18 Commits

Author SHA1 Message Date
1e2b725780 example: add bear 2025-04-03 06:11:39 -05:00
0d91fc9b2c female: add exclusion modifier volume 2025-04-01 07:34:56 -05:00
94c4af8d38 example: add female 2025-03-31 23:19:14 -05:00
19f7af73b6 example: add moai 2025-03-30 18:37:00 -05:00
94c12d690d example/castle: render textures 2025-02-18 23:24:37 -06:00
39f496b52c example/castle: draw untextured castle 2025-02-18 21:32:58 -06:00
9896a7517e model/castle: add CASTLE1.X and castle.hpp 2025-02-18 20:06:22 -06:00
e389a0c80c example: add dragon 2025-02-16 19:40:33 -06:00
be19abcdcf example: add modifier_volume_cube 2025-02-10 15:07:39 -06:00
058d1d658c example: add elizabeth and speck 2025-02-06 08:25:17 -06:00
6c3aba1dc3 example/testscene: draw everything 2025-02-01 03:53:06 -06:00
87f468e83a example/testscene: add converted textures 2025-01-31 17:24:59 -06:00
4d5205a8a0 add testground 2025-01-31 10:03:59 -06:00
216501d2b0 add testscene 2025-01-31 06:22:38 -06:00
9f90e5e3f6 example: add sheik_vq 2024-09-13 13:33:31 -05:00
32b8f85a4f example: add cube_vq_rectangular 2024-09-13 05:35:43 -05:00
03403c95aa example: add sheik 2024-09-13 03:55:02 -05:00
8cead9614f add pipelined rendering examples
This adds a new texture memory allocation header,
texture_memory_alloc2.hpp, with two of each memory area.

This also adds two new examples, "cube_textured" and "cube_vq" that
demonstrate using the new texture_memory_alloc2 to perform CORE
rendering, geometry transformation, and tile acceleration
concurrently.
2024-09-09 04:20:40 -05:00