11 lines
351 B
C++
11 lines
351 B
C++
#pragma once
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#include "math/float_types.hpp"
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#include "model/blender_export.h"
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void shadow_volume_mesh(const vec3 light,
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const vec3 * position,
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const vec3 * polygon_normal,
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const mesh * mesh,
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void(*render_quad)(vec3 a, vec3 b, vec3 c, vec3 d, bool l));
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