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d73c2be344
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working macOS build
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2025-12-15 14:14:18 -06:00 |
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04a73ef02a
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lower C/C++ version requirement
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2025-12-09 15:51:53 -06:00 |
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af783c98c8
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improve background animation
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2025-12-05 22:56:54 -06:00 |
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29098a4eb9
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block shader: add "shine" effect
This wasn't difficult to implement, but I think doing a "real" lighting
calculation would give a better effect.
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2025-12-05 21:29:32 -06:00 |
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44cc1f8a6b
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separate block and ball shader programs
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2025-12-05 21:05:11 -06:00 |
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1ab28665f2
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super balls
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2025-12-05 20:08:17 -06:00 |
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e1d8a89e8c
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multiple levels
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2025-12-05 20:02:05 -06:00 |
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92bf7722b3
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animated font shader
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2025-12-05 18:33:14 -06:00 |
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405d6b95a1
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paddle fragment shader
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2025-12-05 17:55:00 -06:00 |
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5164754a26
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animate background, paddle, balls
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2025-12-05 16:56:39 -06:00 |
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78a597964b
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colored balls
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2025-12-05 13:55:26 -06:00 |
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8468789a34
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randomize ball launch velocity
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2025-12-05 13:35:50 -06:00 |
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5299fa66af
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multiple balls
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2025-12-05 13:14:33 -06:00 |
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8913983ada
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destroyable animated blocks
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2025-12-05 12:38:43 -06:00 |
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09ed16029c
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initial collision rewrite
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2025-12-05 11:56:29 -06:00 |
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724383a8c0
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add timer
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2025-12-05 11:28:35 -06:00 |
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5c535bc176
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add font rendering
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2025-12-05 10:09:21 -06:00 |
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916041667b
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partial collision
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2025-12-04 19:26:04 -06:00 |
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1224a6e1ad
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rescale all models
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2025-12-04 16:10:38 -06:00 |
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4ad6e4c344
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draw ball; aspect correction
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2025-12-04 14:10:48 -06:00 |
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38f3219936
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draw paddle
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2025-12-04 14:00:17 -06:00 |
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edf47747f9
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draw level
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2025-12-04 12:19:16 -06:00 |
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59ba6e43d0
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initial
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2025-12-04 08:21:51 -06:00 |
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