align transform allocations
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@ -5,14 +5,13 @@
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namespace collada_scene {
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struct lookat {
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struct __attribute__((aligned(16))) lookat {
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XMVECTOR eye;
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XMVECTOR at;
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XMVECTOR up;
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};
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struct transform {
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collada::transform_type type;
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struct __attribute__((aligned(16))) transform {
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union {
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lookat lookat;
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XMMATRIX matrix;
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@ -20,6 +19,7 @@ namespace collada_scene {
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XMVECTOR scale;
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XMVECTOR translate;
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};
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collada::transform_type type;
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};
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struct node_instance {
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@ -43,7 +43,7 @@ namespace collada_scene {
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HRESULT load_scene(collada::descriptor const * const descriptor);
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void render();
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typedef void (* const apply_node_func_t)(collada::node const * const node,
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typedef void (collada_scene::scene_state::* const apply_node_func_t)(collada::node const * const node,
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node_instance * node_instance);
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private:
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@ -54,6 +54,9 @@ namespace collada_scene {
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apply_node_func_t func);
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void apply_node_instances(apply_node_func_t func);
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void allocate_node_instance(collada::node const * const node,
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node_instance * node_instance);
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void render_geometries(collada::instance_geometry const * const instance_geometries,
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int const instance_geometries_count);
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};
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@ -1,9 +1,7 @@
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#pragma once
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#include <stdlib.h>
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template <typename T>
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T * New(int elements)
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{
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return (T *)malloc((sizeof (T)) * elements);
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return (T *)_aligned_malloc((sizeof (T)) * elements, 16);
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}
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@ -71,7 +71,7 @@ namespace collada_scene {
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{
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int count = 1;
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for (int i = 0; i < node->nodes_count; i++) {
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count += count_nodes(&node->nodes[i]);
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count += count_nodes(node->nodes[i]);
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}
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return count;
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}
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@ -98,7 +98,7 @@ namespace collada_scene {
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transform.scale = XMLoadFloat3((XMFLOAT3 *)&node->transforms[i].scale);
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break;
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case transform_type::TRANSLATE:
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transform.translate = XMLoadFloat3((XMFLOAT3 *)&node->transforms[i].translate);
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transform.translate = XMLoadFloat3((XMFLOAT3*)&node->transforms[i].translate);
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break;
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default:
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assert(false);
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@ -106,7 +106,7 @@ namespace collada_scene {
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}
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}
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static void allocate_node_instance(node const * const node,
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void scene_state::allocate_node_instance(node const * const node,
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node_instance * node_instance)
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{
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node_instance->transforms = New<transform>(node->transforms_count);
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@ -117,11 +117,11 @@ namespace collada_scene {
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node_instance * node_instance,
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apply_node_func_t func)
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{
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func(node, node_instance);
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(this->*func)(node, node_instance);
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node_instance = &node_instance[1];
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for (int i = 0; i < node->nodes_count; i++) {
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node_instance = apply_node_instances1(&node->nodes[i], node_instance, func);
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node_instance = apply_node_instances1(node->nodes[i], node_instance, func);
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}
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return node_instance;
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@ -144,7 +144,7 @@ namespace collada_scene {
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m_nodeInstances = New<node_instance>(count);
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apply_node_instances(allocate_node_instance);
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apply_node_instances(&scene_state::allocate_node_instance);
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}
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HRESULT scene_state::load_scene(collada::descriptor const * const descriptor)
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