dreamcast/main.cpp

136 lines
3.6 KiB
C++

#include <cstdint>
#include "memorymap.hpp"
#include "sh7091.hpp"
#include "sh7091_bits.hpp"
#include "holly.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "systembus.hpp"
#include "maple/maple.hpp"
#include "maple/maple_bits.hpp"
#include "maple/maple_bus_commands.hpp"
#include "maple/maple_bus_ft0.hpp"
#include "holly/texture_memory_alloc.hpp"
#include "cache.hpp"
#include "load.hpp"
#include "vga.hpp"
#include "rgb.hpp"
#include "string.hpp"
#include "scene.hpp"
#include "macaw.hpp"
/* must be aligned to 32-bytes for DMA transfer */
// the aligned(32) attribute does not actually align to 32 bytes; gcc is the best compiler.
// `+ 32` to allow for repositioning _scene to an actual 32-byte alignment.
// __attribute__((aligned(32)))
uint32_t _scene[((32 * 6) + 32) / 4];
uint32_t _receive_address[(256 + 32) / 4] = {0};
uint32_t _command_buf[(256 + 32) / 4] = {0};
bool maple_test()
{
v_sync_out();
uint32_t * command_buf = align_32byte(_command_buf);
uint32_t * receive_address = align_32byte(_receive_address);
if ((((uint32_t)command_buf) & 31) != 0) serial_string("misaligned\n");
if ((((uint32_t)receive_address) & 31) != 0) serial_string("misaligned\n");
//maple_init_device_request(command_buf, receive_address);
//maple_init_get_condition(command_buf, receive_address);
serial_int32(command_buf[0]);
serial_char('\n');
maple_dma_start(command_buf);
v_sync_in();
for (int i = 0; i < 32; i++) {
serial_int32(receive_address[i]);
}
/*
for (int i = 0; i < (4 + 4 + 8); i++) {
serial_int8(reinterpret_cast<volatile uint8_t *>(receive_address)[i]);
}
*/
// the data format for a FT0 (controller) data read
auto data_format = reinterpret_cast<volatile data_transfer::data_fields<ft0::data_transfer::data_format> *>(&receive_address[1]);
return !(data_format->data.digital_button & ft0::data_transfer::digital_button::a);
}
void main()
{
//serial();
vga();
maple_test();
//((void(*)(void))0xac010000)();
/*
volatile texture_memory_alloc * mem = reinterpret_cast<volatile texture_memory_alloc *>(0xa400'0000);
volatile uint8_t * macaw = reinterpret_cast<volatile uint8_t *>(&_binary_macaw_data_start);
uint32_t macaw_size = reinterpret_cast<uint32_t>(&_binary_macaw_data_size);
for (uint32_t px = 0; px < macaw_size / 3; px++) {
uint8_t r = macaw[px * 3 + 0];
uint8_t g = macaw[px * 3 + 1];
uint8_t b = macaw[px * 3 + 2];
uint16_t rgb565 = ((r / 8) << 11) | ((g / 4) << 5) | ((b / 8) << 0);
mem->texture[px] = rgb565;
}
*/
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
//system.LMMODE0 = 1; // texture memory through TA FIFO
//system.LMMODE1 = 1; // texture memory through TA FIFO (mirror)
v_sync_out();
v_sync_in();
core_init();
core_init_texture_memory();
// the address of `scene` must be a multiple of 32 bytes
// this is mandatory for ch2-dma to the ta fifo polygon converter
uint32_t * scene = align_32byte(_scene);
if ((reinterpret_cast<uint32_t>(scene) & 31) != 0) {
serial_string("unaligned\n");
while(1);
}
int frame = 0;
bool a_pressed = 0;
uint32_t color;
while (true) {
v_sync_out();
v_sync_in();
ta_polygon_converter_init();
if (a_pressed) { color = 0xffffffff; } else { color = 0xffff7f00; }
uint32_t ta_parameter_size = scene_transform_quad(scene, color);
ta_polygon_converter_transfer(scene, ta_parameter_size);
ta_wait_opaque_list();
core_start_render(frame);
//a_pressed = maple_test();
frame = !frame;
}
}