51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
#pragma once
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#include "geometry.hpp"
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namespace cube {
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constexpr vec3 vertices[] = {
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{ -1.000000f, -1.000000f, 1.000000f },
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{ -1.000000f, 1.000000f, 1.000000f },
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{ -1.000000f, -1.000000f, -1.000000f },
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{ -1.000000f, 1.000000f, -1.000000f },
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{ 1.000000f, -1.000000f, 1.000000f },
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{ 1.000000f, 1.000000f, 1.000000f },
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{ 1.000000f, -1.000000f, -1.000000f },
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{ 1.000000f, 1.000000f, -1.000000f },
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};
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constexpr vec2 texture[] = {
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{ 1.000000f, 1.000000f },
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{ 1.000000f, 0.000000f },
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{ 0.000000f, 1.000000f },
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{ 0.000000f, 0.000000f },
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};
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constexpr vec3 normals[] = {
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{ -1.000000f, -0.000000f, -0.000000f },
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{ -0.000000f, -0.000000f, -1.000000f },
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{ 1.000000f, -0.000000f, -0.000000f },
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{ -0.000000f, -0.000000f, 1.000000f },
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{ -0.000000f, -1.000000f, -0.000000f },
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{ -0.000000f, 1.000000f, -0.000000f },
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};
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constexpr face faces[] = {
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{{1, 0, 0}, {2, 0, 0}, {0, 1, 0}},
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{{3, 1, 1}, {6, 2, 1}, {2, 3, 1}},
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{{7, 0, 2}, {4, 3, 2}, {6, 1, 2}},
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{{5, 2, 3}, {0, 1, 3}, {4, 3, 3}},
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{{6, 2, 4}, {0, 1, 4}, {2, 0, 4}},
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{{3, 1, 5}, {5, 2, 5}, {7, 3, 5}},
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{{1, 0, 0}, {3, 1, 0}, {2, 0, 0}},
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{{3, 1, 1}, {7, 0, 1}, {6, 2, 1}},
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{{7, 0, 2}, {5, 2, 2}, {4, 3, 2}},
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{{5, 2, 3}, {1, 0, 3}, {0, 1, 3}},
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{{6, 2, 4}, {4, 3, 4}, {0, 1, 4}},
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{{3, 1, 5}, {1, 0, 5}, {5, 2, 5}},
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};
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constexpr uint32_t num_faces = (sizeof (faces)) / (sizeof (face));
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}
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