13 lines
195 B
GLSL
13 lines
195 B
GLSL
#pragma language glsl3
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uniform sampler2D g_sampler;
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out vec4 out_color;
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void pixelmain()
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{
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vec4 color = texelFetch(g_sampler, ivec2(gl_FragCoord), 0);
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out_color = vec4(color.xyz, 1.0);
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}
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