34 lines
447 B
HLSL
34 lines
447 B
HLSL
struct VS_INPUT
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{
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float4 Pos : POSITION;
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};
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struct PS_INPUT
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{
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float4 Pos : SV_POSITION;
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};
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PS_INPUT VS(VS_INPUT input)
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{
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PS_INPUT output = (PS_INPUT)0;
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output.Pos = input.Pos;
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return output;
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}
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float4 PS(PS_INPUT input) : SV_Target
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{
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return float4(1, 1, 1, 1);
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}
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technique10 Font
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{
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pass P0
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{
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SetVertexShader(CompileShader(vs_4_0, VS()));
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SetGeometryShader(NULL);
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SetPixelShader(CompileShader(ps_4_0, PS()));
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}
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}
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