model/boblamp: add C representation of md5mesh

This commit is contained in:
Zack Buhman 2025-05-12 03:16:09 -05:00
parent 92ab8afbbf
commit e7d85097b1
5 changed files with 18007 additions and 7 deletions

1
md5/generate.py Symbolic link
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@ -0,0 +1 @@
../regs/gen/generate.py

48
md5/md5.h Normal file
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@ -0,0 +1,48 @@
#pragma once
struct md5_mesh_joint {
const char * bone_name;
const int parent_index;
const vec3 pos;
const vec4 orient;
};
struct md5_mesh_vert {
const int vert_index;
const vec2 tex;
const int weight_index;
const int weight_elem;
};
struct md5_mesh_tri {
const int tri_index;
struct {
const int a;
const int b;
const int c;
} vert_index;
};
struct md5_mesh_weight {
const int weight_index;
const int joint_index;
const float weight_value;
const vec3 pos;
};
struct md5_mesh_mesh {
const char * shader;
const int num_verts;
const md5_mesh_vert * verts;
const int num_tris;
const md5_mesh_tri * tris;
const int num_weights;
const md5_mesh_weight * weights;
};
struct md5_mesh {
const int num_joints;
const int num_meshes;
const md5_mesh_joint * joints;
const md5_mesh_mesh * meshes;
};

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@ -11,7 +11,7 @@ class MD5MeshJoint:
z_pos: float = None
x_orient: float = None
y_orient: float = None
y_orient: float = None
z_orient: float = None
@dataclass
class MD5MeshVert:
@ -215,9 +215,7 @@ def parse_ordered_list(l, ix, md5mesh):
if string == "joints":
ix = parse_joints(l, ix, md5mesh)
elif string == "mesh":
print("parse-mesh1", ix)
ix = parse_mesh(l, ix, md5mesh)
print("parse-mesh2", ix)
else:
assert False, string
@ -233,12 +231,11 @@ def parse_file(l):
while ix < len(l):
ix = parse_ordered_list(l, ix, md5mesh)
pprint(md5mesh)
return md5mesh
if __name__ == "__main__":
with open(sys.argv[1], 'r') as f:
buf = f.read()
l = [i.strip() for i in buf.split('\n') if i.strip()]
parse_file(l)
md5mesh = parse_file(l)
pprint(md5mesh)

129
md5/md5mesh_gen.py Normal file
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@ -0,0 +1,129 @@
from generate import renderer
from math import sqrt
import sys
import md5mesh
def vec2(a, b):
return f"{{{a:.6f}, {b:.6f}}}"
def vec3(a, b, c):
return f"{{{a:.6f}, {b:.6f}, {c:.6f}}}"
def vec4(a, b, c, d):
return f"{{{a:.6f}, {b:.6f}, {c:.6f}, {d:.6f}}}"
def unit_quaternion_w(x, y, z):
t = 1.0 - (x * x) - (y * y) - (z * z);
if t < 0.0:
return 0.0
else:
return -sqrt(t)
def render_md5_mesh_joint(joint):
yield f'.bone_name = "{joint.bone_name}",'
yield f".parent_index = {joint.parent_index},"
pos = vec3(joint.x_pos, joint.y_pos, joint.z_pos)
yield f".pos = {pos},"
w = unit_quaternion_w(joint.x_orient, joint.y_orient, joint.z_orient)
orient = vec4(joint.x_orient, joint.y_orient, joint.z_orient, w)
yield f".orient = {orient},"
def render_md5_mesh_vert(vert):
yield f".vert_index = {vert.vert_index},"
tex = vec2(vert.tex_u, vert.tex_v)
yield f".tex = {tex},"
yield f".weight_index = {vert.weight_index},"
yield f".weight_elem = {vert.weight_elem},"
def render_md5_mesh_tri(tri):
yield f".tri_index = {tri.tri_index},"
vi = f"{{{tri.vert_index2}, {tri.vert_index2}, {tri.vert_index3}}}"
yield f".vert_index = {vi},"
def render_md5_mesh_weight(weight):
yield f".weight_index = {weight.weight_index},"
yield f".joint_index = {weight.joint_index},"
yield f".weight_value = {weight.weight_value},"
pos = vec3(weight.x_pos, weight.y_pos, weight.z_pos)
yield f".pos = {pos},"
def render_md5_mesh_mesh(prefix, i, mesh):
yield f'.shader = "{mesh.shader}",'
yield f".num_verts = {mesh.num_verts},"
yield f".verts = {prefix}_{i}_verts,"
yield f".num_tris = {mesh.num_tris},"
yield f".tris = {prefix}_{i}_tris,"
yield f".num_weights = {mesh.num_weights},"
yield f".weights = {prefix}_{i}_weights,"
def render_md5_mesh(prefix, m):
yield f".num_joints = {m.num_joints},"
yield f".num_meshes = {m.num_meshes},"
yield f".joints = {prefix}_joints,"
yield f".meshes = {prefix}_meshes,"
def render_md5_mesh_verts(prefix, i, verts):
yield f"struct md5_mesh_vert {prefix}_{i}_verts[] = {{"
for vert in verts:
yield "{"
yield from render_md5_mesh_vert(vert)
yield "},"
yield "};"
def render_md5_mesh_tris(prefix, i, tris):
yield f"struct md5_mesh_tri {prefix}_{i}_tris[] = {{"
for tri in tris:
yield "{"
yield from render_md5_mesh_tri(tri)
yield "},"
yield "};"
def render_md5_mesh_weights(prefix, i, weights):
yield f"struct md5_mesh_weight {prefix}_{i}_weights[] = {{"
for weight in weights:
yield "{"
yield from render_md5_mesh_weight(weight)
yield "},"
yield "};"
def render_md5_mesh_joints(prefix, joints):
yield f"struct md5_mesh_joint {prefix}_joints[] = {{"
for joint in joints:
yield "{"
yield from render_md5_mesh_joint(joint)
yield "},"
yield "};"
def render_md5_mesh_meshes(prefix, meshes):
for i, mesh in enumerate(meshes):
yield from render_md5_mesh_verts(prefix, i, mesh.verts)
yield from render_md5_mesh_tris(prefix, i, mesh.tris)
yield from render_md5_mesh_weights(prefix, i, mesh.weights)
yield f"struct md5_mesh_mesh {prefix}_meshes[] = {{"
for i, mesh in enumerate(meshes):
yield "{"
yield from render_md5_mesh_mesh(prefix, i, mesh)
yield "},"
yield "};"
def render_mesh(prefix, m):
yield from render_md5_mesh_joints(prefix, m.joints)
yield from render_md5_mesh_meshes(prefix, m.meshes)
yield f"struct md5_mesh {prefix}_mesh = {{"
yield from render_md5_mesh(prefix, m)
yield "};"
def render_all(prefix, m):
yield from render_mesh(prefix, m)
if __name__ == "__main__":
with open(sys.argv[1], 'r') as f:
buf = f.read()
l = [i.strip() for i in buf.split('\n') if i.strip()]
m = md5mesh.parse_file(l)
render, out = renderer()
render(render_all(sys.argv[2], m))
sys.stdout.write(out.getvalue())

17825
model/boblamp/boblamp.h Normal file

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