11 lines
234 B
C++
11 lines
234 B
C++
#pragma once
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#include "math/float_types.hpp"
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struct collision_data {
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vec3 escape_position;
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vec3 bounds_normal;
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};
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bool aabb_circle_collision(vec3 aabb_position, vec3 circle_position, vec3 bounds, struct collision_data * data);
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