float4 VS(float4 Pos : POSITION) : SV_POSITION { return Pos; } float4 PS(float4 Pos : SV_POSITION) : SV_Target { return float4(1.0f, 1.0f, 0.0f, 1.0f); } technique10 Render { pass P0 { SetVertexShader(CompileShader(vs_4_0, VS())); SetGeometryShader(NULL); SetPixelShader(CompileShader(ps_4_0, PS())); } }