20 lines
348 B
HLSL
20 lines
348 B
HLSL
float4 VS(float4 Pos : POSITION) : SV_POSITION
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{
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return Pos;
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}
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float4 PS(float4 Pos : SV_POSITION) : SV_Target
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{
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return float4(1.0f, 1.0f, 0.0f, 1.0f);
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}
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technique10 Render
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{
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pass P0
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{
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SetVertexShader(CompileShader(vs_4_0, VS()));
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SetGeometryShader(NULL);
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SetPixelShader(CompileShader(ps_4_0, PS()));
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}
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}
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