d3d10/minimal.h

40 lines
942 B
C

const DWORD accessor_0[] = {
2,
1,
0,
};
const int accessor_0_length = (sizeof (accessor_0)) / (sizeof (accessor_0[0]));
const D3DXVECTOR3 accessor_1[] = {
D3DXVECTOR3( 0.000f, 0.000f, 0.000f),
D3DXVECTOR3( 1.000f, 0.000f, 0.000f),
D3DXVECTOR3( 0.000f, 1.000f, 0.000f),
};
const int accessor_1_length = (sizeof (accessor_1)) / (sizeof (accessor_1[0]));
const float accessor_2[] = {
0.0,
0.25,
0.5,
0.75,
1.0,
};
const int accessor_2_length = (sizeof (accessor_2)) / (sizeof (accessor_2[0]));
const D3DXVECTOR4 accessor_3[] = {
D3DXVECTOR4( 0.000f, 0.000f, 0.000f, 1.000f),
D3DXVECTOR4( 0.000f, 0.000f, 0.707f, 0.707f),
D3DXVECTOR4( 0.000f, 0.000f, 1.000f, 0.000f),
D3DXVECTOR4( 0.000f, 0.000f, 0.707f, -0.707f),
D3DXVECTOR4( 0.000f, 0.000f, 0.000f, 1.000f),
};
const int accessor_3_length = (sizeof (accessor_3)) / (sizeof (accessor_3[0]));
const Mesh mesh_0 = {
1, -1, -1, 0,
};