40 lines
942 B
C
40 lines
942 B
C
const DWORD accessor_0[] = {
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2,
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1,
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0,
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};
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const int accessor_0_length = (sizeof (accessor_0)) / (sizeof (accessor_0[0]));
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const D3DXVECTOR3 accessor_1[] = {
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D3DXVECTOR3( 0.000f, 0.000f, 0.000f),
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D3DXVECTOR3( 1.000f, 0.000f, 0.000f),
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D3DXVECTOR3( 0.000f, 1.000f, 0.000f),
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};
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const int accessor_1_length = (sizeof (accessor_1)) / (sizeof (accessor_1[0]));
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const float accessor_2[] = {
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0.0,
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0.25,
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0.5,
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0.75,
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1.0,
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};
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const int accessor_2_length = (sizeof (accessor_2)) / (sizeof (accessor_2[0]));
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const D3DXVECTOR4 accessor_3[] = {
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D3DXVECTOR4( 0.000f, 0.000f, 0.000f, 1.000f),
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D3DXVECTOR4( 0.000f, 0.000f, 0.707f, 0.707f),
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D3DXVECTOR4( 0.000f, 0.000f, 1.000f, 0.000f),
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D3DXVECTOR4( 0.000f, 0.000f, 0.707f, -0.707f),
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D3DXVECTOR4( 0.000f, 0.000f, 0.000f, 1.000f),
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};
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const int accessor_3_length = (sizeof (accessor_3)) / (sizeof (accessor_3[0]));
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const Mesh mesh_0 = {
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1, -1, -1, 0,
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};
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