32 lines
712 B
C++
32 lines
712 B
C++
#pragma once
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#include "geometry.hpp"
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namespace plane {
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constexpr vec3 vertices[] = {
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{ -1.000000f, 0.000000f, 1.000000f },
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{ 1.000000f, 0.000000f, 1.000000f },
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{ -1.000000f, 0.000000f, -1.000000f },
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{ 1.000000f, 0.000000f, -1.000000f },
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};
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constexpr vec2 texture[] = {
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{ 1.000000f, 0.000000f },
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{ 0.000000f, 1.000000f },
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{ 0.000000f, 0.000000f },
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{ 1.000000f, 1.000000f },
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};
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constexpr vec3 normals[] = {
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{ -0.000000f, 1.000000f, -0.000000f },
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};
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constexpr face faces[] = {
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{{1, 0, 0}, {2, 1, 0}, {0, 2, 0}},
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{{1, 0, 0}, {3, 3, 0}, {2, 1, 0}},
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};
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constexpr uint32_t num_faces = (sizeof (faces)) / (sizeof (face));
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}
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