d3d10/font.fx

34 lines
447 B
HLSL

struct VS_INPUT
{
float4 Pos : POSITION;
};
struct PS_INPUT
{
float4 Pos : SV_POSITION;
};
PS_INPUT VS(VS_INPUT input)
{
PS_INPUT output = (PS_INPUT)0;
output.Pos = input.Pos;
return output;
}
float4 PS(PS_INPUT input) : SV_Target
{
return float4(1, 1, 1, 1);
}
technique10 Font
{
pass P0
{
SetVertexShader(CompileShader(vs_4_0, VS()));
SetGeometryShader(NULL);
SetPixelShader(CompileShader(ps_4_0, PS()));
}
}