love-demo/pixel_screen.glsl

13 lines
195 B
GLSL

#pragma language glsl3
uniform sampler2D g_sampler;
out vec4 out_color;
void pixelmain()
{
vec4 color = texelFetch(g_sampler, ivec2(gl_FragCoord), 0);
out_color = vec4(color.xyz, 1.0);
}