216">0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.9999999 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0.9999999 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0.9999999 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.9999999 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
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<technique_common>
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<accessor source="#geom-Box001-normals-array" count="72" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="geom-Box001-map1">
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<technique_common>
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<accessor source="#geom-Box001-map1-array" count="72" stride="3">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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<param name="P" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="geom-Box001-vertices">
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<input semantic="POSITION" source="#geom-Box001-positions"/>
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</vertices>
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<triangles material="ColorMaterial" count="60">
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<input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
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<input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_controllers>
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<controller id="geom-Box001-skin1">
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<skin source="#geom-Box001">
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<bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
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<source id="geom-Box001-skin1-joints">
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<Name_array id="geom-Box001-skin1-joints-array" count="3">joint0 joint1 joint2</Name_array>
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<technique_common>
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<accessor source="#geom-Box001-skin1-joints-array" count="3" stride="1">
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<param name="JOINT" type="name"/>
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</accessor>
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</technique_common>
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</source>
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<source id="geom-Box001-skin1-bind_poses">
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<float_array id="geom-Box001-skin1-bind_poses-array" count="48">4.37114e-8 8.74228e-8 1 0 -8.74228e-8 1 -8.74228e-8 0 -1 -8.74228e-8 4.37114e-8 0 0 0 0 1 3.45463e-8 -4.60877e-14 1 -16.75902 1.03685e-6 1 1.57076e-14 6.06573e-5 -1 1.03685e-6 3.45463e-8 1.77593e-7 0 0 0 1 -4.37114e-8 1.74846e-7 1 -7.378868 4.76837e-7 1 -1.74846e-7 -1.26227e-6 -1 4.76837e-7 -4.37115e-8 6.50286e-7 0 0 0 1</float_array>
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<technique_common>
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<accessor source="#geom-Box001-skin1-bind_poses-array" count="3" stride="16">
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<param name="TRANSFORM" type="float4x4"/>
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</accessor>
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</technique_common>
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</source>
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<source id="geom-Box001-skin1-weights">
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<float_array id="geom-Box001-skin1-weights-array" count="89">1 0.9993046 6.95417e-4 0.9993046 6.95417e-4 0.9993046 6.95417e-4 0.9993046 6.95417e-4 0.9901997 0 0.009800342 0.9901997 0 0.009800342 0.9901997 0 0.009800342 0.9901997 0 0.009800342 0.9958943 0.004105747 0.9958943 0.004105747 0.9958943 0.004105747 0.9958943 0.004105747 0.4613597 0.4054003 0.13324 0.4613597 0.4054003 0.13324 0.4613597 0.4054003 0.13324 0.4613597 0.4054003 0.13324 0.7180003 0.1120969 0.1699028 0.7180003 0.1120969 0.1699028 0.7180003 0.1120969 0.1699028 0.7180003 0.1120969 0.1699028 0.4973747 0.01757014 0.4850552 0.4973747 0.01757014 0.4850552 0.4973747 0.01757014 0.4850552 0.4973747 0.01757014 0.4850552 0.7366028 0 0.2633972 0.7366028 0 0.2633972 0.7366028 0 0.2633972 0.7366028 0 0.2633972 0.9421387 0 0.05786133 0.9421387 0 0.05786133 0.9421387 0 0.05786133 0.9421387 0 0.05786133</float_array>
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<technique_common>
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<accessor source="#geom-Box001-skin1-weights-array" count="89" stride="1">
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<param name="WEIGHT" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<joints>
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<input semantic="JOINT" source="#geom-Box001-skin1-joints"/>
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<input semantic="INV_BIND_MATRIX" source="#geom-Box001-skin1-bind_poses"/>
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<vertex_weights count="32">
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<input semantic="JOINT" source="#geom-Box001-skin1-joints" offset="0"/>
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<input semantic="WEIGHT" source="#geom-Box001-skin1-weights" offset="1"/>
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</vertex_weights>
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</skin>
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</controller>
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</library_controllers>
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<library_cameras>
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<camera id="Camera001-camera" name="Camera001">
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<optics>
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<technique_common>
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<perspective>
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<xfov>45</xfov>
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<znear>1</znear>
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<zfar>1000</zfar>
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</perspective>
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</technique_common>
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</optics>
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<extra>
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<technique profile="OpenCOLLADA3dsMax">
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<target sid="target" type="string">#Camera001.Target</target>
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</technique>
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</extra>
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</camera>
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</library_cameras>
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<library_lights>
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<light id="EnvironmentAmbientLight" name="EnvironmentAmbientLight">
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<technique_common>
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<ambient>
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<color>0 0 0</color>
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</ambient>
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</technique_common>
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</light>
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<light id="Omni001-light" name="Omni001">
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<technique_common>
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<point>
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<color>1 1 1</color>
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<constant_attenuation>1</constant_attenuation>
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<linear_attenuation>0</linear_attenuation>
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<quadratic_attenuation>0</quadratic_attenuation>
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</point>
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</technique_common>
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<extra>
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<technique profile="OpenCOLLADA3dsMax">
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<max_light>
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<affect_specular sid="affect_specular" type="int">1</affect_specular>
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<affect_diffuse sid="affect_diffuse" type="int">1</affect_diffuse>
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<decay_type sid="decay_type" type="int">0</decay_type>
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<multiplier sid="multiplier" type="float">1</multiplier>
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<decay_radius sid="decay_radius" type="float">40</decay_radius>
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<use_near_attenuation sid="use_near_attenuation" type="bool">0</use_near_attenuation>
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<use_far_attenuation sid="use_far_attenuation" type="bool">0</use_far_attenuation>
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<attenuation_near_start sid="attenuation_near_start" type="float">0</attenuation_near_start>
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<attenuation_near_end sid="attenuation_near_end" type="float">40</attenuation_near_end>
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<attenuation_far_start sid="attenuation_far_start" type="float">80</attenuation_far_start>
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<attenuation_far_end sid="attenuation_far_end" type="float">200</attenuation_far_end>
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</max_light>
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</technique>
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</extra>
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</light>
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</library_lights>
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<library_visual_scenes>
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<visual_scene id="MaxScene">
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<node name="EnvironmentAmbientLight">
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<instance_light url="#EnvironmentAmbientLight"/>
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</node>
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<node id="node-CameraTargetHelper" name="CameraTargetHelper">
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<translate>-19.90239 -27.72767 54.6898</translate>
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<node id="node-Camera.Target" name="Camera.Target">
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<translate>-12.69313 5.226418 -13.172</translate>
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<extra>
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<technique profile="OpenCOLLADA">
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<cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
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<receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
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<primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
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<secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
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</technique>
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</extra>
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</node>
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<extra>
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<technique profile="OpenCOLLADA">
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<cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
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<receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
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<primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
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<secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
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</technique>
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</extra>
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</node>
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<node id="node-Omni001" name="Omni001">
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<translate>-2.48297e-6 -56.80384 58.23672</translate>
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<rotate>-0.5773502 0.5773503 0.5773503 -120</rotate>
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<instance_light url="#Omni001-light"/>
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<extra>
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<technique profile="OpenCOLLADA">
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<cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
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<receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
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<primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
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<secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
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</technique>
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</extra>
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</node>
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<node id="node-Box001" name="Box001">
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<instance_controller url="#geom-Box001-skin1">
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<skeleton>#node-Bone001</skeleton>
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<bind_material>
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<technique_common>
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<instance_material symbol="ColorMaterial" target="#ColorEffectR6G134B58-material"/>
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</technique_common>
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</bind_material>
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</instance_controller>
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<extra>
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<technique profile="OpenCOLLADA">
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<cast_shadows sid="cast_shadows" type="bool">1</cast_shadows>
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<receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
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<primary_visibility sid="primary_visibility" type="int">1</primary_visibility>
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<secondary_visibility sid="secondary_visibility" type="int">1</secondary_visibility>
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</technique>
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</extra>
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</node>
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<node id="node-BoneHelper" name="BoneHelper">
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<rotate>0 1 0 -90.00001</rotate>
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<node id="node-Bone001" name="Bone001" sid="joint0" type="JOINT">
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<translate sid="translation">0 0 0</translate>
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<rotate sid="rotationZ">0 0 1 0</rotate>
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<rotate sid="rotationY">0 1 0 0</rotate>
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<rotate sid="rotationX">1 0 0 0</rotate>
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<rotate sid="InverseScaleAxisRotation">0 0 0 0</rotate>
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<scale sid="scale">1 1 1</scale>
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<rotate sid="ScaleAxisRotation">0 0 0 0</rotate>
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<node id="node-Bone002" name="Bone002" sid="joint2" type="JOINT">
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<translate sid="translation">7.378868 1.90735e-6 -5.20561e-9</translate>
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<rotate sid="rotationZ">0 0 1 0</rotate>
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<rotate sid="rotationY">0 1 0 0</rotate>
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<rotate sid="rotationX">1 0 0 0</rotate>
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<rotate sid="InverseScaleAxisRotation">0 0 0 0</rotate>
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<scale sid="scale">1 1 1</scale>
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<rotate sid="ScaleAxisRotation">0 0 0 0</rotate>
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<node id="node-Bone003" name="Bone003" sid="joint1" type="JOINT">
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<translate sid="translation">9.380154 -6.48499e-5 -8.38796e-7</translate>
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<rotate sid="rotationZ">0 0 1 0</rotate>
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<rotate sid="rotationY">0 1 0 0</rotate>
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<rotate sid="rotationX">1 0 0 1.36604e-5</rotate>
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<rotate sid="InverseScaleAxisRotation">0 0 0 0</rotate>
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<scale sid="scale">0.9999999 0.9999999 1</scale>
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<rotate sid="ScaleAxisRotation">0 0 0 0</rotate>
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<receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
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<receive_shadows sid="receive_shadows" type="bool">1</receive_shadows>
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<translate>-54.43401 -35.53392 57.3912</translate>
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<node id="node-Camera001" name="Camera001">
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<matrix>0.546629 0.4692288 -0.6935565 0 -0.8373749 0.3063076 -0.4527462 0 -8.9407e-8 0.8282512 0.5603571 0 0 0 0 1</matrix>
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<instance_camera url="#Camera001-camera"/>
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<technique profile="OpenCOLLADA">
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<node id="node-Camera001.Target" name="Camera001.Target">
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<rotate>-0.6495421 0.3687832 0.6649015 -80.98797</rotate>
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<extra>
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<technique_common>
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<accessor source="#node-Bone001_translation.X-input-array" count="2" stride="1">
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<param name="TIME" type="float"/>
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<accessor source="#node-Bone001_translation.Y-input-array" count="2" stride="1">
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<param name="TIME" type="float"/>
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<param name="INTERPOLATION" type="name"/>
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<technique_common>
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<accessor source="#node-Bone001_translation.Z-input-array" count="2" stride="1">
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<param name="TIME" type="float"/>
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<param name="Z" type="float"/>
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<param name="X" type="float"/>
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<Name_array id="node-Bone001_translation.Z-interpolation-array" count="2">BEZIER BEZIER</Name_array>
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<param name="INTERPOLATION" type="name"/>
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<float_array id="node-Bone001_rotationZ.ANGLE-input-array" count="3">0 1.666667 3.333333</float_array>
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<technique_common>
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<accessor source="#node-Bone001_rotationZ.ANGLE-input-array" count="3" stride="1">
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<param name="TIME" type="float"/>
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<float_array id="node-Bone001_rotationZ.ANGLE-output-array" count="3">0 0 0</float_array>
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<param name="ANGLE" type="float"/>
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<param name="INTERPOLATION" type="name"/>
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|
|
<float_array id="node-Bone003_scale-intangent-array" count="12">-0.3329306 0.9999999 -0.3329306 0.9999999 -0.3329306 1 2.223333 0.9999999 2.223333 0.9999999 2.223333 1</float_array>
|
|
<technique_common>
|
|
<accessor source="#node-Bone003_scale-intangent-array" count="2" stride="6">
|
|
<param name="X" type="float"/>
|
|
<param name="Y" type="float"/>
|
|
<param name="X" type="float"/>
|
|
<param name="Y" type="float"/>
|
|
<param name="X" type="float"/>
|
|
<param name="Y" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="node-Bone003_scale-outtangent">
|
|
<float_array id="node-Bone003_scale-outtangent-array" count="12">1.11 0.9999999 1.11 0.9999999 1.11 1 3.666264 0.9999999 3.666264 0.9999999 3.666264 1</float_array>
|
|
<technique_common>
|
|
<accessor source="#node-Bone003_scale-outtangent-array" count="2" stride="6">
|
|
<param name="X" type="float"/>
|
|
<param name="Y" type="float"/>
|
|
<param name="X" type="float"/>
|
|
<param name="Y" type="float"/>
|
|
<param name="X" type="float"/>
|
|
<param name="Y" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="node-Bone003_scale-interpolation">
|
|
<Name_array id="node-Bone003_scale-interpolation-array" count="2">BEZIER BEZIER</Name_array>
|
|
<technique_common>
|
|
<accessor source="#node-Bone003_scale-interpolation-array" count="2" stride="1">
|
|
<param name="INTERPOLATION" type="name"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="node-Bone003_InverseScaleAxisRotation-input">
|
|
<float_array id="node-Bone003_InverseScaleAxisRotation-input-array" count="2">0 3.333333</float_array>
|
|
<technique_common>
|
|
<accessor source="#node-Bone003_InverseScaleAxisRotation-input-array" count="2" stride="1">
|
|
<param name="TIME" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="node-Bone003_InverseScaleAxisRotation-output">
|
|
<float_array id="node-Bone003_InverseScaleAxisRotation-output-array" count="8">0 0 0 -1.0526e-5 0 0 0 -1.0526e-5</float_array>
|
|
<technique_common>
|
|
<accessor source="#node-Bone003_InverseScaleAxisRotation-output-array" count="2" stride="4">
|
|
<param name="X" type="float"/>
|
|
<param name="Y" type="float"/>
|
|
<param name="Z" type="float"/>
|
|
<param name="ANGLE" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="node-Bone003_InverseScaleAxisRotation-interpolation">
|
|
<Name_array id="node-Bone003_InverseScaleAxisRotation-interpolation-array" count="2">LINEAR LINEAR</Name_array>
|
|
<technique_common>
|
|
<accessor source="#node-Bone003_InverseScaleAxisRotation-interpolation-array" count="2" stride="1">
|
|
<param name="INTERPOLATION" type="name"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="node-Bone003_ScaleAxisRotation-input">
|
|
<float_array id="node-Bone003_ScaleAxisRotation-input-array" count="2">0 3.333333</float_array>
|
|
<technique_common>
|
|
<accessor source="#node-Bone003_ScaleAxisRotation-input-array" count="2" stride="1">
|
|
<param name="TIME" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="node-Bone003_ScaleAxisRotation-output">
|
|
<float_array id="node-Bone003_ScaleAxisRotation-output-array" count="8">0 0 0 1.0526e-5 0 0 0 1.0526e-5</float_array>
|
|
<technique_common>
|
|
<accessor source="#node-Bone003_ScaleAxisRotation-output-array" count="2" stride="4">
|
|
<param name="X" type="float"/>
|
|
<param name="Y" type="float"/>
|
|
<param name="Z" type="float"/>
|
|
<param name="ANGLE" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="node-Bone003_ScaleAxisRotation-interpolation">
|
|
<Name_array id="node-Bone003_ScaleAxisRotation-interpolation-array" count="2">LINEAR LINEAR</Name_array>
|
|
<technique_common>
|
|
<accessor source="#node-Bone003_ScaleAxisRotation-interpolation-array" count="2" stride="1">
|
|
<param name="INTERPOLATION" type="name"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<sampler id="node-Bone001_translation.X-sampler">
|
|
<input semantic="INPUT" source="#node-Bone001_translation.X-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone001_translation.X-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone001_translation.X-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone001_translation.X-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone001_translation.X-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone001_translation.Y-sampler">
|
|
<input semantic="INPUT" source="#node-Bone001_translation.Y-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone001_translation.Y-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone001_translation.Y-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone001_translation.Y-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone001_translation.Y-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone001_translation.Z-sampler">
|
|
<input semantic="INPUT" source="#node-Bone001_translation.Z-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone001_translation.Z-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone001_translation.Z-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone001_translation.Z-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone001_translation.Z-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone001_rotationZ.ANGLE-sampler">
|
|
<input semantic="INPUT" source="#node-Bone001_rotationZ.ANGLE-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone001_rotationZ.ANGLE-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone001_rotationZ.ANGLE-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone001_rotationZ.ANGLE-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone001_rotationZ.ANGLE-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone001_rotationY.ANGLE-sampler">
|
|
<input semantic="INPUT" source="#node-Bone001_rotationY.ANGLE-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone001_rotationY.ANGLE-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone001_rotationY.ANGLE-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone001_rotationY.ANGLE-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone001_rotationY.ANGLE-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone001_rotationX.ANGLE-sampler">
|
|
<input semantic="INPUT" source="#node-Bone001_rotationX.ANGLE-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone001_rotationX.ANGLE-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone001_rotationX.ANGLE-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone001_rotationX.ANGLE-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone001_rotationX.ANGLE-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone001_scale-sampler">
|
|
<input semantic="INPUT" source="#node-Bone001_scale-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone001_scale-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone001_scale-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone001_scale-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone001_scale-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone001_InverseScaleAxisRotation-sampler">
|
|
<input semantic="INPUT" source="#node-Bone001_InverseScaleAxisRotation-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone001_InverseScaleAxisRotation-output"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone001_InverseScaleAxisRotation-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone001_ScaleAxisRotation-sampler">
|
|
<input semantic="INPUT" source="#node-Bone001_ScaleAxisRotation-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone001_ScaleAxisRotation-output"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone001_ScaleAxisRotation-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone002_translation.X-sampler">
|
|
<input semantic="INPUT" source="#node-Bone002_translation.X-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone002_translation.X-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone002_translation.X-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone002_translation.X-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone002_translation.X-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone002_translation.Y-sampler">
|
|
<input semantic="INPUT" source="#node-Bone002_translation.Y-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone002_translation.Y-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone002_translation.Y-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone002_translation.Y-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone002_translation.Y-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone002_translation.Z-sampler">
|
|
<input semantic="INPUT" source="#node-Bone002_translation.Z-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone002_translation.Z-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone002_translation.Z-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone002_translation.Z-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone002_translation.Z-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone002_rotationZ.ANGLE-sampler">
|
|
<input semantic="INPUT" source="#node-Bone002_rotationZ.ANGLE-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone002_rotationZ.ANGLE-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone002_rotationZ.ANGLE-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone002_rotationZ.ANGLE-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone002_rotationZ.ANGLE-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone002_rotationY.ANGLE-sampler">
|
|
<input semantic="INPUT" source="#node-Bone002_rotationY.ANGLE-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone002_rotationY.ANGLE-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone002_rotationY.ANGLE-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone002_rotationY.ANGLE-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone002_rotationY.ANGLE-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone002_rotationX.ANGLE-sampler">
|
|
<input semantic="INPUT" source="#node-Bone002_rotationX.ANGLE-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone002_rotationX.ANGLE-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone002_rotationX.ANGLE-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone002_rotationX.ANGLE-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone002_rotationX.ANGLE-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone002_scale-sampler">
|
|
<input semantic="INPUT" source="#node-Bone002_scale-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone002_scale-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone002_scale-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone002_scale-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone002_scale-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone002_InverseScaleAxisRotation-sampler">
|
|
<input semantic="INPUT" source="#node-Bone002_InverseScaleAxisRotation-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone002_InverseScaleAxisRotation-output"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone002_InverseScaleAxisRotation-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone002_ScaleAxisRotation-sampler">
|
|
<input semantic="INPUT" source="#node-Bone002_ScaleAxisRotation-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone002_ScaleAxisRotation-output"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone002_ScaleAxisRotation-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone003_translation.X-sampler">
|
|
<input semantic="INPUT" source="#node-Bone003_translation.X-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone003_translation.X-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone003_translation.X-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone003_translation.X-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone003_translation.X-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone003_translation.Y-sampler">
|
|
<input semantic="INPUT" source="#node-Bone003_translation.Y-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone003_translation.Y-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone003_translation.Y-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone003_translation.Y-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone003_translation.Y-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone003_translation.Z-sampler">
|
|
<input semantic="INPUT" source="#node-Bone003_translation.Z-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone003_translation.Z-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone003_translation.Z-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone003_translation.Z-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone003_translation.Z-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone003_rotationZ.ANGLE-sampler">
|
|
<input semantic="INPUT" source="#node-Bone003_rotationZ.ANGLE-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone003_rotationZ.ANGLE-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone003_rotationZ.ANGLE-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone003_rotationZ.ANGLE-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone003_rotationZ.ANGLE-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone003_rotationY.ANGLE-sampler">
|
|
<input semantic="INPUT" source="#node-Bone003_rotationY.ANGLE-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone003_rotationY.ANGLE-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone003_rotationY.ANGLE-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone003_rotationY.ANGLE-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone003_rotationY.ANGLE-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone003_rotationX.ANGLE-sampler">
|
|
<input semantic="INPUT" source="#node-Bone003_rotationX.ANGLE-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone003_rotationX.ANGLE-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone003_rotationX.ANGLE-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone003_rotationX.ANGLE-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone003_rotationX.ANGLE-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone003_scale-sampler">
|
|
<input semantic="INPUT" source="#node-Bone003_scale-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone003_scale-output"/>
|
|
<input semantic="IN_TANGENT" source="#node-Bone003_scale-intangent"/>
|
|
<input semantic="OUT_TANGENT" source="#node-Bone003_scale-outtangent"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone003_scale-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone003_InverseScaleAxisRotation-sampler">
|
|
<input semantic="INPUT" source="#node-Bone003_InverseScaleAxisRotation-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone003_InverseScaleAxisRotation-output"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone003_InverseScaleAxisRotation-interpolation"/>
|
|
</sampler>
|
|
<sampler id="node-Bone003_ScaleAxisRotation-sampler">
|
|
<input semantic="INPUT" source="#node-Bone003_ScaleAxisRotation-input"/>
|
|
<input semantic="OUTPUT" source="#node-Bone003_ScaleAxisRotation-output"/>
|
|
<input semantic="INTERPOLATION" source="#node-Bone003_ScaleAxisRotation-interpolation"/>
|
|
</sampler>
|
|
<channel source="#node-Bone001_translation.X-sampler" target="node-Bone001/translation.X"/>
|
|
<channel source="#node-Bone001_translation.Y-sampler" target="node-Bone001/translation.Y"/>
|
|
<channel source="#node-Bone001_translation.Z-sampler" target="node-Bone001/translation.Z"/>
|
|
<channel source="#node-Bone001_rotationZ.ANGLE-sampler" target="node-Bone001/rotationZ.ANGLE"/>
|
|
<channel source="#node-Bone001_rotationY.ANGLE-sampler" target="node-Bone001/rotationY.ANGLE"/>
|
|
<channel source="#node-Bone001_rotationX.ANGLE-sampler" target="node-Bone001/rotationX.ANGLE"/>
|
|
<channel source="#node-Bone001_scale-sampler" target="node-Bone001/scale"/>
|
|
<channel source="#node-Bone001_InverseScaleAxisRotation-sampler" target="node-Bone001/InverseScaleAxisRotation"/>
|
|
<channel source="#node-Bone001_ScaleAxisRotation-sampler" target="node-Bone001/ScaleAxisRotation"/>
|
|
<channel source="#node-Bone002_translation.X-sampler" target="node-Bone002/translation.X"/>
|
|
<channel source="#node-Bone002_translation.Y-sampler" target="node-Bone002/translation.Y"/>
|
|
<channel source="#node-Bone002_translation.Z-sampler" target="node-Bone002/translation.Z"/>
|
|
<channel source="#node-Bone002_rotationZ.ANGLE-sampler" target="node-Bone002/rotationZ.ANGLE"/>
|
|
<channel source="#node-Bone002_rotationY.ANGLE-sampler" target="node-Bone002/rotationY.ANGLE"/>
|
|
<channel source="#node-Bone002_rotationX.ANGLE-sampler" target="node-Bone002/rotationX.ANGLE"/>
|
|
<channel source="#node-Bone002_scale-sampler" target="node-Bone002/scale"/>
|
|
<channel source="#node-Bone002_InverseScaleAxisRotation-sampler" target="node-Bone002/InverseScaleAxisRotation"/>
|
|
<channel source="#node-Bone002_ScaleAxisRotation-sampler" target="node-Bone002/ScaleAxisRotation"/>
|
|
<channel source="#node-Bone003_translation.X-sampler" target="node-Bone003/translation.X"/>
|
|
<channel source="#node-Bone003_translation.Y-sampler" target="node-Bone003/translation.Y"/>
|
|
<channel source="#node-Bone003_translation.Z-sampler" target="node-Bone003/translation.Z"/>
|
|
<channel source="#node-Bone003_rotationZ.ANGLE-sampler" target="node-Bone003/rotationZ.ANGLE"/>
|
|
<channel source="#node-Bone003_rotationY.ANGLE-sampler" target="node-Bone003/rotationY.ANGLE"/>
|
|
<channel source="#node-Bone003_rotationX.ANGLE-sampler" target="node-Bone003/rotationX.ANGLE"/>
|
|
<channel source="#node-Bone003_scale-sampler" target="node-Bone003/scale"/>
|
|
<channel source="#node-Bone003_InverseScaleAxisRotation-sampler" target="node-Bone003/InverseScaleAxisRotation"/>
|
|
<channel source="#node-Bone003_ScaleAxisRotation-sampler" target="node-Bone003/ScaleAxisRotation"/>
|
|
</animation>
|
|
</library_animations>
|
|
<scene>
|
|
<instance_visual_scene url="#MaxScene"/>
|
|
</scene>
|
|
</COLLADA> |