x/gen: implement all generator functions

This commit is contained in:
Zack Buhman 2025-02-18 20:03:42 -06:00
parent ec11cc49d3
commit 2f6aea9c3b
3 changed files with 231 additions and 74 deletions

270
x/gen.py
View File

@ -18,15 +18,38 @@ def obj_value(obj):
def obj_type(obj): def obj_type(obj):
return type(obj_value(obj)) return type(obj_value(obj))
visitors = None
def visit(func, obj):
global visitors
yield from visitors[obj_type(obj)](func, obj)
def visit_none(func, obj):
return
yield # empty generator
def visit_objects(func, obj): def visit_objects(func, obj):
print("vo", func) yield from func(obj)
yield func(obj)
for o in obj_value(obj).objects: for o in obj_value(obj).objects:
yield func(o) yield from visit(func, o)
def visit_self(func, obj): def visit_self(func, obj):
print("vs", func) yield from func(obj)
yield func(obj)
tagged = {
templates.Header,
templates.Material,
templates.TextureFilename,
templates.Frame,
templates.FrameTransformMatrix,
templates.Mesh,
templates.MeshMaterialList,
templates.MeshNormals,
templates.MeshTextureCoords,
templates.AnimationKey,
templates.AnimationOptions,
templates.Animation,
templates.AnimationSet,
}
visitors = { visitors = {
templates.ColorRGBA : visit_self, templates.ColorRGBA : visit_self,
@ -35,7 +58,7 @@ visitors = {
templates.Vector : visit_self, templates.Vector : visit_self,
templates.MeshFace : visit_self, templates.MeshFace : visit_self,
templates.Coords2D : visit_self, templates.Coords2D : visit_self,
templates.Reference : visit_self, templates.Reference : visit_none,
templates.FloatKeys : visit_self, templates.FloatKeys : visit_self,
templates.TimedFloatKeys : visit_self, templates.TimedFloatKeys : visit_self,
@ -80,75 +103,209 @@ type_map = {
templates.AnimationSet : "animation_set", templates.AnimationSet : "animation_set",
} }
type_counter = Counter()
def name_gen(obj):
global type_counter
assert type(obj) is not tuple
i = type_counter[type(obj)]
type_counter[type(obj)] += 1
return i
name_map = {} name_map = {}
obj_map = {}
def add_name_map(obj): def add_name_map(obj):
if type(obj) is not tuple: if type(obj) is not tuple:
return return
name, obj = obj name, obj = obj
assert name not in name_map, name assert name not in name_map, name
name_map[name] = obj name_map[id(obj)] = name.decode("utf-8")
obj_map[name] = obj
yield None yield None
def type_declaration(obj): type_counter = Counter()
obj_names = {}
def name_gen(obj):
global type_counter
global obj_names
assert type(obj) is not tuple
if id(obj) in name_map:
return name_map[id(obj)]
elif id(obj) in obj_names:
return obj_names[id(obj)]
else:
i = type_counter[obj_type(obj)]
type_counter[obj_type(obj)] += 1
obj_names[id(obj)] = i
return i
def get_obj_name(obj):
type_name = type_map[obj_type(obj)] type_name = type_map[obj_type(obj)]
if type(obj) is tuple: if type(obj) is tuple:
name, _ = obj name, _ = obj
string_name = name.decode('utf-8') string_name = name.decode('utf-8')
else: else:
string_name = name_gen(obj) string_name = name_gen(obj)
return f"const {type_name} {type_name}_{string_name}" return f"{type_name}_{string_name}"
def generate_predeclaration(obj): def type_declaration(obj):
if type(obj) is not tuple: type_name = type_map[obj_type(obj)]
return string_name = get_obj_name(obj)
return f"const {type_name} {string_name}"
yield f"{type_declaration(obj)};" def generate_vec3(name, name2, vertices):
yield f"vec3 {name}_{name2}[] = {{"
def generate_header(obj): for v in vertices:
yield f"{type_declaration(obj)} {{" coordinates = f"{v.x}, {v.y}, {v.z}"
yield f"{{{coordinates}}},"
yield "};" yield "};"
def generate_definition(obj): def generate_faces(name, faces):
if obj_type(obj) is templates.Header: yield f"struct mesh_face {name}_faces[] = {{"
yield from generate_header(obj) for f in faces:
elif obj_type(obj) is templates.Material: assert f.nFaceVertexIndices == 3
yield from generate_material(obj) indices = f"{', '.join(map(str, f.faceVertexIndices))}"
elif obj_type(obj) is templates.TextureFilename: yield f"{{{indices}}},"
yield from generate_texture_filename(obj) yield "};"
elif obj_type(obj) is templates.Frame:
yield from generate_frame(obj)
elif obj_type(obj) is templates.FrameTransformMatrix:
yield from generate_frame_transform_matrix(obj)
elif obj_type(obj) is templates.Mesh:
yield from generate_mesh(obj)
elif obj_type(obj) is templates.MeshMaterialList:
yield from generate_mesh_material_list(obj)
elif obj_type(obj) is templates.MeshNormals:
yield from generate_mesh_normals(obj)
elif obj_type(obj) is templates.MeshTextureCoords:
yield from generate_mesh_texture_coords(obj)
elif obj_type(obj) is templates.AnimationKey:
yield from generate_animation_key(obj)
elif obj_type(obj) is templates.AnimationOptions:
yield from generate_animation_options(obj)
elif obj_type(obj) is templates.Animation:
yield from generate_animation(obj)
elif obj_type(obj) is templates.AnimationSet:
yield from generate_animation_set(obj)
else:
assert False, (type(obj), obj)
def visit(func, obj): def generate_face_indices(name, face_indices):
yield from visitors[obj_type(obj)](func, obj) yield f"int {name}_face_indices[] = {{"
for i in face_indices:
yield f"{i},"
yield "};"
def generate_predeclaration(obj):
name = get_obj_name(obj)
if obj_type(obj) is templates.Mesh:
yield from generate_vec3(name, "vertices", obj_value(obj).vertices)
yield from generate_faces(name, obj_value(obj).faces)
elif obj_type(obj) is templates.MeshMaterialList:
yield from generate_face_indices(name, obj_value(obj).faceIndices)
elif obj_type(obj) is templates.MeshNormals:
yield from generate_vec3(name, "normals", obj_value(obj).normals)
yield f"extern {type_declaration(obj)};"
def generate_header(obj):
yield f".major = {obj.major},"
yield f".minor = {obj.minor},"
yield f".flags = {obj.flags},"
def generate_material(obj):
face_color = f"{obj.faceColor.r}f, {obj.faceColor.g}f, {obj.faceColor.b}f, {obj.faceColor.a}f"
specular_color = f"{obj.specularColor.r}f, {obj.specularColor.g}f, {obj.specularColor.b}f"
emissive_color = f"{obj.emissiveColor.r}f, {obj.emissiveColor.g}f, {obj.emissiveColor.b}f"
yield f".face_color = {{{face_color}}},"
yield f".power = {obj.power}f,"
yield f".specular_color = {{{specular_color}}},"
yield f".emissive_color = {{{emissive_color}}},"
def generate_texture_filename(obj):
yield ""
def generate_frame(obj):
return
yield # empty generator function
def generate_frame_transform_matrix(obj):
yield ".frame_matrix = {"
m = obj.frameMatrix.v
# transpose matrix from column-major to row-major
yield f"{m[0]}, {m[4]}, {m[8]}, {m[12]},"
yield f"{m[1]}, {m[5]}, {m[9]}, {m[13]},"
yield f"{m[2]}, {m[6]}, {m[10]}, {m[14]},"
yield f"{m[3]}, {m[7]}, {m[11]}, {m[15]},"
yield "},"
def generate_mesh(obj):
name = get_obj_name(obj)
yield f".n_vertices = {obj.nVertices},"
yield f".vertices = {name}_vertices,"
yield f".n_faces = {obj.nFaces},"
yield f".faces = {name}_faces,"
def generate_mesh_material_list(obj):
name = get_obj_name(obj)
yield f".n_materials = {obj.nMaterials},"
yield f".n_face_indices = {obj.nFaceIndices},"
yield f".face_indices = {name}_face_indices,"
def generate_mesh_normals(obj):
name = get_obj_name(obj)
yield f".n_normals = {obj.nNormals},"
yield f".normals = {name}_normals,"
yield f".n_face_normals = {obj.nFaceNormals},"
def generate_mesh_texture_coords(obj):
yield f".n_texture_coords = {obj.nTextureCoords},"
yield f".texture_coords = {{"
for tc in obj.textureCoords:
coordinates = f"{tc.u}, {tc.v}"
yield f"{{{coordinates}}},"
yield "},"
def generate_animation_key(obj):
yield f".key_type = {obj.keyType},"
yield f".n_keys = {obj.nKeys},"
yield ".keys = {"
yield "// not implemented"
yield "},"
def generate_animation_options(obj):
yield f".open_closed = {obj.openClosed},"
yield f".position_quality = {obj.positionQuality},"
def generate_animation(obj):
return
yield
def generate_animation_set(obj):
return
yield
def generate_definition(obj):
yield f"{type_declaration(obj)} = {{"
if obj_type(obj) in tagged:
yield f".tag = tag::{type_map[obj_type(obj)]},"
if obj_type(obj) is templates.Header:
yield from generate_header(obj_value(obj))
elif obj_type(obj) is templates.Material:
yield from generate_material(obj_value(obj))
elif obj_type(obj) is templates.TextureFilename:
yield from generate_texture_filename(obj_value(obj))
elif obj_type(obj) is templates.Frame:
yield from generate_frame(obj_value(obj))
elif obj_type(obj) is templates.FrameTransformMatrix:
yield from generate_frame_transform_matrix(obj_value(obj))
elif obj_type(obj) is templates.Mesh:
yield from generate_mesh(obj_value(obj))
elif obj_type(obj) is templates.MeshMaterialList:
yield from generate_mesh_material_list(obj_value(obj))
elif obj_type(obj) is templates.MeshNormals:
yield from generate_mesh_normals(obj_value(obj))
elif obj_type(obj) is templates.MeshTextureCoords:
yield from generate_mesh_texture_coords(obj_value(obj))
elif obj_type(obj) is templates.AnimationKey:
yield from generate_animation_key(obj_value(obj))
elif obj_type(obj) is templates.AnimationOptions:
yield from generate_animation_options(obj_value(obj))
elif obj_type(obj) is templates.Animation:
yield from generate_animation(obj_value(obj))
elif obj_type(obj) is templates.AnimationSet:
yield from generate_animation_set(obj_value(obj))
elif obj_type(obj) is templates.Reference:
# do nothing
pass
else:
assert False, (obj_type(obj), obj)
if visitors[obj_type(obj)] is visit_objects:
yield ""
yield ".objects = {"
for o in obj_value(obj).objects:
if obj_type(o) == templates.Reference:
reference_name = obj_value(o).name
o = obj_map[reference_name]
yield f"reinterpret_cast<const data_object *>(&{get_obj_name(o)}),"
yield "}"
yield "};"
def visit_all(func, objects): def visit_all(func, objects):
for obj in objects: for obj in objects:
@ -165,6 +322,5 @@ objects = list(parse_all(TokenReader(buf)))
_ = list(visit_all(add_name_map, objects)) _ = list(visit_all(add_name_map, objects))
render, out = generate.renderer() render, out = generate.renderer()
for i in gen(objects): render(gen(objects))
print("line", i)
print(out.getvalue()) print(out.getvalue())

View File

@ -7,15 +7,16 @@ def should_autonewline(line):
and (len(line.split()) < 2 or line.split()[1] != '=') # hacky; meh and (len(line.split()) < 2 or line.split()[1] != '=') # hacky; meh
) )
def _render(out, lines): def _render(out, lines, level=0):
indent = " " indent = " "
level = 0
for l in lines: for l in lines:
if l and (l[0] == "}" or l[0] == ")"): if l and (l[0] == "}" or l[0] == ")"):
level -= 2 level -= 2
assert level >= 0, out.getvalue() assert level >= 0, out.getvalue()
if len(l) == 0: if type(l) is tuple:
line_fifo.append(l)
elif len(l) == 0:
out.write("\n") out.write("\n")
else: else:
out.write(indent * level + l + "\n") out.write(indent * level + l + "\n")

28
x/x.hpp
View File

@ -1,7 +1,7 @@
/* primitives */ /* primitives */
struct mesh_face { struct mesh_face {
int nfacevertexindices; //int n_face_vertex_indices;
int facevertexindices[]; int face_vertex_indices[3];
}; };
struct float_keys { struct float_keys {
@ -42,11 +42,11 @@ struct header {
struct material { struct material {
enum tag tag; enum tag tag;
vec4 facecolor; vec4 face_color;
float power; float power;
vec3 specularcolor; vec3 specular_color;
vec3 emissivecolor; vec3 emissive_color;
struct data_object * objects[]; const data_object * objects[];
}; };
struct texture_filename { struct texture_filename {
@ -56,21 +56,21 @@ struct texture_filename {
struct frame { struct frame {
enum tag tag; enum tag tag;
struct data_object * objects[]; const data_object * objects[];
}; };
struct frame_transform_matrix { struct frame_transform_matrix {
enum tag tag; enum tag tag;
mat4x4 framematrix; mat4x4 frame_matrix;
}; };
struct mesh { struct mesh {
enum tag tag; enum tag tag;
int nvertices; int n_vertices;
vec3 * vertices; vec3 * vertices;
int nfaces; int n_faces;
struct mesh_face * faces; struct mesh_face * faces;
struct data_object * objects[]; const data_object * objects[];
}; };
struct mesh_material_list { struct mesh_material_list {
@ -78,7 +78,7 @@ struct mesh_material_list {
int n_materials; int n_materials;
int n_face_indices; int n_face_indices;
int * face_indices; int * face_indices;
struct data_object * objects[]; const data_object * objects[];
}; };
struct mesh_normals { struct mesh_normals {
@ -110,12 +110,12 @@ struct animation_options {
struct animation { struct animation {
enum tag tag; enum tag tag;
struct data_object * objects[]; const data_object * objects[];
}; };
struct animation_set { struct animation_set {
enum tag tag; enum tag tag;
struct data_object * objects[]; const data_object * objects[];
}; };
struct data_object { struct data_object {