core_decoder/main.py
2025-08-28 12:52:44 -05:00

187 lines
6.6 KiB
Python

import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
import textwrap
from pprint import pprint, pformat
import sys
import pygame
from functools import partial
from itertools import starmap
import time
from holly import decode_holly
from region_array import decode_region_array_entries
from object_list import *
from isp_tsp_parameter import parse_parameter
texture_memory_filename = sys.argv[1]
holly_registers_filename = sys.argv[2]
with open(texture_memory_filename, "rb") as f:
texture_memory = memoryview(f.read())
with open(holly_registers_filename, "rb") as f:
holly_registers = memoryview(f.read())
holly = decode_holly(holly_registers)
assert (holly.REGION_BASE & 0b11) == 0, holly.REGION_BASE
region_array_entries = decode_region_array_entries(texture_memory, holly.REGION_BASE)
DEBUG = True
def walk_region_array(*, tile_callback=None, parameter_callback=None, flush_callback=None):
for entry in region_array_entries:
if DEBUG:
print(entry.tile)
lists = [
("opaque_list_pointer", entry.opaque_list_pointer),
("opaque_modifier_volume_list_pointer", entry.opaque_modifier_volume_list_pointer),
("translucent_list_pointer", entry.translucent_list_pointer),
("translucent_modifier_volume_list_pointer", entry.translucent_modifier_volume_list_pointer),
("punch_through_list_pointer", entry.punch_through_list_pointer),
]
if tile_callback is not None:
tile_callback(entry.tile)
for list_type_name, list_pointer in lists:
if DEBUG:
print(" " * 4, end='')
print(list_type_name, list_pointer)
if list_pointer.empty_ptr:
continue
offset = list_pointer.pointer_to_object_list
while True:
ol_entry = decode_ol_entry(texture_memory, offset)
if DEBUG:
print(" " * 8, end='')
print(ol_entry)
offset += 4
if type(ol_entry) == triangle_array:
param_offset = holly.PARAM_BASE + ol_entry.triangle_array_start
for i in range(ol_entry.number_of_triangles + 1):
modifier_volume = list_type_name in {"opaque_modifier_volume_list_pointer", "translucent_modifier_volume_list_pointer"}
param_offset, parameter = parse_parameter(texture_memory, param_offset,
skip=ol_entry.skip,
shadow=ol_entry.shadow,
tag_offset=0,
vertex_count=3,
modifier_volume=modifier_volume)
if parameter_callback is not None:
parameter_callback(entry.tile, list_type_name, list_pointer, ol_entry, parameter)
if DEBUG:
print(textwrap.indent(
pformat(parameter),
" " * 12
))
if type(ol_entry) == object_pointer_block_link:
if ol_entry.end_of_list:
break
else:
offset = ol_entry.next_pointer_block
if entry.tile.flush_accumulate == 0:
if flush_callback is not None:
flush_callback(entry.tile)
def new_tile_surface():
surface = pygame.Surface((32, 32))
surface.fill((0, 0, 0, 0))
return surface
x_tiles = (640 // 32)
y_tiles = (480 // 32)
primary_buffer = None
def draw_background(tile):
t = holly.ISP_BACKGND_T
skip = (t >> 24) & 0b111
tag_address = ((t >> 3) & 0x1fffff) * 4
parameter_address = tag_address + holly.PARAM_BASE
param_offset, parameter = parse_parameter(texture_memory, parameter_address,
skip=skip,
shadow=0,
tag_offset=0,
vertex_count=3,
modifier_volume=False)
assert len(parameter.vertices) == 3, parameter.vertices
assert len(parameter.vertices[0].attributes) >= 1, parameter
argb_color = parameter.vertices[0].attributes[0]
alpha = (argb_color >> 24) & 0xff
red = (argb_color >> 16) & 0xff
green = (argb_color >> 8) & 0xff
blue = (argb_color >> 0) & 0xff
color = (red, green, blue, alpha)
points = [(0, 0), (640, 0), (640, 480), (0, 480)]
global primary_buffer
pygame.draw.polygon(primary_buffer, color, points)
def tile_callback(tile):
draw_background(tile)
def flush_callback(tile, *, screen):
global primary_buffer
screen.blit(primary_buffer, (tile.tile_x_position * 32, tile.tile_y_position * 32))
pygame.display.flip()
def parameter_callback(tile, list_type_name, list_pointer, ol_entry, parameter):
left = tile.tile_x_position * 32
top = tile.tile_y_position * 32
assert type(ol_entry) == triangle_array, ol_entry
assert len(parameter.vertices) == 3, parameter.vertices
if list_type_name in {"opaque_modifier_volume_list_pointer", "translucent_modifier_volume_list_pointer"}:
argb_color = 0x00000000
return
else:
assert len(parameter.vertices[0].attributes) >= 1, parameter
argb_color = parameter.vertices[0].attributes[0]
points = [
(vertex.x - left, vertex.y - top)
for vertex in parameter.vertices
]
alpha = (argb_color >> 24) & 0xff
red = (argb_color >> 16) & 0xff
green = (argb_color >> 8) & 0xff
blue = (argb_color >> 0) & 0xff
color = (red, green, blue)
pygame.draw.polygon(primary_buffer, color, points)
def main():
walk_region_array(tile_callback=None,
parameter_callback=None,
flush_callback=None)
def draw():
pygame.init()
screen = pygame.display.set_mode((640, 480))
global primary_buffer
primary_buffer = new_tile_surface()
#sys.stdin.readline()
walk_region_array(tile_callback=tile_callback,
parameter_callback=parameter_callback,
flush_callback=partial(flush_callback, screen=screen))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
break
pygame.quit()
#main()
draw()