d3d10/main.fx
2025-12-30 15:01:41 -06:00

20 lines
348 B
HLSL

float4 VS(float4 Pos : POSITION) : SV_POSITION
{
return Pos;
}
float4 PS(float4 Pos : SV_POSITION) : SV_Target
{
return float4(1.0f, 1.0f, 0.0f, 1.0f);
}
technique10 Render
{
pass P0
{
SetVertexShader(CompileShader(vs_4_0, VS()));
SetGeometryShader(NULL);
SetPixelShader(CompileShader(ps_4_0, PS()));
}
}