69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
#pragma once
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#include "collada_types.hpp"
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#include "directxmath/directxmath.h"
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namespace collada_scene {
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struct __attribute__((aligned(16))) lookat {
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XMVECTOR eye;
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XMVECTOR at;
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XMVECTOR up;
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};
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struct __attribute__((aligned(16))) transform {
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union {
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lookat lookat;
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XMMATRIX matrix;
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XMVECTOR rotate;
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XMVECTOR scale;
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XMVECTOR translate;
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};
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collada::transform_type type;
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};
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struct node_instance {
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transform * transforms = NULL;
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};
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struct scene_state {
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const UINT m_numBuffers = 1; // FIXME
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const UINT m_strides[1] = {3 * 3 * 4}; // FIXME
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const UINT m_offsets[1] = {0}; // FIXME
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ID3D10Buffer * m_pVertexBuffers[1] = {}; // FIXME
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ID3D10Buffer * m_pIndexBuffer = NULL;
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ID3D10InputLayout ** m_pVertexLayouts = NULL;
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node_instance * m_nodeInstances = NULL;
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collada::descriptor const * m_descriptor;
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HRESULT load_scene(collada::descriptor const * const descriptor);
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void render();
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typedef void (collada_scene::scene_state::* const apply_node_func_t)(collada::node const * const node,
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node_instance * node_instance);
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private:
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HRESULT load_layouts();
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void allocate_node_instances();
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node_instance * apply_node_instances1(collada::node const * const node,
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node_instance * node_instance,
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apply_node_func_t func);
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void apply_node_instances(apply_node_func_t func);
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void allocate_node_instance(collada::node const * const node,
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node_instance * node_instance);
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void render_geometries(collada::instance_geometry const * const instance_geometries,
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int const instance_geometries_count);
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};
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HRESULT LoadEffect();
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HRESULT LoadLayout(collada::inputs const& inputs, ID3D10InputLayout ** ppVertexLayout);
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HRESULT LoadVertexBuffer(LPCWSTR name, ID3D10Buffer ** ppVertexBuffer);
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HRESULT LoadIndexBuffer(LPCWSTR name, ID3D10Buffer ** ppIndexBuffer);
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}
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