add robot_player; re-enable texturing
This commit is contained in:
parent
a8b1297ddc
commit
31e8291e94
5
Makefile
5
Makefile
@ -5,14 +5,15 @@ all: $(BUILD_TYPE)/d3d10.exe
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%.fxo: %.fx
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%.fxo: %.fx
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fxc /Od /Zi /T fx_4_0 /nologo /Fo $@ $<
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fxc /Od /Zi /T fx_4_0 /nologo /Fo $@ $<
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$(BUILD_TYPE)/%.res: %.rc
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$(BUILD_TYPE)/%.res: %.rc main.fxo
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rc.exe /d "_UNICODE" /d "UNICODE" /fo $@ $<
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rc.exe /d "_UNICODE" /d "UNICODE" /fo $@ $<
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$(BUILD_TYPE)/%.obj: %.cpp
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$(BUILD_TYPE)/%.obj: %.cpp
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cl.exe /Fo"$@" /Fd"$(BUILD_TYPE)\vc80.pdb" @"compile_$(BUILD_TYPE).rsp" $<
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cl.exe /Fo"$@" /Fd"$(BUILD_TYPE)\vc80.pdb" @"compile_$(BUILD_TYPE).rsp" $<
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#$(BUILD_TYPE)/cesium_man.obj
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OBJS = \
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OBJS = \
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$(BUILD_TYPE)/cesium_man.obj \
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$(BUILD_TYPE)/robot_player.obj \
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$(BUILD_TYPE)/main.obj \
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$(BUILD_TYPE)/main.obj \
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$(BUILD_TYPE)/main.res
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$(BUILD_TYPE)/main.res
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56
main.cpp
56
main.cpp
@ -14,7 +14,10 @@
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//#include "rigged_figure.hpp"
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//#include "rigged_figure.hpp"
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//#define ROOT_MESH_NODE node_1
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//#define ROOT_MESH_NODE node_1
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#include "cesium_man.hpp"
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//#include "cesium_man.hpp"
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//#define ROOT_MESH_NODE node_2
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#include "robot_player.hpp"
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#define ROOT_MESH_NODE node_2
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#define ROOT_MESH_NODE node_2
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HINSTANCE g_hInstance = NULL;
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HINSTANCE g_hInstance = NULL;
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@ -318,19 +321,19 @@ HRESULT InitDirect3DDevice()
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InitDirect3DViews();
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InitDirect3DViews();
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// texture
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// texture
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HRSRC hSeafloorRes = FindResource(NULL, L"RES_SEAFLOOR", RT_RCDATA);
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HRSRC hRobotPlayerRes = FindResource(NULL, L"RES_ROBOT_PLAYER", RT_RCDATA);
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if (hSeafloorRes == NULL) {
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if (hRobotPlayerRes == NULL) {
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print("FindResource\n");
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print("FindResource\n");
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return -1;
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return -1;
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}
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}
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DWORD dwSeafloorResSize = SizeofResource(NULL, hSeafloorRes);
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DWORD dwRobotPlayerResSize = SizeofResource(NULL, hRobotPlayerRes);
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HGLOBAL hSeafloorData = LoadResource(NULL, hSeafloorRes);
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HGLOBAL hRobotPlayerData = LoadResource(NULL, hRobotPlayerRes);
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D3D10_SUBRESOURCE_DATA initSeafloorData;
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D3D10_SUBRESOURCE_DATA initRobotPlayerData;
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initSeafloorData.pSysMem = LockResource(hSeafloorData);
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initRobotPlayerData.pSysMem = LockResource(hRobotPlayerData);
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initSeafloorData.SysMemPitch = 256 * 4;
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initRobotPlayerData.SysMemPitch = 64 * 4;
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D3D10_TEXTURE2D_DESC descTexture;
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D3D10_TEXTURE2D_DESC descTexture;
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descTexture.Width = 256;
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descTexture.Width = 64;
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descTexture.Height = 256;
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descTexture.Height = 64;
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descTexture.MipLevels = 1;
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descTexture.MipLevels = 1;
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descTexture.ArraySize = 1;
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descTexture.ArraySize = 1;
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descTexture.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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descTexture.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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@ -340,7 +343,7 @@ HRESULT InitDirect3DDevice()
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descTexture.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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descTexture.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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descTexture.CPUAccessFlags = 0;
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descTexture.CPUAccessFlags = 0;
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descTexture.MiscFlags = 0;
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descTexture.MiscFlags = 0;
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hr = g_pd3dDevice->CreateTexture2D(&descTexture, &initSeafloorData, &g_pTexture);
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hr = g_pd3dDevice->CreateTexture2D(&descTexture, &initRobotPlayerData, &g_pTexture);
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if (FAILED(hr)) {
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if (FAILED(hr)) {
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print("CreateTexture2D\n");
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print("CreateTexture2D\n");
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return hr;
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return hr;
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@ -397,7 +400,7 @@ HRESULT InitDirect3DDevice()
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{"TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 1, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 1, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"TEXCOORD", 1, DXGI_FORMAT_R32G32B32A32_FLOAT, 2, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"TEXCOORD", 1, DXGI_FORMAT_R32G32B32A32_FLOAT, 2, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"NORMAL" , 0, DXGI_FORMAT_R32G32B32_FLOAT, 3, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"NORMAL" , 0, DXGI_FORMAT_R32G32B32_FLOAT, 3, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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//{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 24, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"TEXCOORD", 2, DXGI_FORMAT_R32G32_FLOAT, 4, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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};
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};
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UINT numElements = (sizeof (layout)) / (sizeof (layout[0]));
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UINT numElements = (sizeof (layout)) / (sizeof (layout[0]));
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@ -425,7 +428,7 @@ HRESULT InitDirect3DDevice()
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const Mesh * mesh = ROOT_MESH_NODE.mesh;
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const Mesh * mesh = ROOT_MESH_NODE.mesh;
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const DWORD dwVertexBufferCount = 4;
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const DWORD dwVertexBufferCount = 5;
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ID3D10Buffer * pVertexBuffers[dwVertexBufferCount];
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ID3D10Buffer * pVertexBuffers[dwVertexBufferCount];
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// position
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// position
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@ -480,13 +483,27 @@ HRESULT InitDirect3DDevice()
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return hr;
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return hr;
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}
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}
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// texcoords
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bd.Usage = D3D10_USAGE_DEFAULT;
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bd.ByteWidth = mesh->texcoord_0_size;
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bd.BindFlags = D3D10_BIND_VERTEX_BUFFER;
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bd.CPUAccessFlags = 0;
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bd.MiscFlags = 0;
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initData.pSysMem = mesh->texcoord_0;
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hr = g_pd3dDevice->CreateBuffer(&bd, &initData, &pVertexBuffers[4]);
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if (FAILED(hr)) {
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print("CreateBuffer\n");
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return hr;
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}
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UINT stride[] = {
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UINT stride[] = {
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(sizeof (mesh->position[0])),
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(sizeof (mesh->position[0])),
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(sizeof (mesh->weights_0[0])),
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(sizeof (mesh->weights_0[0])),
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(sizeof (mesh->joints_0[0])),
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(sizeof (mesh->joints_0[0])),
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(sizeof (mesh->normal[0])),
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(sizeof (mesh->normal[0])),
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(sizeof (mesh->texcoord_0[0])),
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};
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};
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UINT offset[] = { 0, 0, 0, 0 };
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UINT offset[] = { 0, 0, 0, 0, 0 };
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g_pd3dDevice->IASetVertexBuffers(0, dwVertexBufferCount, pVertexBuffers, stride, offset);
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g_pd3dDevice->IASetVertexBuffers(0, dwVertexBufferCount, pVertexBuffers, stride, offset);
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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@ -518,7 +535,7 @@ HRESULT InitDirect3DDevice()
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D3DXMatrixIdentity(&g_World2);
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D3DXMatrixIdentity(&g_World2);
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D3DXVECTOR3 Eye(0.0f, 1.0f, -1.5f);
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D3DXVECTOR3 Eye(0.0f, 1.0f, -1.5f);
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D3DXVECTOR3 At(0.0f, 0.5f, 0.0f);
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D3DXVECTOR3 At(0.0f, 1.0f, 0.0f);
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D3DXVECTOR3 Up(0.0f, 1.0f, 0.0f);
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D3DXVECTOR3 Up(0.0f, 1.0f, 0.0f);
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D3DXMatrixLookAtLH(&g_View, &Eye, &At, &Up);
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D3DXMatrixLookAtLH(&g_View, &Eye, &At, &Up);
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@ -660,7 +677,7 @@ void Animate(float t)
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const AnimationChannel * channels = animation_0__channels;
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const AnimationChannel * channels = animation_0__channels;
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const int channels_length = animation_0__channels__length;
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const int channels_length = animation_0__channels__length;
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t = loop(t, 2.0);
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t = loop(t, 4.166666030883789);
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// find frame and lerp (same accessor for all channels)
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// find frame and lerp (same accessor for all channels)
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const float * input = channels[0].sampler->input;
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const float * input = channels[0].sampler->input;
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@ -668,10 +685,8 @@ void Animate(float t)
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int frame_ix = FindFrame(input, input_length, t);
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int frame_ix = FindFrame(input, input_length, t);
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float lerp = Lerp(input, t, frame_ix);
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float lerp = Lerp(input, t, frame_ix);
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//float lerp = 0.0;
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// sample all channels
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// sample all channels
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if (1)
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for (int i = 0; i < channels_length; i++) {
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for (int i = 0; i < channels_length; i++) {
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const AnimationSampler * sampler = channels[i].sampler;
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const AnimationSampler * sampler = channels[i].sampler;
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NodeInstance * instance = &node_inst[channels[i].target.node_ix];
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NodeInstance * instance = &node_inst[channels[i].target.node_ix];
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@ -716,7 +731,6 @@ void Animate(float t)
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assert(joint_ix >= 0);
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assert(joint_ix >= 0);
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const D3DXMATRIX& inverse_bind_matrix = skin->inverse_bind_matrices[i];
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const D3DXMATRIX& inverse_bind_matrix = skin->inverse_bind_matrices[i];
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mJoints[i] = inverse_bind_matrix * GlobalTransform(joint_ix);
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mJoints[i] = inverse_bind_matrix * GlobalTransform(joint_ix);
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}
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}
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}
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}
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@ -743,8 +757,8 @@ void Render()
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D3DXMATRIX rx;
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D3DXMATRIX rx;
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D3DXMATRIX ry;
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D3DXMATRIX ry;
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D3DXMatrixRotationY(&ry, (float)D3DX_PI * -0.0f + t * 0.5f);
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D3DXMatrixRotationY(&ry, (float)D3DX_PI * -0.0f + t);
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D3DXMatrixRotationZ(&rx, (float)D3DX_PI * -0.0f);
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D3DXMatrixRotationX(&rx, (float)D3DX_PI * -0.5f);
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D3DXMatrixMultiply(&g_World1,
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D3DXMatrixMultiply(&g_World1,
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&rx,
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&rx,
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&ry);
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&ry);
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11
main.fx
11
main.fx
@ -10,7 +10,7 @@ float4 vOutputColor;
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Texture2D txDiffuse;
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Texture2D txDiffuse;
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SamplerState samLinear {
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SamplerState samLinear {
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Filter = MIN_MAG_MIP_LINEAR;
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Filter = MIN_MAG_MIP_POINT;
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AddressU = Wrap;
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AddressU = Wrap;
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AddressV = Wrap;
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AddressV = Wrap;
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};
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};
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@ -21,7 +21,7 @@ struct VS_INPUT
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float4 Weight : TEXCOORD0;
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float4 Weight : TEXCOORD0;
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float4 Joint : TEXCOORD1;
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float4 Joint : TEXCOORD1;
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float3 Normal : NORMAL;
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float3 Normal : NORMAL;
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//float2 Tex : TEXCOORD;
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float2 Tex : TEXCOORD2;
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};
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};
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struct PS_INPUT
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struct PS_INPUT
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@ -30,7 +30,7 @@ struct PS_INPUT
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float4 Weight : TEXCOORD0;
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float4 Weight : TEXCOORD0;
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float4 Joint : TEXCOORD1;
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float4 Joint : TEXCOORD1;
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float3 Normal : TEXCOORD2;
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float3 Normal : TEXCOORD2;
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//float2 Tex : TEXCOORD1;
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float2 Tex : TEXCOORD3;
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};
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};
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PS_INPUT VS(VS_INPUT input)
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PS_INPUT VS(VS_INPUT input)
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@ -51,6 +51,7 @@ PS_INPUT VS(VS_INPUT input)
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output.Weight = input.Weight;
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output.Weight = input.Weight;
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output.Joint = input.Joint;
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output.Joint = input.Joint;
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output.Tex = input.Tex;
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output.Normal = mul(input.Normal, mSkin);
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output.Normal = mul(input.Normal, mSkin);
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output.Normal = mul(output.Normal, World);
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output.Normal = mul(output.Normal, World);
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@ -60,13 +61,15 @@ PS_INPUT VS(VS_INPUT input)
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float4 PS(PS_INPUT input) : SV_Target
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float4 PS(PS_INPUT input) : SV_Target
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{
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{
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float4 texColor = txDiffuse.Sample(samLinear, input.Tex);
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float4 intensityColor = float4(0.2, 0.2, 0.2, 0.0);
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float4 intensityColor = float4(0.2, 0.2, 0.2, 0.0);
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for (int i = 0; i < 2; i++) {
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for (int i = 0; i < 2; i++) {
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intensityColor += saturate(dot((float3)vLightDir[i], input.Normal) * vLightColor[i]);
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intensityColor += saturate(dot((float3)vLightDir[i], input.Normal) * vLightColor[i]);
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}
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}
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intensityColor.a = 1;
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intensityColor.a = 1;
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return intensityColor;
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return texColor * intensityColor;
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}
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}
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float4 PSSolid(PS_INPUT input) : SV_Target
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float4 PSSolid(PS_INPUT input) : SV_Target
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1
main.rc
1
main.rc
@ -1,2 +1,3 @@
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RES_MAIN_FXO RCDATA "main.fxo"
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RES_MAIN_FXO RCDATA "main.fxo"
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RES_SEAFLOOR RCDATA "seafloor.data"
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RES_SEAFLOOR RCDATA "seafloor.data"
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RES_ROBOT_PLAYER RCDATA "robot_player.data"
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2517
models/robot_player/robot_player.gltf
Normal file
2517
models/robot_player/robot_player.gltf
Normal file
File diff suppressed because one or more lines are too long
9770
robot_player.cpp
Normal file
9770
robot_player.cpp
Normal file
File diff suppressed because it is too large
Load Diff
BIN
robot_player.data
Normal file
BIN
robot_player.data
Normal file
Binary file not shown.
344
robot_player.hpp
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344
robot_player.hpp
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@ -0,0 +1,344 @@
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const int skin_0__joints__length = 38;
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extern const DWORD accessor_0[];
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const int accessor_0__length = 798;
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const int accessor_0__size = (sizeof (DWORD)) * 798;
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extern const D3DXVECTOR4 accessor_1[];
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const int accessor_1__length = 496;
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const int accessor_1__size = (sizeof (D3DXVECTOR4)) * 496;
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extern const D3DXVECTOR3 accessor_2[];
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const int accessor_2__length = 496;
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const int accessor_2__size = (sizeof (D3DXVECTOR3)) * 496;
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extern const D3DXVECTOR3 accessor_3[];
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const int accessor_3__length = 496;
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const int accessor_3__size = (sizeof (D3DXVECTOR3)) * 496;
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extern const D3DXVECTOR2 accessor_4[];
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const int accessor_4__length = 496;
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const int accessor_4__size = (sizeof (D3DXVECTOR2)) * 496;
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extern const D3DXVECTOR4 accessor_5[];
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const int accessor_5__length = 496;
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const int accessor_5__size = (sizeof (D3DXVECTOR4)) * 496;
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extern const float accessor_6[];
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const int accessor_6__length = 101;
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const int accessor_6__size = (sizeof (float)) * 101;
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extern const D3DXVECTOR3 accessor_7[];
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const int accessor_7__length = 101;
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const int accessor_7__size = (sizeof (D3DXVECTOR3)) * 101;
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extern const D3DXVECTOR4 accessor_8[];
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const int accessor_8__length = 101;
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const int accessor_8__size = (sizeof (D3DXVECTOR4)) * 101;
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extern const D3DXVECTOR3 accessor_9[];
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const int accessor_9__length = 101;
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const int accessor_9__size = (sizeof (D3DXVECTOR3)) * 101;
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extern const float accessor_10[];
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const int accessor_10__length = 101;
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const int accessor_10__size = (sizeof (float)) * 101;
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extern const D3DXVECTOR3 accessor_11[];
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const int accessor_11__length = 101;
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const int accessor_11__size = (sizeof (D3DXVECTOR3)) * 101;
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extern const D3DXVECTOR4 accessor_12[];
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const int accessor_12__length = 101;
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const int accessor_12__size = (sizeof (D3DXVECTOR4)) * 101;
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extern const D3DXVECTOR3 accessor_13[];
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const int accessor_13__length = 101;
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const int accessor_13__size = (sizeof (D3DXVECTOR3)) * 101;
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extern const float accessor_14[];
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const int accessor_14__length = 101;
|
||||||
|
|
||||||
|
const int accessor_14__size = (sizeof (float)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_15[];
|
||||||
|
const int accessor_15__length = 101;
|
||||||
|
|
||||||
|
const int accessor_15__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR4 accessor_16[];
|
||||||
|
const int accessor_16__length = 101;
|
||||||
|
|
||||||
|
const int accessor_16__size = (sizeof (D3DXVECTOR4)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_17[];
|
||||||
|
const int accessor_17__length = 101;
|
||||||
|
|
||||||
|
const int accessor_17__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const float accessor_18[];
|
||||||
|
const int accessor_18__length = 101;
|
||||||
|
|
||||||
|
const int accessor_18__size = (sizeof (float)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_19[];
|
||||||
|
const int accessor_19__length = 101;
|
||||||
|
|
||||||
|
const int accessor_19__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR4 accessor_20[];
|
||||||
|
const int accessor_20__length = 101;
|
||||||
|
|
||||||
|
const int accessor_20__size = (sizeof (D3DXVECTOR4)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_21[];
|
||||||
|
const int accessor_21__length = 101;
|
||||||
|
|
||||||
|
const int accessor_21__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const float accessor_22[];
|
||||||
|
const int accessor_22__length = 101;
|
||||||
|
|
||||||
|
const int accessor_22__size = (sizeof (float)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_23[];
|
||||||
|
const int accessor_23__length = 101;
|
||||||
|
|
||||||
|
const int accessor_23__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR4 accessor_24[];
|
||||||
|
const int accessor_24__length = 101;
|
||||||
|
|
||||||
|
const int accessor_24__size = (sizeof (D3DXVECTOR4)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_25[];
|
||||||
|
const int accessor_25__length = 101;
|
||||||
|
|
||||||
|
const int accessor_25__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const float accessor_26[];
|
||||||
|
const int accessor_26__length = 101;
|
||||||
|
|
||||||
|
const int accessor_26__size = (sizeof (float)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_27[];
|
||||||
|
const int accessor_27__length = 101;
|
||||||
|
|
||||||
|
const int accessor_27__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR4 accessor_28[];
|
||||||
|
const int accessor_28__length = 101;
|
||||||
|
|
||||||
|
const int accessor_28__size = (sizeof (D3DXVECTOR4)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_29[];
|
||||||
|
const int accessor_29__length = 101;
|
||||||
|
|
||||||
|
const int accessor_29__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const float accessor_30[];
|
||||||
|
const int accessor_30__length = 101;
|
||||||
|
|
||||||
|
const int accessor_30__size = (sizeof (float)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_31[];
|
||||||
|
const int accessor_31__length = 101;
|
||||||
|
|
||||||
|
const int accessor_31__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR4 accessor_32[];
|
||||||
|
const int accessor_32__length = 101;
|
||||||
|
|
||||||
|
const int accessor_32__size = (sizeof (D3DXVECTOR4)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_33[];
|
||||||
|
const int accessor_33__length = 101;
|
||||||
|
|
||||||
|
const int accessor_33__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const float accessor_34[];
|
||||||
|
const int accessor_34__length = 101;
|
||||||
|
|
||||||
|
const int accessor_34__size = (sizeof (float)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_35[];
|
||||||
|
const int accessor_35__length = 101;
|
||||||
|
|
||||||
|
const int accessor_35__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR4 accessor_36[];
|
||||||
|
const int accessor_36__length = 101;
|
||||||
|
|
||||||
|
const int accessor_36__size = (sizeof (D3DXVECTOR4)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_37[];
|
||||||
|
const int accessor_37__length = 101;
|
||||||
|
|
||||||
|
const int accessor_37__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const float accessor_38[];
|
||||||
|
const int accessor_38__length = 101;
|
||||||
|
|
||||||
|
const int accessor_38__size = (sizeof (float)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_39[];
|
||||||
|
const int accessor_39__length = 101;
|
||||||
|
|
||||||
|
const int accessor_39__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR4 accessor_40[];
|
||||||
|
const int accessor_40__length = 101;
|
||||||
|
|
||||||
|
const int accessor_40__size = (sizeof (D3DXVECTOR4)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_41[];
|
||||||
|
const int accessor_41__length = 101;
|
||||||
|
|
||||||
|
const int accessor_41__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const float accessor_42[];
|
||||||
|
const int accessor_42__length = 101;
|
||||||
|
|
||||||
|
const int accessor_42__size = (sizeof (float)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_43[];
|
||||||
|
const int accessor_43__length = 101;
|
||||||
|
|
||||||
|
const int accessor_43__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR4 accessor_44[];
|
||||||
|
const int accessor_44__length = 101;
|
||||||
|
|
||||||
|
const int accessor_44__size = (sizeof (D3DXVECTOR4)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_45[];
|
||||||
|
const int accessor_45__length = 101;
|
||||||
|
|
||||||
|
const int accessor_45__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const float accessor_46[];
|
||||||
|
const int accessor_46__length = 101;
|
||||||
|
|
||||||
|
const int accessor_46__size = (sizeof (float)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_47[];
|
||||||
|
const int accessor_47__length = 101;
|
||||||
|
|
||||||
|
const int accessor_47__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR4 accessor_48[];
|
||||||
|
const int accessor_48__length = 101;
|
||||||
|
|
||||||
|
const int accessor_48__size = (sizeof (D3DXVECTOR4)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_49[];
|
||||||
|
const int accessor_49__length = 101;
|
||||||
|
|
||||||
|
const int accessor_49__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const float accessor_50[];
|
||||||
|
const int accessor_50__length = 101;
|
||||||
|
|
||||||
|
const int accessor_50__size = (sizeof (float)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_51[];
|
||||||
|
const int accessor_51__length = 101;
|
||||||
|
|
||||||
|
const int accessor_51__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR4 accessor_52[];
|
||||||
|
const int accessor_52__length = 101;
|
||||||
|
|
||||||
|
const int accessor_52__size = (sizeof (D3DXVECTOR4)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_53[];
|
||||||
|
const int accessor_53__length = 101;
|
||||||
|
|
||||||
|
const int accessor_53__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const float accessor_54[];
|
||||||
|
const int accessor_54__length = 101;
|
||||||
|
|
||||||
|
const int accessor_54__size = (sizeof (float)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_55[];
|
||||||
|
const int accessor_55__length = 101;
|
||||||
|
|
||||||
|
const int accessor_55__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR4 accessor_56[];
|
||||||
|
const int accessor_56__length = 101;
|
||||||
|
|
||||||
|
const int accessor_56__size = (sizeof (D3DXVECTOR4)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXVECTOR3 accessor_57[];
|
||||||
|
const int accessor_57__length = 101;
|
||||||
|
|
||||||
|
const int accessor_57__size = (sizeof (D3DXVECTOR3)) * 101;
|
||||||
|
|
||||||
|
extern const D3DXMATRIX accessor_58[];
|
||||||
|
const int accessor_58__length = 38;
|
||||||
|
|
||||||
|
const int accessor_58__size = (sizeof (D3DXMATRIX)) * 38;
|
||||||
|
|
||||||
|
extern const Node node_0;
|
||||||
|
extern const Node node_1;
|
||||||
|
extern const Node node_2;
|
||||||
|
extern const Node node_3;
|
||||||
|
extern const Node node_4;
|
||||||
|
extern const Node node_5;
|
||||||
|
extern const Node node_6;
|
||||||
|
extern const Node node_7;
|
||||||
|
extern const Node node_8;
|
||||||
|
extern const Node node_9;
|
||||||
|
extern const Node node_10;
|
||||||
|
extern const Node node_11;
|
||||||
|
extern const Node node_12;
|
||||||
|
extern const Node node_13;
|
||||||
|
extern const Node node_14;
|
||||||
|
extern const Node node_15;
|
||||||
|
extern const Node node_16;
|
||||||
|
extern const Node node_17;
|
||||||
|
extern const Node node_18;
|
||||||
|
extern const Node node_19;
|
||||||
|
extern const Node node_20;
|
||||||
|
extern const Node node_21;
|
||||||
|
extern const Node node_22;
|
||||||
|
extern const Node node_23;
|
||||||
|
extern const Node node_24;
|
||||||
|
extern const Node node_25;
|
||||||
|
extern const Node node_26;
|
||||||
|
extern const Node node_27;
|
||||||
|
extern const Node node_28;
|
||||||
|
extern const Node node_29;
|
||||||
|
extern const Node node_30;
|
||||||
|
extern const Node node_31;
|
||||||
|
extern const Node node_32;
|
||||||
|
extern const Node node_33;
|
||||||
|
extern const Node node_34;
|
||||||
|
extern const Node node_35;
|
||||||
|
extern const Node node_36;
|
||||||
|
extern const Node node_37;
|
||||||
|
extern const Node node_38;
|
||||||
|
extern const Node node_39;
|
||||||
|
extern const Node node_40;
|
||||||
|
extern const Node * nodes[];
|
||||||
|
const int nodes__length = 41;
|
||||||
|
|
||||||
|
extern const AnimationChannel animation_0__channels[];
|
||||||
|
const int animation_0__channels__length = 39;
|
||||||
|
|
||||||
BIN
robot_player.png
Normal file
BIN
robot_player.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 542 B |
Loading…
x
Reference in New Issue
Block a user