main: color attribute

This commit is contained in:
Zack Buhman 2026-02-21 23:02:04 +00:00
parent 0a423f850d
commit 50b784e6ab

View File

@ -3,26 +3,27 @@ local mesh
local pixelcode = [[
#pragma language glsl3
varying vec4 vpos;
varying vec4 PixelColor;
out vec4 outData;
void pixelmain()
{
outData = vpos;
outData = PixelColor;
}
]]
local vertexcode = [[
#pragma language glsl3
layout(location = 0) in vec4 VertexPosition;
layout (location = 0) in vec4 VertexPosition;
layout (location = 1) in vec4 VertexColor;
varying vec4 vpos;
varying vec4 PixelColor;
void vertexmain()
{
vpos = VertexPosition;
PixelColor = VertexColor;
love_Position = TransformProjectionMatrix * VertexPosition;
}
]]
@ -31,13 +32,14 @@ shader = love.graphics.newShader(pixelcode, vertexcode)
local vertexformat = {
{ name = 'VertexPosition', format = 'floatvec3', location = 0 },
{ name = 'VertexColor', format = 'floatvec3', location = 1 },
}
local vertexdata = {
{-0.5, -0.5, -0.5}, -- tl \|
{ 0.5, -0.5, -0.5}, -- tr
{ 0.5, 0.5, -0.5}, -- br
{ -0.5, 0.5, -0.5}, -- bl |\
{-0.5, -0.5, -0.5, 1, 0, 0}, -- tl \|
{ 0.5, -0.5, -0.5, 0, 1, 0}, -- tr
{ 0.5, 0.5, -0.5, 0, 0, 1}, -- br
{ -0.5, 0.5, -0.5, 1, 1, 1}, -- bl |\
}
function love.load(args)
@ -52,6 +54,14 @@ function love.load(args)
step = "pervertex", -- vertex attribute step ("pervertex" or "perinstance"), defaults to "pervertex".
startindex = 1, -- 1-based array index within the given vertex buffer where the attribute data will start being pulled from during rendering. Defaults to 1.
},
{
buffer = vertexbuffer,
location = 1,
name = "VertexColor", -- the name this vertex attribute will use in a shader
nameinbuffer = nil, -- the name of the attribute in the vertex buffer. Defaults to the name field.
step = "pervertex", -- vertex attribute step ("pervertex" or "perinstance"), defaults to "pervertex".
startindex = 1, -- 1-based array index within the given vertex buffer where the attribute data will start being pulled from during rendering. Defaults to 1.
},
}
drawmode = "triangles"