dreamcast/example/cube_vq.cpp
Zack Buhman 8cead9614f add pipelined rendering examples
This adds a new texture memory allocation header,
texture_memory_alloc2.hpp, with two of each memory area.

This also adds two new examples, "cube_textured" and "cube_vq" that
demonstrate using the new texture_memory_alloc2 to perform CORE
rendering, geometry transformation, and tile acceleration
concurrently.
2024-09-09 04:20:40 -05:00

237 lines
7.3 KiB
C++

#include <cstdint>
#include "holly/isp_tsp.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_global_parameter.hpp"
#include "holly/ta_vertex_parameter.hpp"
#include "holly/ta_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/holly.hpp"
#include "holly/core_bits.hpp"
#include "holly/core.hpp"
#include "holly/region_array.hpp"
#include "holly/background.hpp"
#include "holly/video_output.hpp"
#include "holly/texture_memory_alloc2.hpp"
#include "sh7091/store_queue.hpp"
#include "sh7091/serial.hpp"
#include "twiddle.hpp"
#include "math/vec2.hpp"
#include "texture/panda/panda.vq.h"
enum material {
wn,
};
#include "model/cube.h"
void transfer_scene(float theta)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| para_control::list_type::translucent
| obj_control::col_type::intensity_mode_1
| obj_control::texture
| obj_control::gouraud;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::always
| isp_tsp_instruction_word::culling_mode::no_culling;
const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::fog_control::no_fog
| tsp_instruction_word::texture_shading_instruction::modulate
| tsp_instruction_word::flip_uv::u
| tsp_instruction_word::texture_u_size::from_int(512)
| tsp_instruction_word::texture_v_size::from_int(512);
const uint32_t texture_address = texture_memory_alloc::texture.start;
const uint32_t texture_control_word = texture_control_word::vq_compressed
| texture_control_word::pixel_format::_565
| texture_control_word::scan_order::twiddled
| texture_control_word::texture_address(texture_address / 8);
for (int j = 0; j < cube_model.object_count; j++) {
*reinterpret_cast<ta_global_parameter::polygon_type_1 *>(store_queue) =
ta_global_parameter::polygon_type_1(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
texture_control_word, // texture_control_word
1.0, // face color alpha
1.0, // face color r
1.0, // face color g
1.0 // face color b
);
sq_transfer_32byte(ta_fifo_polygon_converter);
struct object * object = cube_model.object[j];
for (int i = 0; i < object->triangle_count; i++) {
for (int k = 0; k < 3; k++) {
int position_ix = object->triangle[i].v[k].position;
float x0 = cube_model.position[position_ix].x;
float y0 = cube_model.position[position_ix].y;
float z0 = cube_model.position[position_ix].z;
float x1 = x0 * cos(theta) - z0 * sin(theta);
float y1 = y0;
float z1 = x0 * sin(theta) + z0 * cos(theta);
float x = x1;
float y = y1 * cos(theta) - z1 * sin(theta);
float z = y1 * sin(theta) + z1 * cos(theta);
z += 2.4;
x /= z;
y /= z;
// do rotation
x = x * 240 + 320;
y = y * 240 + 240;
z = 1/z;
bool end_of_strip = k == 2;
int texture_ix = object->triangle[i].v[k].texture;
float u = cube_model.texture[texture_ix].u;
float v = cube_model.texture[texture_ix].v;
*reinterpret_cast<ta_vertex_parameter::polygon_type_7 *>(store_queue) =
ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(end_of_strip),
x, y, z,
u, v,
1.0, // base intensity
1.0 // offset intensity
);
sq_transfer_32byte(ta_fifo_polygon_converter);
}
}
}
*reinterpret_cast<ta_global_parameter::end_of_list *>(store_queue) =
ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
sq_transfer_32byte(ta_fifo_polygon_converter);
}
template <typename T>
inline void copy(T * dst, const T * src, const int32_t n) noexcept
{
int32_t n_t = n / (sizeof (T));
while (n_t > 0) {
*dst++ = *src++;
n_t--;
}
}
void texture_init()
{
uint32_t offset = texture_memory_alloc::texture.start;
copy<volatile uint32_t>(&texture_memory64[offset / 4],
reinterpret_cast<uint32_t *>(&_binary_texture_panda_panda_vq_start),
reinterpret_cast<int>(&_binary_texture_panda_panda_vq_size));
}
void main()
{
serial::init(0);
constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::_16x4byte
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::no_list;
constexpr int render_passes = 1;
constexpr struct opb_size opb_size[render_passes] = {
{
.opaque = 0,
.opaque_modifier = 0,
.translucent = 16 * 4,
.translucent_modifier = 0,
.punch_through = 0
}
};
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
video_output::set_mode_vga();
constexpr int framebuffer_width = 640;
constexpr int framebuffer_height = 480;
constexpr int tile_width = framebuffer_width / 32;
constexpr int tile_height = framebuffer_height / 32;
region_array_multipass(tile_width,
tile_height,
opb_size,
render_passes,
texture_memory_alloc::region_array[0].start,
texture_memory_alloc::object_list[0].start);
region_array_multipass(tile_width,
tile_height,
opb_size,
render_passes,
texture_memory_alloc::region_array[1].start,
texture_memory_alloc::object_list[1].start);
background_parameter2(texture_memory_alloc::background[0].start,
0xff220033);
background_parameter2(texture_memory_alloc::background[1].start,
0xff220033);
texture_init();
const float degree = 0.017453292519943295;
float theta = 0;
int ta = -1;
int core = -2;
while (1) {
if (core >= 0) {
// core = 0 ; core = 1
// ta = 1 ; ta = 0
core_wait_end_of_render_video();
while (!spg_status::vsync(holly.SPG_STATUS));
holly.FB_R_SOF1 = texture_memory_alloc::framebuffer[core].start;
while (spg_status::vsync(holly.SPG_STATUS));
}
// core = -2 ; core = 1 ; core = 0
// ta = -1 ; ta = 0 ; ta = 1
core += 1;
ta += 1;
if (core > 1) core = 0;
if (ta > 1) ta = 0;
if (core >= 0) {
// core = 1 ; core = 0
// ta = 0 ; ta = 1
ta_wait_translucent_list();
core_start_render2(texture_memory_alloc::region_array[core].start,
texture_memory_alloc::isp_tsp_parameters[core].start,
texture_memory_alloc::background[core].start,
texture_memory_alloc::framebuffer[core].start,
framebuffer_width);
}
// core = -1 ; core = 1 ; core = 0
// ta = 0 ; ta = 0 ; ta = 1
ta_polygon_converter_init2(texture_memory_alloc::isp_tsp_parameters[ta].start,
texture_memory_alloc::isp_tsp_parameters[ta].end,
texture_memory_alloc::object_list[ta].start,
texture_memory_alloc::object_list[ta].end,
opb_size[1].total(),
ta_alloc,
tile_width,
tile_height);
transfer_scene(theta);
//theta += degree;
}
}