model: add door
This commit is contained in:
parent
5d6a4db877
commit
715fdbce50
158
model/door/door.h
Normal file
158
model/door/door.h
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const vec3 mesh_Cylinder_position[] = {
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{0.0, 1.0, -1.0},
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{0.0, 1.0, 1.0},
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{0.19509032368659973, 0.9807852506637573, -1.0},
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{0.19509032368659973, 0.9807852506637573, 1.0},
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{0.3826834559440613, 0.9238795042037964, -1.0},
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{0.3826834559440613, 0.9238795042037964, 1.0},
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{0.5555702447891235, 0.8314695954322815, -1.0},
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{0.5555702447891235, 0.8314695954322815, 1.0},
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{0.7071067690849304, 0.7071067690849304, -1.0},
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{0.7071067690849304, 0.7071067690849304, 1.0},
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{0.8314695954322815, 0.5555702447891235, -1.0},
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{0.8314695954322815, 0.5555702447891235, 1.0},
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{0.9238795042037964, 0.3826834559440613, -1.0},
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{0.9238795042037964, 0.3826834559440613, 1.0},
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{0.9807852506637573, 0.19509032368659973, -1.0},
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{0.9807852506637573, 0.19509032368659973, 1.0},
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{1.0, 0.0, -1.0},
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{1.0, 0.0, 1.0},
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{0.9807852506637573, -0.19509032368659973, -1.0},
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{0.9807852506637573, -0.19509032368659973, 1.0},
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{0.9238795042037964, -0.3826834559440613, -1.0},
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{0.9238795042037964, -0.3826834559440613, 1.0},
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{0.8314695954322815, -0.5555702447891235, -1.0},
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{0.8314695954322815, -0.5555702447891235, 1.0},
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{0.7071067690849304, -0.7071067690849304, -1.0},
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{0.7071067690849304, -0.7071067690849304, 1.0},
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{0.5555702447891235, -0.8314695954322815, -1.0},
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{0.5555702447891235, -0.8314695954322815, 1.0},
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{0.3826834559440613, -0.9238795042037964, -1.0},
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{0.3826834559440613, -0.9238795042037964, 1.0},
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{0.19509032368659973, -0.9807852506637573, -1.0},
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{0.19509032368659973, -0.9807852506637573, 1.0},
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{0.0, -1.0, -1.0},
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{0.0, -1.0, 1.0},
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{-0.19509032368659973, -0.9807852506637573, -1.0},
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{-0.19509032368659973, -0.9807852506637573, 1.0},
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{-0.3826834559440613, -0.9238795042037964, -1.0},
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{-0.3826834559440613, -0.9238795042037964, 1.0},
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{-0.5555702447891235, -0.8314695954322815, -1.0},
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{-0.5555702447891235, -0.8314695954322815, 1.0},
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{-0.7071067690849304, -0.7071067690849304, -1.0},
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{-0.7071067690849304, -0.7071067690849304, 1.0},
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{-0.8314695954322815, -0.5555702447891235, -1.0},
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{-0.8314695954322815, -0.5555702447891235, 1.0},
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{-0.9238795042037964, -0.3826834559440613, -1.0},
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{-0.9238795042037964, -0.3826834559440613, 1.0},
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{-0.9807852506637573, -0.19509032368659973, -1.0},
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{-0.9807852506637573, -0.19509032368659973, 1.0},
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{-1.0, 0.0, -1.0},
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{-1.0, 0.0, 1.0},
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{-0.9807852506637573, 0.19509032368659973, -1.0},
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{-0.9807852506637573, 0.19509032368659973, 1.0},
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{-0.9238795042037964, 0.3826834559440613, -1.0},
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{-0.9238795042037964, 0.3826834559440613, 1.0},
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{-0.8314695954322815, 0.5555702447891235, -1.0},
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{-0.8314695954322815, 0.5555702447891235, 1.0},
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{-0.7071067690849304, 0.7071067690849304, -1.0},
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{-0.7071067690849304, 0.7071067690849304, 1.0},
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{-0.5555702447891235, 0.8314695954322815, -1.0},
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{-0.5555702447891235, 0.8314695954322815, 1.0},
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{-0.3826834559440613, 0.9238795042037964, -1.0},
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{-0.3826834559440613, 0.9238795042037964, 1.0},
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{-0.19509032368659973, 0.9807852506637573, -1.0},
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{-0.19509032368659973, 0.9807852506637573, 1.0},
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{0.8070226311683655, 0.0, 0.9663905501365662},
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{0.8070226311683655, 0.0, -0.9663905501365662},
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{0.8070226311683655, -12.08585262298584, 0.9663905501365662},
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{0.8070226311683655, -12.08585262298584, -0.9663905501365662},
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{-0.8070226311683655, 0.0, 0.9663905501365662},
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{-0.8070226311683655, 0.0, -0.9663905501365662},
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{-0.8070226311683655, -12.08585262298584, 0.9663905501365662},
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{-0.8070226311683655, -12.08585262298584, -0.9663905501365662},
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};
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struct polygon {
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int a, b, c, d;
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};
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const polygon mesh_Cylinder_polygons[] = {
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{0, 1, 3, 2},
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{2, 3, 5, 4},
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{4, 5, 7, 6},
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{6, 7, 9, 8},
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{8, 9, 11, 10},
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{10, 11, 13, 12},
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{12, 13, 15, 14},
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{14, 15, 17, 16},
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{16, 17, 19, 18},
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{18, 19, 21, 20},
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{20, 21, 23, 22},
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{22, 23, 25, 24},
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{24, 25, 27, 26},
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{26, 27, 29, 28},
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{28, 29, 31, 30},
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{30, 31, 33, 32},
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{32, 33, 35, 34},
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{34, 35, 37, 36},
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{36, 37, 39, 38},
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{38, 39, 41, 40},
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{40, 41, 43, 42},
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{42, 43, 45, 44},
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{44, 45, 47, 46},
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{46, 47, 49, 48},
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{48, 49, 51, 50},
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{50, 51, 53, 52},
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{52, 53, 55, 54},
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{54, 55, 57, 56},
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{56, 57, 59, 58},
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{58, 59, 61, 60},
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//{3, 1, 63, 61, 59, 57, 55, 53, 51, 49, 47, 45, 43, 41, 39, 37, 35, 33, 31, 29, 27, 25, 23, 21, 19, 17, 15, 13, 11, 9, 7, 5},
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{60, 61, 63, 62},
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{62, 63, 1, 0},
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//{0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62},
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{64, 65, 67, 66},
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{66, 67, 71, 70},
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{70, 71, 69, 68},
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{68, 69, 65, 64},
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{66, 70, 68, 64},
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{71, 67, 65, 69},
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};
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struct mesh {
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vec3 * position;
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int position_length;
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polygon * polygons;
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int polygons_length;
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// vec2 * uv_layers[]; // support for multiple UV maps
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// int uv_layers_length;
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};
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const mesh mesh_Cylinder = {
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position = mesh_Cylinder_position,
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position_length = (sizeof (mesh_Cylinder_position)) / (sizeof (mesh_Cylinder_position[0])),
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polygons = mesh_Cylinder_polygons,
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polygons_length = (sizeof (mesh_Cylinder_polygons)) / (sizeof (mesh_Cylinder_polygons[0])),
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};
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struct object {
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struct mesh * mesh;
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vec4 rotation;
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vec3 location;
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};
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struct object objects[] = {
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{ // object Cylinder
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.mesh = &mesh_Cylinder,
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.rotation = {0.6241188049316406, 0.6737393736839294, -0.051736120134592056, -0.7371557950973511};
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.location = {0.0, 0.0, 0.0};
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},
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{ // object Cylinder.001
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.mesh = &mesh_Cylinder
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.rotation = {0.6241188049316406, 0.6737393736839294, -0.051736120134592056, -0.7371557950973511}
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.location = {-1.21906316280365, -4.1197733879089355, 1.3510278463363647}
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}
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};
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