const DWORD accessor_0[] = { 2, 1, 0, }; const int accessor_0_length = (sizeof (accessor_0)) / (sizeof (accessor_0[0])); const D3DXVECTOR3 accessor_1[] = { D3DXVECTOR3( 0.000f, 0.000f, 0.000f), D3DXVECTOR3( 1.000f, 0.000f, 0.000f), D3DXVECTOR3( 0.000f, 1.000f, 0.000f), }; const int accessor_1_length = (sizeof (accessor_1)) / (sizeof (accessor_1[0])); const float accessor_2[] = { 0.0, 0.25, 0.5, 0.75, 1.0, }; const int accessor_2_length = (sizeof (accessor_2)) / (sizeof (accessor_2[0])); const D3DXVECTOR4 accessor_3[] = { D3DXVECTOR4( 0.000f, 0.000f, 0.000f, 1.000f), D3DXVECTOR4( 0.000f, 0.000f, 0.707f, 0.707f), D3DXVECTOR4( 0.000f, 0.000f, 1.000f, 0.000f), D3DXVECTOR4( 0.000f, 0.000f, 0.707f, -0.707f), D3DXVECTOR4( 0.000f, 0.000f, 0.000f, 1.000f), }; const int accessor_3_length = (sizeof (accessor_3)) / (sizeof (accessor_3[0])); const Mesh mesh_0 = { 1, -1, -1, 0, };