minecraft: world pre-processing scripts
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e90126333e
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103
minecraft/gen/blocks.py
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103
minecraft/gen/blocks.py
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@ -0,0 +1,103 @@
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import struct
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def id_to_px(i):
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x = i % 16
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y = i // 16
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return x * 16, y * 16
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def px_to_id(px, py):
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x = px // 16
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y = py // 16
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i = y * 16 + x
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return i
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unk = 185
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mapping = [
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(1, 1, "stone"),
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(2, 0, "grass"),
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(31, 0, "grass"), # fixme actually tallgrass
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(3, 2, "dirt"),
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(4, 16, "stonebrick"),
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(5, 4, "wood"),
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(6, 15, "sapling"),
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(7, 17, "bedrock"),
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(8, 205, "water"), # flowing
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(9, 205, "water"), # still
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(10, 237, "lava"), # flowing
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(11, 237, "lava"), # still
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(12, 18, "sand"),
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(13, 19, "gravel"),
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(14, 32, "oreGold"),
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(15, 33, "oreIron"),
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(16, 34, "oreCoal"),
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(17, 20, "log"),
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(18, 52, "leaves"),
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(19, 48, "sponge"),
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(20, 49, "glass"),
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(35, 64, "cloth"),
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(37, 13, "flower"),
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(38, 12, "rose"),
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(39, 29, "mushroom"),
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(40, 28, "mushroom"),
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(41, 39, "blockGold"),
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(42, 38, "blockIron"),
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(43, 5, "stoneSlab"), # double
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(44, 5, "stoneSlab"), # single
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(45, 7, "brick"),
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(46, 8, "tnt"),
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(47, 35, "bookshelf"),
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(48, 36, "stoneMoss"),
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(49, 37, "obsidian"),
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(50, 80, "torch"),
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(51, 31, "fire"),
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(52, 65, "mobSpawner"),
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(53, 4, "stairsWood"),
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(54, 27, "chest"),
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(55, 84, "redstoneDust"),
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(56, 50, "oreDiamond"),
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(57, 40, "blockDiamond"),
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(58, 43, "workbench"),
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(59, 88, "crops"),
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(60, 87, "farmland"),
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(61, 44, "furnace"), # off
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(62, 61, "furnace"), # burning
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(63, unk, "sign"),
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(64, 81, "doorWood"),
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(65, 83, "ladder"),
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(66, 128, "rail"),
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(67, 16, "stairsStone"),
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(68, unk, "sign"),
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(69, 96, "lever"),
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(70, 6, "pressurePlate"),
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(71, 82, "doorIron"),
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(72, 6, "pressurePlate"),
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(73, 51, "oreRedstone"),
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(74, 51, "oreRedstone"),
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(75, 115, "notGate"),
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(76, 99, "notGate"),
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(77, unk, "button"),
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(78, 66, "snow"),
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(79, 67, "ice"),
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(80, 66, "snow"),
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(81, 70, "cactus"),
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(82, 72, "clay"),
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(83, 73, "reeds"),
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(84, 74, "jukebox"),
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(85, 4, "fence"),
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(86, 102, "pumpkin"),
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(87, 103, "hellrock"),
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(88, 104, "hellsand"),
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(89, 105, "lightgem"),
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(90, 14, "portal"),
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(91, 102, "pumpkin"),
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]
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lookup = {
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k: v for k, v, _ in mapping
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}
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with open("block_id_to_texture_id.data", "wb") as f:
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for i in range(256):
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value = lookup.get(i, unk)
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f.write(struct.pack("<i", value))
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134
minecraft/gen/cube.py
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134
minecraft/gen/cube.py
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@ -0,0 +1,134 @@
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positions = [
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(1.0, 1.0, -1.0),
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(1.0, -1.0, -1.0),
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(1.0, 1.0, 1.0),
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(1.0, -1.0, 1.0),
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(-1.0, 1.0, -1.0),
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(-1.0, -1.0, -1.0),
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(-1.0, 1.0, 1.0),
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(-1.0, -1.0, 1.0)
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]
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normals = [
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(0.0, 1.0, 0.0),
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(0.0, 0.0, 1.0),
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(-1.0, 0.0, 0.0),
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(0.0, -1.0, 0.0),
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(1.0, 0.0, 0.0),
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(0.0, 0.0, -1.0),
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]
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textures = [
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(1.0, 0.0),
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(0.0, 1.0),
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(0.0, 0.0),
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(1.0, 1.0),
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(0.0, 0.0),
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(1.0, 0.0),
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]
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indices = [
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[
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[4, 0, 0],
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[2, 1, 0],
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[0, 2, 0],
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],
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[
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[2, 3, 1],
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[7, 4, 1],
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[3, 5, 1],
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],
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[
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[6, 3, 2],
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[5, 4, 2],
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[7, 5, 2],
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],
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[
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[1, 0, 3],
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[7, 1, 3],
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[5, 2, 3],
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],
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[
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[0, 3, 4],
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[3, 4, 4],
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[1, 5, 4],
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],
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[
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[4, 3, 5],
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[1, 4, 5],
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[5, 5, 5],
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],
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[
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[4, 0, 0],
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[6, 3, 0],
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[2, 1, 0],
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],
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[
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[2, 3, 1],
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[6, 1, 1],
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[7, 4, 1],
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],
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[
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[6, 3, 2],
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[4, 1, 2],
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[5, 4, 2],
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],
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[
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[1, 0, 3],
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[3, 3, 3],
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[7, 1, 3],
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],
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[
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[0, 3, 4],
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[2, 1, 4],
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[3, 4, 4],
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],
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[
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[4, 3, 5],
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[0, 1, 5],
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[1, 4, 5],
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],
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]
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vertex_buffer = []
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index_buffer = []
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index_lookup = {}
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for triangle in indices:
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for p_ix, t_ix, n_ix in triangle:
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key = (p_ix, n_ix, t_ix)
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if key not in index_lookup:
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position = positions[p_ix]
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normal = normals[n_ix]
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texture = textures[t_ix]
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index = len(vertex_buffer)
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index_lookup[key] = index
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vertex_buffer.append((tuple(position),
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tuple(normal),
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tuple(texture)))
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index_buffer.append(index_lookup[key])
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def gen():
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for position, normal, texture in vertex_buffer:
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p = ", ".join(map(str, map(float, position)))
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n = ", ".join(map(str, map(float, normal)))
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t = ", ".join(map(str, map(float, texture)))
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print(f"vertex_t(vec3({p}), vec3({n}), vec2({t})),")
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for i in range(len(index_buffer) // 3):
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tri = ", ".join(str(index_buffer[i * 3 + n]) for n in range(3))
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print(f"{tri},")
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from collections import defaultdict
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by_normal = defaultdict(list)
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for i in range(len(index_buffer) // 3):
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tri = [index_buffer[i * 3 + n] for n in range(3)]
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s = set(vertex_buffer[j][1] for j in tri)
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assert len(s) == 1
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normal, = iter(s)
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by_normal[normal].append(tri)
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from pprint import pprint
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pprint(dict(by_normal))
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pprint(vertex_buffer)
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401
minecraft/gen/mc.py
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401
minecraft/gen/mc.py
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@ -0,0 +1,401 @@
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# https://minecraft.fandom.com/wiki/Region_file_format
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# https://minecraft.wiki/w/NBT_format#Binary_format
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# https://minecraft.wiki/w/Chunk_format/McRegion
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import sys
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import struct
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from pprint import pprint
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import zlib
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import enum
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from dataclasses import dataclass
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from itertools import chain
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def _parse_locations(mem, offset):
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for i in range(1024):
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ix = offset + i * 4
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chunk_location, = struct.unpack(">I", mem[ix:ix+4])
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chunk_offset = (chunk_location >> 8) & 0xffffff
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chunk_sector_count = chunk_location & 0xff
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yield chunk_offset, chunk_sector_count
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def parse_locations(mem, offset):
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locations = list(_parse_locations(mem, offset))
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return offset + 1024 * 4, locations
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def _parse_timestamps(mem, offset):
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for i in range(1024):
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ix = offset + i * 4
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timestamp, = struct.unpack(">I", mem[ix:ix+4])
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yield timestamp
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def parse_timestamps(mem, offset):
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timestamps = list(_parse_timestamps(mem, offset))
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return offset + 1024 * 4, timestamps
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def print_locations(locations):
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for y in range(32):
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for x in range(32):
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offset, count = locations[y * 32 + x]
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print(str(offset).rjust(4), end=' ')
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print()
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class CountZeroException(Exception):
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pass
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def parse_payload(mem, location):
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offset, count = location
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if count == 0:
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raise CountZeroException()
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ix = offset * 4096
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payload = mem[ix:ix + count * 4096]
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length, = struct.unpack(">I", payload[0:4])
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assert length <= count * 4096, (length, count)
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compression_type = payload[4]
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data = payload[5:5 + (length - 1)]
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assert compression_type == 2, compression_type
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uncompressed = zlib.decompress(data)
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return memoryview(uncompressed)
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class TAG:
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Byte = 0x01
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Short = 0x02
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Int = 0x03
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Long = 0x04
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Float = 0x05
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Double = 0x06
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ByteArray = 0x07
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String = 0x08
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List = 0x09
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Compound = 0x0a
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@dataclass
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class Byte:
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name: str
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value: int
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@dataclass
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class Short:
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name: str
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value: int
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@dataclass
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class Int:
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name: str
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value: int
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@dataclass
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class Long:
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name: str
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value: int
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@dataclass
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class Float:
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name: str
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value: float
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@dataclass
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class Double:
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name: str
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value: float
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@dataclass
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class ByteArray:
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name: str
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value: bytes
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@dataclass
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class String:
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name: str
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value: str
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@dataclass
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class List:
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name: str
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items: list
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@dataclass
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class Compound:
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name: str
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tags: list
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def indent(level):
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return " " * level
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def parse_tag_inner(mem, offset, level, tag_type, name):
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payload = mem[offset:]
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if tag_type == TAG.Byte:
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value, = struct.unpack(">b", payload[0:1])
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return offset + 1, Byte(name, value)
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if tag_type == TAG.Short:
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value, = struct.unpack(">h", payload[0:2])
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return offset + 2, Short(name, value)
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elif tag_type == TAG.Int:
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value, = struct.unpack(">i", payload[0:4])
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return offset + 4, Int(name, value)
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elif tag_type == TAG.Long:
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value, = struct.unpack(">q", payload[0:8])
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return offset + 8, Long(name, value)
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elif tag_type == TAG.Float:
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value, = struct.unpack(">f", payload[0:4])
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return offset + 4, Float(name, value)
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elif tag_type == TAG.Double:
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value, = struct.unpack(">d", payload[0:8])
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return offset + 8, Double(name, value)
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elif tag_type == TAG.ByteArray:
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size, = struct.unpack(">i", payload[0:4])
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value = bytes(payload[4:4+size])
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return offset + 4 + size, ByteArray(name, value)
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elif tag_type == TAG.String:
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size, = struct.unpack(">H", payload[0:2])
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value = bytes(payload[2:2+size]).decode('utf-8')
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return offset + 2 + size, String(name, value)
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elif tag_type == TAG.List:
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list_content_tag_id, size = struct.unpack(">BI", payload[0:5])
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items = []
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offset = offset + 5
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for i in range(size):
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payload = mem[offset:]
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offset, item = parse_tag_inner(mem, offset, level, list_content_tag_id, None)
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items.append(item)
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return offset, List(name, items)
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elif tag_type == TAG.Compound:
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tags = []
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while payload[0] != 0:
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offset, tag = parse_tag(mem, offset, level+1)
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payload = mem[offset:]
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tags.append(tag)
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return offset + 1, Compound(name, tags)
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else:
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assert False, tag_type
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def parse_tag(mem, offset, level):
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data = mem[offset:]
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tag_type = data[0]
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name_length, = struct.unpack(">H", data[1:3])
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name = bytes(data[3:3+name_length])
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#print(indent(level), tag_type, name_length, name)
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offset = offset + 3 + name_length
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return parse_tag_inner(mem, offset, level, tag_type, name)
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@dataclass
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class Level:
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blocks: bytes
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data: bytes
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sky_light: bytes
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block_light: bytes
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height_map: bytes
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x_pos: int
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z_pos: int
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def level_from_tag(tag):
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assert type(tag) == Compound
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assert tag.name == b''
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assert len(tag.tags) == 1
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level, = tag.tags
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assert type(level) == Compound
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assert level.name == b'Level'
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name_mapping = {
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b'Blocks': 'blocks',
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b'Data': 'data',
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b'SkyLight': 'sky_light',
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b'BlockLight': 'block_light',
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b'HeightMap': 'height_map',
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b'xPos': 'x_pos',
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b'zPos': 'z_pos',
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}
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args = {}
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for tag in level.tags:
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if tag.name in name_mapping:
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arg_name = name_mapping[tag.name]
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args[arg_name] = tag.value
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return Level(**args)
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def parse_location(mem, location):
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uncompressed = parse_payload(mem, location)
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offset, tag = parse_tag(uncompressed, 0, 0)
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assert offset == len(uncompressed), (offset, len(uncompressed))
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level = level_from_tag(tag)
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return level
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def xyz_from_block_index(block_index):
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assert block_index >= 0 and block_index < (128 * 16 * 16)
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x = int(block_index / (128 * 16))
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y = int(block_index % 128)
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z = int(int(block_index / 128) % 16)
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return x, y, z
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def block_index_from_xyz(x, y, z):
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assert x >= 0 and x < 16
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assert y >= 0 and y < 128
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assert z >= 0 and z < 16
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return int(y + z * 128 + x * 128 * 16)
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def wrap_n(nc, chunk_c):
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if nc < 0:
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nc = 15
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chunk_c = chunk_c - 1
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if nc > 15:
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nc = 0
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chunk_c = chunk_c + 1
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return nc, chunk_c
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def vec3_add(v1, v2):
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return (
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v1[0] + v2[0],
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v1[1] + v2[1],
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v1[2] + v2[2],
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)
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def vec3_mul(v, s):
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return (
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v[0] * s,
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v[1] * s,
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v[2] * s,
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)
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vertex_table = [
|
||||
((-1.0, 1.0, -1.0), (0.0, 1.0, 0.0), (1.0, 0.0)),
|
||||
((1.0, 1.0, 1.0), (0.0, 1.0, 0.0), (0.0, 1.0)),
|
||||
((1.0, 1.0, -1.0), (0.0, 1.0, 0.0), (0.0, 0.0)),
|
||||
((1.0, 1.0, 1.0), (0.0, 0.0, 1.0), (1.0, 1.0)),
|
||||
|
||||
((-1.0, -1.0, 1.0), (0.0, 0.0, 1.0), (0.0, 0.0)),
|
||||
((1.0, -1.0, 1.0), (0.0, 0.0, 1.0), (1.0, 0.0)),
|
||||
((-1.0, 1.0, 1.0), (-1.0, 0.0, 0.0), (1.0, 1.0)),
|
||||
((-1.0, -1.0, -1.0), (-1.0, 0.0, 0.0), (0.0, 0.0)),
|
||||
|
||||
((-1.0, -1.0, 1.0), (-1.0, 0.0, 0.0), (1.0, 0.0)),
|
||||
((1.0, -1.0, -1.0), (0.0, -1.0, 0.0), (1.0, 0.0)),
|
||||
((-1.0, -1.0, 1.0), (0.0, -1.0, 0.0), (0.0, 1.0)),
|
||||
((-1.0, -1.0, -1.0), (0.0, -1.0, 0.0), (0.0, 0.0)),
|
||||
|
||||
((1.0, 1.0, -1.0), (1.0, 0.0, 0.0), (1.0, 1.0)),
|
||||
((1.0, -1.0, 1.0), (1.0, 0.0, 0.0), (0.0, 0.0)),
|
||||
((1.0, -1.0, -1.0), (1.0, 0.0, 0.0), (1.0, 0.0)),
|
||||
((-1.0, 1.0, -1.0), (0.0, 0.0, -1.0), (1.0, 1.0)),
|
||||
((1.0, -1.0, -1.0), (0.0, 0.0, -1.0), (0.0, 0.0)),
|
||||
((-1.0, -1.0, -1.0), (0.0, 0.0, -1.0), (1.0, 0.0)),
|
||||
((-1.0, 1.0, 1.0), (0.0, 1.0, 0.0), (1.0, 1.0)),
|
||||
((-1.0, 1.0, 1.0), (0.0, 0.0, 1.0), (0.0, 1.0)),
|
||||
((-1.0, 1.0, -1.0), (-1.0, 0.0, 0.0), (0.0, 1.0)),
|
||||
((1.0, -1.0, 1.0), (0.0, -1.0, 0.0), (1.0, 1.0)),
|
||||
((1.0, 1.0, 1.0), (1.0, 0.0, 0.0), (0.0, 1.0)),
|
||||
((1.0, 1.0, -1.0), (0.0, 0.0, -1.0), (0.0, 1.0))
|
||||
]
|
||||
|
||||
faces_by_normal = {
|
||||
(-1.0, 0.0, 0.0): [6, 7, 8, 6, 20, 7],
|
||||
(0.0, -1.0, 0.0): [9, 10, 11, 9, 21, 10],
|
||||
(0.0, 0.0, -1.0): [15, 16, 17, 15, 23, 16],
|
||||
(0.0, 0.0, 1.0): [3, 4, 5, 3, 19, 4],
|
||||
(0.0, 1.0, 0.0): [0, 1, 2, 0, 18, 1],
|
||||
(1.0, 0.0, 0.0): [12, 13, 14, 12, 22, 13]
|
||||
}
|
||||
|
||||
vertex_buffer = {}
|
||||
|
||||
def add_vertex(vertex):
|
||||
if vertex in vertex_buffer:
|
||||
return vertex_buffer[vertex]
|
||||
else:
|
||||
index = len(vertex_buffer)
|
||||
vertex_buffer[vertex] = index
|
||||
return index
|
||||
|
||||
def emit_face(center_position, block_id, triangles):
|
||||
for index in triangles:
|
||||
position, normal, texture = vertex_table[index]
|
||||
position = vec3_add(vec3_mul(position, 0.5), center_position)
|
||||
vertex = (position, normal, texture, block_id)
|
||||
new_index = add_vertex(vertex)
|
||||
yield new_index
|
||||
|
||||
def block_neighbors(level_table, chunk_x, chunk_z, block_index):
|
||||
block_id = level_table[(chunk_x, chunk_z)].blocks[block_index]
|
||||
if block_id == 0:
|
||||
return
|
||||
|
||||
def neighbor_exists(nx, ny, nz):
|
||||
if ny > 127 or ny < 0:
|
||||
return False
|
||||
nx, n_chunk_x = wrap_n(nx, chunk_x)
|
||||
nz, n_chunk_z = wrap_n(nz, chunk_z)
|
||||
if nx > 15 or nx < 0:
|
||||
return True
|
||||
if nz > 15 or nz < 0:
|
||||
return True
|
||||
n_block_index = block_index_from_xyz(nx, ny, nz)
|
||||
key = (n_chunk_x, n_chunk_z)
|
||||
if key not in level_table:
|
||||
return True
|
||||
n_block_id = level_table[key].blocks[n_block_index]
|
||||
return n_block_id != 0
|
||||
|
||||
x, y, z = xyz_from_block_index(block_index)
|
||||
|
||||
center_position = vec3_add((x, y, z), (chunk_x * 16, 0, chunk_z * 16))
|
||||
|
||||
for normal, triangles in faces_by_normal.items():
|
||||
neighbor = vec3_add(normal, (x, y, z))
|
||||
if not neighbor_exists(*neighbor):
|
||||
yield from emit_face(center_position, block_id, triangles)
|
||||
|
||||
#yield chunk_x, chunk_z, block_index, block_id
|
||||
#break
|
||||
|
||||
def devoxelize_region(level_table):
|
||||
for chunk_x, chunk_z in level_table.keys():
|
||||
for block_index in range(128 * 16 * 16):
|
||||
yield from block_neighbors(level_table, chunk_x, chunk_z, block_index)
|
||||
|
||||
from collections import defaultdict
|
||||
counts = defaultdict(int)
|
||||
|
||||
def linearized_vertex_buffer():
|
||||
for vertex, i in sorted(vertex_buffer.items(), key=lambda kv: kv[1]):
|
||||
yield vertex
|
||||
|
||||
def main(mcr_path, data_path):
|
||||
with open(mcr_path, "rb") as f:
|
||||
buf = f.read()
|
||||
mem = memoryview(buf)
|
||||
|
||||
offset = 0
|
||||
offset, locations = parse_locations(mem, offset)
|
||||
offset, timestamps = parse_timestamps(mem, offset)
|
||||
assert offset == 0x2000
|
||||
|
||||
level_table = {}
|
||||
for location in locations:
|
||||
try:
|
||||
level = parse_location(mem, location)
|
||||
except CountZeroException:
|
||||
continue
|
||||
x, z = level.x_pos, level.z_pos
|
||||
level_table[(x, z)] = level
|
||||
#with open(f"blocks__{x:02x}_{z:02x}.data", "wb") as f:
|
||||
# f.write(level.blocks)
|
||||
|
||||
with open(data_path + ".idx", "wb") as f:
|
||||
for index in devoxelize_region(level_table):
|
||||
f.write(struct.pack("<I", index))
|
||||
|
||||
with open(data_path + ".vtx", "wb") as f:
|
||||
for vertex in linearized_vertex_buffer():
|
||||
vertex = [*vertex[0], 0, *vertex[1], 0, *vertex[2], vertex[3], 0]#, vertex[3]]
|
||||
f.write(struct.pack("<ffffffffffff", *vertex))
|
||||
|
||||
#for chunk_x, chunk_z, block_index, block_id in devoxelize_region(level_table):
|
||||
# #print(chunk_x, chunk_z, block_id)
|
||||
# counts[block_id] += 1
|
||||
# f.write(struct.pack("<bbBb", chunk_x, chunk_z, block_id, 0))
|
||||
# f.write(struct.pack("<i", block_index))
|
||||
|
||||
mcr_path = sys.argv[1]
|
||||
data_path = sys.argv[2]
|
||||
|
||||
main(mcr_path, data_path)
|
||||
Loading…
x
Reference in New Issue
Block a user