dreamcast/shadow_volume.hpp

11 lines
351 B
C++

#pragma once
#include "math/float_types.hpp"
#include "model/blender_export.h"
void shadow_volume_mesh(const vec3 light,
const vec3 * position,
const vec3 * polygon_normal,
const mesh * mesh,
void(*render_quad)(vec3 a, vec3 b, vec3 c, vec3 d, bool l));