struct VS_INPUT { float4 Pos : POSITION; }; struct PS_INPUT { float4 Pos : SV_POSITION; }; PS_INPUT VS(VS_INPUT input) { PS_INPUT output = (PS_INPUT)0; output.Pos = input.Pos; return output; } float4 PS(PS_INPUT input) : SV_Target { return float4(1, 1, 1, 1); } technique10 Font { pass P0 { SetVertexShader(CompileShader(vs_4_0, VS())); SetGeometryShader(NULL); SetPixelShader(CompileShader(ps_4_0, PS())); } }