2025-02-16 19:40:33 -06:00

41 lines
909 B
C

struct md2_texture_coordinate
{
int16_t s;
int16_t t;
};
struct md2_triangle
{
uint16_t vertex[3];
uint16_t st[3];
};
struct md2_vertex
{
uint8_t v[3]; /* position */
uint8_t normal_index;
};
struct md2_frame
{
vec3 scale; /* scale factor */
vec3 translate; /* translation vector */
char name[16]; /* frame name */
struct md2_vertex * verts; /* list of frame's vertices */
};
struct md2_header
{
int skinwidth; /* texture width */
int skinheight; /* texture height */
int num_vertices; /* number of vertices per frame */
int num_st; /* number of texture coordinates */
int num_tris; /* number of triangles */
int num_frames; /* number of frames */
struct md2_texture_coordinate * st;
struct md2_triangle * tris;
struct md2_frame * frames;
};